A few vet CV drivers in here have made a good point. Errors in tactical disposition shouldn't be rewarded. We all know examples of stupidity: launching torpedos BEHIND teamates, test firing guns and hitting other ships before they even move, so on. Maybe putting fighters over your teammates heads could be handled differently in a batter tactical scheme.
BUT - I think that the key being missed is EXPERIENCE. What we are saying here is that crews of ships are getting experience, or getting better, at their job, by killing the enemy. If that is the case, what about people that get worse at their job? Don't we all know plenty of people that have been working at a job for years and no one wants to work with them because they suck and do stupid things? If there is a reward for killing enemy forces because you are "better" then why isn't there a penalty for doing "worse" and killing friendly forces?
I'll tell you that with RL military experience, being in combat gives you experience that makes you smarter. However, whenever there is a "friendly" fire incident, the damage is HUGE. The guilt and shame doesn't ever go away. Shooting down three friendly planes because they are in the wrong spot to kill one enemy is COMPLETELY unrealistic. Being involved in a FF incident usually is catastrophic and ends a career. Here, for the purpose of a game, that would be a little harsh to have your L90 AA gunner retire! But a penalty for the duration of that round would be more realistic. Also, shooting up your own ships should result in a penalty as well. I can't understand why that has never been instituted.
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