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  • Shell Dodging (BB)

    02. 09. 2009 08:42

fromage
I will now attempt to break down something that's very difficult to describe. I've used
MS Paint to help.

Note: I'm not saying you have to agree with this style of dodging. It's just something
that works for me.

Before I begin, I want to mention that luck is always a big factor in dodging. This is
just something that INCREASES your chance of survival.

-------------------------------------------------------------------------------------------------------------

By reading this guide you understand that Fromage is not responsible for misuse of this
information leading to death, serious damage, crew loss, or other problems.

I will note that this technique works both as an effective "hit and run" style, AND it's
useful for retreating from the battlefront so you can lick your wounds in peace.

For all practical purposes, let's assume the enemy ship has turrets with a true reload
time of 10.00 seconds.

-----------------
STEP ONE
-----------------



As with all steps, timing is important. Begin this step IMMEDIATELY after the enemy shoots.

-----------------
STEP TWO
-----------------



You should be closER to your opponent, but you don't want to be unreasonably close. I
would say anywhere from 5-10 degrees of max range is about right.

-----------------
STEP THREE
-----------------



If you did step one and two right and you had the proper aim, your shells should land on
the enemy ship. It's very important that you're already headed in the opposite direction
by the time the enemy fires.

-----------------
STEP FOUR
-----------------



This is the most important step because timing is extremely important here. This is the
"make-or-break" step. If you turn tail and run after step three and you don't swing your
rear end out of the line of fire, you're probably going to take a big hit. Don't make
that mistake.

-------------------------------------------------------------------------------------------------------------
NOTE: EVEN IF YOU'RE JUST TRYING TO ESCAPE, MAKE SURE YOU DO STEP ONE!
-------------------------------------------------------------------------------------------------------------

-----------------
IF YOU WERE TO RUN INSTEAD OF TURN BACK IN
-----------------



The picture says it all...

This method may or may not work for you, but it works for me.

-Fromage



-EDIT-

Upon reviewing comments, I have decided to take into account a specific scenario and
elaborate on some other points in the reply.

"I dont get this, lets say the enemy is nasty naggy (nagato) and I'm in NC. I did exactly
1-3 step, but at 4th step, I either can't turn fast enough due to crap turn rate or the
shell mysteriously managed to hit me even if i swing my butt. (fired at 45 degree)

and what if the enemy outranges you and your teams CV are failing and there are
no friendly BB thats bigger than you?"

>>>>Firstly, the Nagato has a wide spread as it is. Chances are, you'll catch a stray or
four no matter what you do. As far as this guide goes, you would ideally be in a ship
with more range (or similar range) than the Nagato, and/or you'll have a some decent
engineers. However, please be aware of your turning speed prior to battle; the worse your
turning speed is, the more precise your timing must be. With crappy turning speed, your
timing can be a *fraction* off and you'll still catch the whole salvo.

Secondly, you have to remember that there are a lot of other variables that go into this.
You might dodge a perfect aim perfectly. But let's say your opponent accidentally
over-aims. Now you're going to slam right into his shells. Let's use these rules of thumb:

-When you have more range than your opponent, the idea is to hit them and then escape
their range before they can retaliate. You should be BARELY dipping into your own maximum
range. This way, you're already posed perfectly for a safe escape.

-When you have the same or similar range to your opponent, timing is crucial. This is
where you'll make the most errors and receive the most damage. You want to make them
shoot, THEN do those four steps quickly to hammer them and escape. The good news is, you
if you maintain your position at the CORRECT range, you will know for sure they can't
overshoot, i.e. if you're at maximum range, so are they. This makes hasty retreats a breeze.

-When you have less range than your opponent, it's just plain tricky. As we've read,
trying to dip into your range to hit them and retreat will still keep you in their range.
Therefore, you either have to pursue them with conviction, or just stay away. Doing hit
and runs on ships with bigger range will kill you in every instance where they can aim
halfway decently. The solution is to get in range, hit them, do a dodge technique to
possibly avoid their shells, and then keep rushing and repeating. You can safely have
faith that most high level BB players don't know their angles when it comes to <80% range,
so use that to your advantage. This scenario is obviously the most difficult one, since
you're completely outmatched most of the time. Have faith and stay committed though, and
you can actually pull it off.

And lastly, there is quite a bit of luck in this game. Sometimes, you'll do it all right
and get blown to the bottom of the ocean before you can open your mouth. Other times,
you'll mess every single step up and somehow come out on top in the end. This is what
keeps NF from being boring, because really, you never know.
  Index

  • Re : Shell Dodging (BB)

    03. 17. 2010 11:58

fromage
"I dont get this, lets say the enemy is nasty naggy (nagato) and I'm in NC. I did
exactly 1-3 step, but at 4th step, I either can't turn fast enough due to crap turn
rate or the shell mysteriously managed to hit me even if i swing my butt. (fired at 45
degree)

and what if the enemy outranges you and your teams CV are failing and there are
no friendly BB thats bigger than you?"

