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  • UK CL to BB Guide for Dummies

    03. 22. 2010 00:21

fixer_1140
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TABLE OF CONTENTS:
AUTHOR뭆 NOTE
GENERAL STUFF ABOUT UK SHIPS/CREW
a) GENERAL ARMOR SETUP
b) CREW
c) GENERAL AMMO SETUP
PROLOGUE

Part 1: LIGHT CRUISERS
Part 2: HEAVY CRUISERS
Part 3: BATTLESHIPS
Part 4: PREMIUM SHIPS/EVENT BATTLESHIP

EPILOGUE

EDIT LOG


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AUTHOR뭆 NOTE:
The old guides by ZX001 and the more recent guide by JMayUK were good guides, but they
have since been outdated by the recent BB34AA patch. I뭢 hoping that this will make things
clear for people who are confused about the outdated guides.

This guide will provide some insight and analysis of UK ships, from Cls all the way up to
BBs. I will not do DDs, as I feel Charlesbian뭩 DD guide is an excellent read for beginners.

Everybody makes mistakes in their lives, and I am proud enough to say I do make my fair
share of mine. If I have made any mistake or you disagree with some of my points, feel
free to post/PM and correct me, and I뭠l change the stuff.

Many thanks to Trainworld.US for the ship screenshots. Also my thanks to Jermz, who let me
go on his account and test out his PoW, since I neither have it, nor have I the chance of
playing it after the BB34 patch.


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GENERAL STUFF ABOUT UK SHIPS/CREW:

I am hoping Lukas will one day come back and repost his UK crew guide, since it is very
detailed and contains a far better analysis of UK crew than what I have to offer. But
since it is not here, I뭠l provide the most basic general armor setup and crew setup, as
well as general ammo setup:



a) GENERAL ARMOR SETUP:
Only some respective UK ships can be armor-whored effectively (AW), but all of them can be
speed-whored (SW) with reasonable effectiveness.

If you are going SW, the general rule is: put 0.3" belt, and put as much bulge as you can
in your ship before you lose a knot.

If you are going AW, the general rule for BBs is: put 0.3" belt, and put as much deck
armor as you
can possibly fit on your ship until you뭨e a little less than the maximum displacement.



b) CREW:
At L2/QV level, you will need:
-BO operator
-2 UK Main Gunners-R slots (Either accuracy or reload, but general consensus is reload is
better, since reload gunners hit BOTH accuracy and reload cap)
-Scout (Important: Do not class it as fighter or bomber!)
- 7-6 Engineers
- 3-4 Repairers

Optional crew:
-Extra Scout (useful for 1 vs 1)
-AA Gunners-T slots (Either UK Reload gunners or the UK AA gunners will do; be reminded
one classes UK AA gunners as late as possible)

Do not use Restorers at all. SD is capped at 900 and UK supports have a great deal of SD
themselves, so restorers are practically useless.

BVE-ing (Boost, Vet, Expert) your crew is not recommended at DD-CL level, because you'll
lose crew if you play Blitz a lot. By CA-BB1 level, if you want to have a competitive edge
in games, then you definitely want to BVE your crew, specifically the gunners and the
supports. I only recommend either boosting or vetting/expert-ing the BO (don't do both)
because at higher-levels, you'll have to trim down on your crew anyways.



c) GENERAL AMMO SETUP:
For all gun setups in BBs, one bind of AP is necessary, and put the rest as LHE for
getting as much range as possible. For HAing ships such as the County, etc. LHE is all you
need to pierce deck armor.

For an AAing setup in AA ships like Emerald, I suggest AA shells in the first locker, and
LHE shells in case a pesky DD/CL pops out of nowhere.
  Index

  • Re : UK CL to BB Guide for Dummies

    05. 20. 2010 11:26

Thelocura
gracias x la guia

  • Re : UK CL to BB Guide for Dummies

    04. 08. 2010 20:36

fixer_1140
@Ziro
Changed the UK AA gunner info. Thank you. =)

It is true that the Hood has a pretty good turning force. I just feel that, perhaps from
my experience in Hood (back then, my crew was at level), the Hood's large structure
canceled the advantage of the turning radius, as well as the Hood's inability to speedcap
at-level. And CVs seem to have an inclination to target Hoods in game IMO. Don't get me
wrong, the Hood is still a great ship nevertheless.

I do agree the Vanguard is not a stay-at-range ship. It's just that in times, rushing at
the right moment is key. The Vanguard does well if you single out another BB4, though
sometimes maintaining that range is better in certain situations.

In hindsight, I will do a revamp on the Vanguard section in the near future, seeing people
have different analysis and views of how Vanguard should be played. Thank you for your
input, Ziro. =)

The 30 degree 15" duals are definitely better at rushing than the 40 degree trips. For
players, it comes down to a matter of preference. Though, what you said is more than
insightful to the Furious section. =)

  • Re : UK CL to BB Guide for Dummies

    04. 01. 2010 00:57

Ziro820
Very nice guide.

For your optional crew section, UK AA gunners should be classed as late as possible from
armament sailors. There is no optimal level for UK AA gunners to class and get the best
ability output, unlike the level 80 IJN DP gunners.

