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8 PICTURE ANALYSIS
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I. Exposed side
You can see in this picture one of the situations you can run into. The initial positions
are described in the picture.
The situation has changed into
The S-Type driver made a mistake. Instead of turning towards the enemy, OHing and taking
chance of being hit, he is running and unable to do anything.
II. Defensive rear torping
Here is a situation where one submarine guards his BB's and other makes an approach. The
presence of 꼛ed?submarine means the 꼉lue?cannot go for the BB's because that would
give the enemy sub time to turn around and attack exposed side.
Another aspect is the use of gained range by running. No matter what the 꼉lue?sub does
it doesn't look good.
It is unimportant that one sub is KM and has proximity fuse. Most torpedoes would splash
explode at the distance between these two submarines.
III. Targeting the wrong BB
Here a SS chooses to pursue the QE instead of the Sevastopol.
That is wrong because the QE is far into the shelling zone and many BB's can shoot it plus
it is far smaller threat than high level PBB. Pick your targets carefully.
IV. Crossing ships
A SS is crossing enemy BB that is being torped by allied SS. Before the SS was destroyed,
it's shot was blocked by the SS near H39. This behaviour is mighty selfish because when
you are hit you negate the XP for the player who fired.
In this case, the SS close to the BB was most likely splashed from the impacts.
V. Firing all tubes at once
Another example of what not to do. While this can accidentally happen, this far into the
game it is intentioal and wrong because enemy can avoid all torpedoes at once. Proper
thing to do is marked in picture and it is firing a spread of torpedoes along the marked
lines because you can't avoid that from that position.
VI. Splash hitting running ship
When you are chasing running ship, it is better to fire a spread of torpedoes just like
described in previous example. Don't try to hit the target directly and use the 5 year
overpowered splash.
VII. The proper positioning
Here is a SS that has achieved optimal firing distance and angle.
And no way the BB can avoid this, seconds later 30k team attack was added
VIII. Chasing wrong ship
Seriously, how stupid one has to be to prioritize DD and leave BB alone? It does not seem,
but the BB is in range of the SS. Observe.
And firing on the "right"target.
IX. Surface around unarmed ships to regain air
As the title says, do it when you can't be harmed. When you hump the enemy, you can't be
fired upon unless enemy starts to TK. Observe.
Be prepared to get lost in case you can't get a firing solution and your BB's are in range
and you are blocking their shots. Be prepared to be reporta'd because some people won't
mount guns and whine when you come close such as don't bomb ships without AA, don't hump
CV's without guns. People in Efusion could entertain you longer than I.
X. Be aware of zones you can't attack/defend.
You can't fire into port or starboard. Be aware of this because it is a weakness. The
right way to approach the SS would be along the marked line. Surface ship can't be
attacked there, unless the SS surfaces and uses gun.
XI. Use clouds to your advantage
I'm running the sub, the blue line is course I plan to take.
XII. Be aware of battle condition
Following the path from previous example, I see BB's are busy shooting at themselves. This
means I am likely not to be disturbed when running under the clounds on surface.
Or here: enemy is too busy overextending the rush in sight of swift victory and nobody
pays attention to me. It isn't obvious but though my side is on the defence, we still have
all important ships and are in business and will win the game later. No need to go underwater.
XII. Dealing with KM subs
Most likely the hardest part but this time, I have the more overpowered ship. I decide to
demonstrate the KM submarine superiority by watching out for the other SS (we are only 2
in the room). In this case, I saw it for the first time when it was around it's BB's. I
decide to go south to help our BB's. Our BB's keep pushing and one gets sunk by the time I
get there. I am aware of the approximate position of enemy and dive before I get into his
sight range.
I could have fired a blind slow torpedo to try to splash the enemy but I didn't. This was
because I was unaware where exactly enemy was. I recommend this only when you know enemy
is coming directly at you (point, stop and gradually fire slow mode) and not with his side
towards me. The enemy SS sees me approximately the same time I see it but it has to react
and turn while I am ready to fire. As soon as I feel I have ideal firing solution, I fire
spread of three torpedoes keeping one loaded.
Enemy fires while turning, critical dives and overturns exposing his side. Even if he
didn't overturn the momentun would carry him closer to my salvo and he would be splashed
too. I was expecting enemy to critical dive but he did it too late. I was also expecting
incoming torpedos and I dived myself though I could have attempted to avoid the torpedoes.
My torpedoes proximity detonate.
The enemy has taken over 20k damage, is in bad position and I still have one torpedo
loaded and it does the job.
If I wasn't in KM SS, I would most likely have missed two of the three torpedoes fired in
the first volley with doubtfun outcome of the engagement. There is no advice how to beat
KM SS when it sees and attacks you. KM subs are faster, more agile and skilled player will
dodge your shots. The best way is to work with another SS or FF/DD. One draws the
attention, the other shoots/HH's (this is very likely to happen in GB). Or wait until it
starts to hunt, get behind it and try your luck with 1 shot you will get.
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9 GIF ANALYSIS
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I. Firing on rushing ship (you are being "rushed")
Firstly, sorry about the size but it is this or nothing. Few things happen in this
scenario. First, the submarine manages to avoid detection because the FF overheats. The SS
fires in the direction the BB is going but it succesfully avoids. This is a position you
don't want to fire from. If the SS wasn't scouted the best thing to do would be to try to
scare (confuse) the BB with one torpedo or to wait until it exposes side and then fire
everything. This situation is 꼗o win? you can't hope to sink a good BB player like this.
This is the end. Don't take anything here seriously, in the end you can do anything you
want. I could go on and provide more..... Somehow I feel complete coverage would be a
waste of my time. Thanks for reading (or watching the pictures).