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  • County Armour

    04. 25. 2010 18:24

MukMuk
Im almost level 43 and i have a few questions about how much Armour i should put on a County.

1. How much Belt and Deck Armour should i put on my County?

2. What shells could bounce the recommended amount of Armour?

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  • Re : County Armour

    04. 27. 2010 05:17

MukMuk
Can you specify all the ships the usually fire 8''

  • Re : County Armour

    04. 27. 2010 00:08

Pitt_Possum
If you play blitz fit the cl engine (same HP as CA engine but not so heavy), get 0.3 belt
and rest deck, you should be able to bounce most things in blitz then, except BB guns and
some 8" guns on max angle. In leechers choise #1 gaming mode gb2 just take 0.3 belt rush
shoot hit something die. PS the 8"L have almost BB1 range so i would recomment them for
leeching as its rather easy to get some dmg with em in gb, if you want to play it save go
for rp10 and AA some scout before u rush to leechers heaven.

Edit: 4" of deck will bounce most if not all 8" guns, but i doubt your county can fit
this much with proper guns.

And yes armor is 100% refund

  • Re : County Armour

    04. 26. 2010 19:01

fixer_1140
"How much armour do you think it will take to bounce at least the shells of DD's

P.S Armour is 100% refund right?"

4" deck will bounce most DD shells of 5" caliber or below, as long as they're not HAing
(High-Angling). HAing
ships like the Z99, Atlanta, etc. will cut through your armor regardless even with HE.

And yes, armor is 100 percent refundable.

  • Re : County Armour

    04. 26. 2010 17:03

MukMuk
How much armour do you think it will take to bounce at least the shells of DD's

P.S Armour is 100% refund right?

  • Re : County Armour

    04. 26. 2010 16:55

fixer_1140
"Is 4+ deck armour able to bounce most shells from other CL's and CA's"

Nope. It'll bounce the random shell or so (particularly if it's KM), but otherwise, CL/CA
shells should go through no problem, even with HE. With AP, it makes the job of
reducing your HP even faster.

So ATM, it's best to run no armor, except maybe 0.3" belt and as much bulge before
you lose a knot. =)

  • Re : County Armour

    04. 26. 2010 16:49

Bart133
In GBs, you can run the County with an AA setup, anti-torpedo belt and 60 or so
bulge and still go about the same speed as most BBs. It won't stop a huge torpedo
wave, but you can take a couple Kita torpedoes or possibly one from a KM sub
without being crippled, and you still go fast enough to dodge most torpedoes and
BB shells. I personally had the most fun running with 8" duals L (LHE and one bind
HHE), only the anti-torpedo belt and bulge until I lost a knot, and bothering BBs. It
was pretty hard, but County has decent range and many BBs suck. I just had more
fun occasionally sinking BBs than I did shooting down a few planes each game.

  • Re : County Armour

    04. 26. 2010 09:33

Rick_Rolled
if you AW it which is fun use only the FRONT turrents with Trip s and belt whore it
but be prepared to watch out for torps and you have to keep pressing them with
FFFFFFFFFfffffffffffffffffffffffiictory or they will ap u or hit your deck other than that its
very very fun

  • Re : County Armour

    04. 26. 2010 07:16

mav2kfk
remove all support sailors, remove your scouts, use the ff engine (remove your
gunners too)
and armor it up with (over 9000thousand) inch of deck

win

  • Re : County Armour

    04. 26. 2010 05:23

MukMuk
Is 4+ deck armour able to bounce most shells from other CL's and CA's

  • Re : County Armour

    04. 26. 2010 05:00

Tha_Viper
11" belt if you play blitz
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