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  • CV's worst enemy

    01. 30. 2011 14:37

BlackFrop
friendly AA....

i am not suggesting we take out friendly fire, by no means. But that when i have 5
fighters attacking one enemy fighter, and a 4 gold bar friendly CL seeing one enemy plane
and killing all my fighters to get to it. i mean really, he should lose experience for that like
attacking his own team mate.

for non CV players, keep in mind loading fighters takes time, so having them in the middle
of the map then dying takes a while to get replacements out (if unplanned death) also my
CV doesn't get unlimited planes. so my bomber spec'd CV when losing 5 fighters is equal
to losing 42% of my fighter planes.

main suggestion: killing 1 friendly plane is equal to 10% exp/credit/point loss, this should
lower friendly AA (this means killing 10 friendly planes would result in no exp, and killing 3
would result in 70%) no matter which friendly plane is being shot down (ie.
fighter/scout/tb/db)
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  • Re : CV's worst enemy

    03. 27. 2011 02:44

ludaka
dont forget all Cv under 80 lvl use interseptors.Noone is soo stupid to send all his
planes to 100% loss against enemy t3-t4 and not to mention that Cv's have heavy penalty in
credits if they dont get good kill ratio.

And to noob BB: Use scouts. CV are not there so someone cover your fail scouting ability.

  • Re : CV's worst enemy

    03. 27. 2011 01:57

leaderwolf
Bump and recom :p

  • Re : CV's worst enemy

    02. 16. 2011 13:51

humanbullet
Here to play devil's advocate.

I like aa'ing. Lots of it. It's the only way I get vets on my crew. I also realize that
I want to get as many experts at low level as I possibly can so I can get a better
conversion ratio.

If your suggestion was the case, it could be a very good thing for me since I would have a
HUGE incentive in Tk'ing a couple of squads of planes to ensure I do not gain experience
but continue to gain experts. By doing so, my sailors do not gain experience (increase in
level and thus making it less likely that I get good vet conversion rates), yet gain the
usual numbers of experts (although I will have to let my sailor gain a few levels every so
often to keep up with the 40% cap on vets) so that I no longer have to worry about my
sailors gaining too much exp and levels compared to the numbers of experts I'm gaining.

Great idea- Hope this makes it so I can TK a few squads of planes to keep my sailors from
gaining experience at low levels until I have gained a sufficient number of vets.

Do bring this in! :)

ps:

This makes the most sense out of anything but it won't get implemented since .. well
anything that makes sense is frowned upon by SDE: ""Here is an idea, why not make friendly
fire go away all together so damage only comes from enemy ships.""

  • Re : CV's worst enemy

    02. 16. 2011 13:30

wenigdrache
I made a TB pilot just for these problems i remove the tk'ing aa ship from the map.
Screenshot 2 warnings to the ship and then give him 1 torp to change his frame of
mind then remove him if he continues you can't get a ban for getting rid of a tk'er if
you have screens providing proof. Let the Mods handle the problem first before we
start adding a penalty. If they can't or maybe even don't want to deal with it then
I'd rec at least 1-5% reduction for friendly aa kills they need to stop it. But
remember, escort ships that aa are not controlled by players and as they don't yield
exp or credits they will still shoot at any enemy plane in range and yours as well if
you don't control them. The CV drivers need to have a little patience having used aa
ships as well as cvs sometimes its hard everyone wants kills and the credits for it
and even though you stop pressing fire it might take several shots before the
command catches up to the ship due to input lag.

Here is an idea, why not make friendly fire go away all together so damage only
comes from enemy ships.

Now we can focus on the massive influx of boarder humping and dragging planes off
map to attack.

  • Re : CV's worst enemy

    02. 16. 2011 12:10

CaptianAlpha
Note This might be a tl;dr but read it.
As a fellow CV player I understand all your guys pain. I load 11 fighters at a time and
Imperial fleet and other fleets as well have tendencies to shoot down my planes. One time
a guy shot down 22 of my fighters i got sick of it and I manual DBed him. People do it for
multiple reasons:

1. They don't like you or your fleet
2. They are way to trigger happy
3. They will shoot down you planes and speak another language to get out of trouble
4. They do it for sh*ts and giggles
5. Because its possible to get experts from shooting down friendly planes (< Proven)

- As For punishment it should be 3% per fighter plane 5% per bomber (3% if bombs already
used) 5% for scouts.