You don't really do much justice for the Hood though. It has the best turning force of all
the BBs in the UK lines except for the Premium ships. Dodging shells and especially dive
bombers are a piece of cake in the Hood.

I personally don't find the Vanguard as much of a stay-at-range ship. You do not range
anything but the L1 and Richelieu (I think?). The ones that can range you have 45 degree
guns or is a H39. Getting under the 45 and you'll be golden. So it's definitely not a
"KM-style" ship at all. The Hood might be, but this beast isn't, in my opinion.

Furious 15" trips and MkII Ls is kind of like the US Pensacola with the 12" 45 degree guns
and their 14" 30 degree guns. I find the MkII L are clearly the rusher's type of gun. With
4 high enough level engineers, you can max out at 45knts, 44knts if you pack on some AA
guns so Furious with AA guns are definitely doable.

Still, great guide. Good job. :)

  • Re : UK CL to BB Guide for Dummies

    03. 31. 2010 22:59

fixer_1140
@hidden69
I cannot imagine how one would play Vanguard without the KM style. Perhaps by saying KM
style, I mistakenly alluded to a defensive playstyle of running away from rushing
opponents at times. That was not my intention, as a Vanguard player should always take the
chance of rushing, counter-rushing the enemy at the right time. The 30 degree angle guns
are not as good as 40/45 degree guns when running away, but they are usable. The reload of
Vanguard does not excel, so one must aim carefully.

UK AA does not excel, but it does have decent range and damage. UK AA does suffer on
reload, but I feel that if one aims well, then the reload is not always an issue. UK AA is
definitely use-able on Vanguard, but it is always within preference of the player. The
more disconcerting issue with UK AA is mainly the weight of its guns.

As for the questions, you don't really need 115+ crew to do good in a Vanguard, though a
100+ crew definitely helps. 5 properly leveled engineers should do the job, and perhaps I
have not stated it clear enough at the beginning, 6-7 engineers are recommended for a
standard UK crew. By this level, everyone should know BVE-ing gunners is better, but thank
you for reminding me about BVE-ing crew.

@ RamJB
I did not consider those questions. Thank you for your input. =)

@JosephLittle
Ah, it appears I have forgotten that setup for the Nelson. Thanks for reminding me. =)
Will edit Nelly tomorrow, because I'm tired.

As for the L1 bouncing Iowa shells, that is correct as far as I know. Thanks again Joseph. ^^

  • Re : UK CL to BB Guide for Dummies

    03. 26. 2010 21:05

JosephLittle
Nice guide, however, there is 1 thing I disagree about and another thing that is just
plain wrong:

Nelson: You forgot to mention one of the best setups, which is using 3 guns of double
15"/42 cal Mark III N. Yes BB2 guns, but with them you can put enough armor to bounce even
Lion/Iowa/H39 shells while having more range then the triple 16" and still having enough
firepower. That is the best setup for BB3 games imo.

Lion: The AW version can hold more then enough armor to bounce Iowa at max angle. The only
BB4 that can penetrate at max is Yamato.

  • Re : UK CL to BB Guide for Dummies

    03. 25. 2010 04:49

RAMJB
More questions to help you choose vanguard:

Q: Is this your 2nd UK BB BO?
Q: Do you already have a L1 BO?

  • Re : UK CL to BB Guide for Dummies

    03. 25. 2010 02:40

hidden69
since when is vanguard played as a KM BB? since when does it have aa with range, reload
and damage?, since when does it have more then 30 degrees to be good at running away?
since when does it have a good reload, compared to its class-rivals?

oh and the vancrap (sorry vanguard) does have by far a worse turningspeed then even the
hood, which was refered as having a not so good turning speed.

Q for vanguard should be:
Q: is your crew above lvl 115?
Q: do you have 6+ engineers?
Q: do your gunners have a good amount of vets?

  • Re : UK CL to BB Guide for Dummies

    03. 24. 2010 16:59

fixer_1140
@cptmadredijo
Yes, it's best to class gunners on time. As DJDeath and UmbralRaptor have said before,
they should hit both caps, though with the introduction of the recent patch (the patch
where they increased the caps), this is not certain for sure.

@DJDeath
In consideration of recent BB range test screenshots, I'd have to agree with your comment
on the range of Vanguard vs. Iowa and Yamato. Though, I feel that the Yamato range is just
slightly ahead of the Vanguard for some reason.

As for the L1, I agree the L1 does pay if it dares to rush the Vanguard at the wrong time.
Though the good spread is not attainable till high level 90s-100s, it is true the
Vanguard's can have have an advantage over L1.

And thanks for the info. =)



  • Re : UK CL to BB Guide for Dummies

    03. 24. 2010 13:42

DJDeath
BVE'd RLD gunners hit the acc cap, no problem. Not that it really matters, if he's using
them for AA only. :)

  • Re : UK CL to BB Guide for Dummies

    03. 23. 2010 21:38

UmbralRaptor
Very nice guide.

cptmadredijo: if they can still hit the accuracy cap (quite likely), then yes. I'm not
sure about if they can't.
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