Firstly, the Nagato has a wide spread as it is. Chances are, you'll catch a stray or four
no matter what you do. Ideally, you'll be in a ship with more range than the Nagato, and
you'll have a some decent engineers. However, please be aware of your turning speed prior
to battle; the worse your turning speed is, the more precise your timing must be. With
crappy turning speed, your timing can be a *fraction* off and you'll still catch the whole
salvo.

Secondly, you have to remember that there are a lot of other variables that go into this.
You might dodge a perfect aim perfectly. But let's say your opponent accidentally
over-aims. Now you're going to slam right into his shells. Let's use these rules of thumb:

-When you have more range than your opponent, the idea is to hit them and then escape
their range before they can retaliate. You should be BARELY dipping into your own maximum
range. This way, you're already posed perfectly for a safe escape.

-When you have the same or similar range to your opponent, timing is crucial. This is
where you'll make the most errors and receive the most damage. You want to make them
shoot, THEN do those four steps quickly to hammer them and escape. The good news is, you
if you maintain your position at the CORRECT range, you will know for sure they can't
overshoot, i.e. if you're at maximum range, so are they. This makes hasty retreats a breeze.

-When you have less range than your opponent, it's just plain tricky. As we've read,
trying to dip into your range to hit them and retreat will still keep you in their range.
Therefore, you either have to pursue them with conviction, or just stay away. Doing hit
and runs on ships with bigger range will kill you in every instance where they can aim
halfway decently. The solution is to get in range, hit them, do a dodge technique to
possibly avoid their shells, and then keep rushing and repeating. You can safely have
faith that most high level BB players don't know their angles when it comes to <80% range,
so use that to your advantage. This scenario is obviously the most difficult one, since
you're completely outmatched most of the time. Have faith and stay committed though, and
you can actually pull it off.

And lastly, there is quite a bit of luck in this game. Sometimes, you'll do it all right
and get blown to the bottom of the ocean before you can open your mouth. Other times,
you'll mess every single step up and somehow come out on top in the end. This is what
keeps NF from being boring, because really, you never know. :)

  • Re : Shell Dodging (BB)

    12. 01. 2009 10:33

Ep1taph
the comment stuy made about aiming past is false, it's actually BAD logic to leave a
longer range'd ships range.

you get shot at once getting into range. and u get shot at again leaving it. meaning you
get 1 shot to his 2. once u're in range, u should keep dodging and getting closer to
prevent ur opponent kiting you.

this is basics for lower level bb vs higher level BB.

the guide is really for a full loaded ship. with rear/front turrets. it's subtley
different for a 2gunPOW or a dunk for example.

the key is that most opponents will be aiming in front of ur ship. as the shell hang time
will take a while. if u do a "wiggle", e.g. left turn, then right turn, u'll move the
centre of ur ship, and the shots will miss.

the counter is to aim more for the centre of the ship rather then where the ship is
heading. this reduces ur range somewhat, but ensures a greater liklihood of hitting.

credit to aerophobic for beating this lesson into everyone he's ever played against.

  • Re : Shell Dodging (BB)

    11. 28. 2009 20:47

bleachrulezz
I dont get this, lets say the enemy is nasty naggy (nagato) and I'm in NC. I did
exactly 1-3 step, but at 4th step, I either can't turn fast enough due to crap turn
rate or the shell mysteriously managed to hit me even if i swing my butt. (fired at 45
degree)

and what if the enemy outranges you and your teams CV are failing and there are
no friendly BB thats bigger than you?

  • Re : Shell Dodging (BB)

    11. 25. 2009 21:40

ice00monster
TS: this is quite important actually. good for you that you were able to describe it,
somehow ^^ XD

  • Re : Shell Dodging (BB)

    11. 24. 2009 16:19

Foxhound31
Hmm I should go and dig up all the useful threads that are not stickied and make a mega
guide post o.O

  • Re : Shell Dodging (BB)

    11. 24. 2009 15:42

Chisame
Bump.

  • Re : Shell Dodging (BB)

    10. 23. 2009 09:18

richardphat
CHEEZY IS BACK!!!!

  • Re : Shell Dodging (BB)

    03. 02. 2009 16:21

fromage
Nah, I'm just going for exposure right now. I don't want a sticky for this guide. I want
a sticky for the hosting guide, but that's it.

Anyways, Rhad, if you have MSN, PM me it. We'll talk and you can help me form the super
guide.

  • Re : Shell Dodging (BB)

    02. 27. 2009 15:52

Rhadamanthus
LOL guess you are going to be taking longer now because of those.

  • Re : Shell Dodging (BB)

    02. 27. 2009 10:33

fromage
Definitely true. Thanks for the recommendations.
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