Side notes :
*Friendly AA is a good factor to wins or loses.
*BB players complain too much about not enough sight or Fighter cover.
The fact is they can't aim or dont know there angles.
*AAW Ships need to stop being soo trigger happy.
*SDE Needs to incorperate better ways to get experts.
*AAW Players get experts while we lose them like crazy. its like a 1 Gained :3 lost ratio

P.S To whoever is acctually reading this:
The sad thing about this is TNF will read it and not care. Just like the other
recommendations that have 100+ recs but never taken into effect. Not saying there not
doing a good job but it would be nice they listen to us CV players for once.

  • Re : CV's worst enemy

    02. 16. 2011 11:53

SirSailorX
All in all, if a CV is doing their job correctly, the OTHER TEAM should be the one with
friendly fire AA :)

FF also has its own backlashes in the community. If you purposly TK, youll get reported
and suspended. . If you become one known for TKing then youll grow a bad reputation and
hosts have a reason to remove you from thier lobby. SDNET has no reason to add on tking
penalties. Accidents happen a lot. Especially in blitz. The only people who would benefit
from this would be CVs....and what are the ratio of CVs : other ships? Minority vote
doesnt work.

  • Re : CV's worst enemy

    02. 16. 2011 09:11

Lionel2
A few vet CV drivers in here have made a good point. Errors in tactical disposition
shouldn't be rewarded. We all know examples of stupidity: launching torpedos BEHIND
teamates, test firing guns and hitting other ships before they even move, so on. Maybe
putting fighters over your teammates heads could be handled differently in a batter
tactical scheme.


BUT - I think that the key being missed is EXPERIENCE. What we are saying here is that
crews of ships are getting experience, or getting better, at their job, by killing the
enemy. If that is the case, what about people that get worse at their job? Don't we all
know plenty of people that have been working at a job for years and no one wants to work
with them because they suck and do stupid things? If there is a reward for killing enemy
forces because you are "better" then why isn't there a penalty for doing "worse" and
killing friendly forces?


I'll tell you that with RL military experience, being in combat gives you experience that
makes you smarter. However, whenever there is a "friendly" fire incident, the damage is
HUGE. The guilt and shame doesn't ever go away. Shooting down three friendly planes
because they are in the wrong spot to kill one enemy is COMPLETELY unrealistic. Being
involved in a FF incident usually is catastrophic and ends a career. Here, for the purpose
of a game, that would be a little harsh to have your L90 AA gunner retire! But a penalty
for the duration of that round would be more realistic. Also, shooting up your own ships
should result in a penalty as well. I can't understand why that has never been instituted.

  • Re : CV's worst enemy

    02. 13. 2011 21:16

Maistral
i absolutely disagree with you gonzalito ;)

a CV is a support ship. CVs can choose to shoot down enemy planes, bomb, scout, or
whatever that may contribute to their team. we're on a free world anyway.

as long as he can maintain sight, cover the team, and bomb, then let it be!

so the question for you is, is TK-ing friendly aircraft helping the team? LOL

  • Re : CV's worst enemy

    02. 12. 2011 10:38

straswa
Rec'd. Something must be done about tking of friendly aircraft.

  • Re : CV's worst enemy

    02. 12. 2011 09:02

gonzalito
Thats were the fail is. You will hit them because you have T4 fidhters.. Not everyone does..
So, most will send their fighters where the AA cover is functioning and will have their
planes shot down, not only because of friendly AA but also because of enemy planes.

So instead of doing that stupidness, you could be more usefull and send your planes to
fight the enemy over their heads, and let friendly AA do what they can over friendly BBs.

I tell you this, I preffer -as a lvl 120bb- to have a bunch of AA ships around me rather
than CV cover. Why? Because i preffer to have those planes over the enemy insuring me
vision and support, rather than going round over my head in a circle of death with enemy
planes.

By taking planes over the enemy you not only make BBs visible but also more nervous. I
HATE having planes over me, friendly or not; so does the enemy.
;)

Sorry my english
see you
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