Ok, guys, thnx very much, all is more clear now, though I still have my doubts on a few things. The basic things like acc/rel for gunners is easy and I knew them from the start basically.
But as you guys were quarreling a bit about the torper stats (the reload stat meaning nothing for a torper) I still have some questions:
1. For instance, I have a neut with +12 for AAW. Doesnt that +12 for AAW mean it is more ACCURATE (meaning: hitting planes more often than, lets say a +11 for AAW?) And lets say, if this +12 for AAW also has a reload ability of +10, to what extent (is there any?) does it help the AA gunners ability to reload?
2. If I have a neut that has +12 for engineer, why also look for as high as possible stats for restore and repair too? To what extent does it help the engy "engineer" faster (an engineer doesnt restore and/or repair, does it?) Or is that only to boost ur SD at lower levels?
3. What does the stat "aircraft" do/boost exactly?
4. Why isnt or why is :) the stat RELOAD important for a neut that has, for instance, +12 for torpedo? (Id say the torpers tube also need reloading, just like guns)
BTW: im a big fan of boosting my sailors, as u cannot do without to compete with others, these days :)
Thnx for your help so far, and hope to hear from you guys a bit more!
Klaas1928
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