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  • yuno's April Update

    04. 17. 2009 17:51

Dear Brothers and Sisters (huh? Do we have any?) of Navy Field,

I hope all of our family is doing well. I guess it…s a bit early for my updates since I
normally try to update the news towards the end of the month. Recent events have
left me with no choice but to give some explanation regarding the drama in NF.

1. The NF Drama Season 2
Here it comes again; I guess we have an annual drama once every year. It always
seems to stem from players who guess and speculate about things without knowing
any details. Therefore, here I am with my story again. Obst and Gruven have left
ONF as you all know. However, it…s not as a result of us having kicked them out or
us making them leave. First, they have been very busy with their personal lives.
Second, as you all know, the new ONF patch progress has been going very slow
from Korea as that dev team is lagging on their work. I am really sorry about this.
Also, the "Big Thing" that Gurven talked about is raising the "Level Cap" in the
game. As you may know, ours is different compared to the Korea server. We have
level caps for sailors. Basically, because of this cap, level 95 and level 120 sailors are
no different except higher level sailors can have bigger ships. Therefore, I have
decided to raise this cap for the veteran players and discussed it with Gruven, but
he obviously did not like it. I believe that this may be the main reason he left the
team. I feel really bad for losing both Obst and Gruven since they have done an
incredible job, but since ONF is based on volunteer work, I am respecting their
decisions. I really appreciate their work done for the community. Thank you, Obst
and Gruven.

This is the story between us and ONF head players; there is not a conspiracy or
anything of the sort. It's just that we have different views and ideas plain and
simple.

2. Raising the Cap Plan
As I mentioned above, we are going to test out the new ability cap. We are
definitely not removing the "Ability Cap" Just trying to fix it. The plan is to change
them very slowly and little by little. So, we may start with a 5% increase in the test
server to be tested by testers and then will apply it to the normal server to see how
you like it. If you do not like it then we can just take it out. Isn't this simple? So
let's just try it out to see how you guys like it.

3. ONF
Since ONF heads, Obst and Gruven, have left the team, I guess we have to form the
team again. We will discuss this with members of TNF and will let you know further
details once available. Also, please remember that recent ONF work will be patched
to our server whenever they are ready. I will try to push to have it done soon.
Thank you for your patience on this.

4. About My Regular Update
Some people seem to be misunderstanding my updates that I keep providing in
order to give you ideas into what we are doing and planning now and into the
future. These are ideas and goals of ours and not exact predictions. I keep seeing
players calling me a "lair", a "fake", or that I "never keep promises" among other
flames concerning the delaying of projects. If I were the one who did all of the work
on the game, then I could give you an exact date for everything we do. I am not a
developer though and do not even know what C++ looks like. I am just checking
with our developers and getting the progress reports and then updating on my
update. I believe we have some programmers playing; if you are one then you
should understand how it…s not easy to work on a project. It just does not work as
expected; there are always problems and unexpected happenings. This is why I
cannot give you the exact dates even if it…s something which has been patched into
the test server. So, I will leave the decision up to you guys; I will let you guys chose
to either have me stop providing my normal updates and to not reveal any plans
that we're working on until they are ready to patch (this would be much easier for
me), or for me to continue providing the sorts of updates which I've provided in the
past with no promises on exact dates. Let me know what you think.

5. Patch between Korea and NFNA server.
The other thing I kept hearing were comments about patch delays from Korea to
NFNA server. Those who allege that we are ignoring NFNA make me laugh. Why
would we ignore NFNA which has the most NF players? Stop making drama please.
The reason we are patching something in the Korea server first is because it's a lot
faster to recover the problem there and we have a different balance system (There
is no ability cap in the Korea server). For example, last week new anti-sub weapons
were patched to the Korea server and there were errors, so they had to take the
server down in order to fix the problem. If we patch them on NFNA at the same time,
it would take double the amount of time to fix the problem and we would probably
(definitely) still get flames from players like "This is how $D works, I knew it! They
suck" So basically, given the choice of being flamed in either situation I would
rather take flames for having to delay the patch in NFNA.

6. Storage System Update
Almost Done! :) Our dev team is currently testing it out and fixing some bugs.
Planning to patch them in Korea server first within two weeks and if no problem is
detected then we will patch them to the NFNA server as soon as possible. I would
place bets on it arriving here no later than next month. Thank you very much for
your patience!

7. About our trade system
One of the most common comments I receive from players is about sailor trading.
Currently, Premium sailors and elite sailors are blocked for trading. Players are
telling us: "You're evil $DE! Why can't I trade something which I've paid for! You
swindling money guzzlers!" I feel kind of bad about it. I am curious to see how
many people really want to trade all sailors, except BO. I am not saying we are
going to unblock the sailor trade locks, but let me just see how many of you would
want this to happen first.

8. Premium CVs
Most likely, many players have already seen this. I'm sorry, it was supposed to be
on my last update but I just forgot to include it. It's a bit late, but please enjoy:

Hindenburg


Ticonderoga


Implacable


Zuikaku



9. New Ships for New Nation Project
Here are more photos for our new nations (I like Bolzano Personally; it looks really
nice.)

BB Richelieu


CA Bolzano


CA Trento



10. SDE vs Blizzard?
I see lots of players making comparisons between us and Blizzard. It's funny
because it's somewhere along the lines of comparing a Hyundai Sonata vs a Rolls
Royce Phantom (I'm not trying to be disrespectful towards my company nor our
country's car company here). Personally, Blizzard is my most admired company. I
love their games including Diablo, Starcraft, and World of Warcraft. In addition,
World of Warcraft is the best game in my gaming life. Every time I play it, I am taken
aback and often say "wow" to myself. I've learned many things from playing it. It's
just such a well-made game. I apologize; we are not Blizzard. I believe Blizzard had
a hard time when they started their first project and also that they made lots of
mistakes until they were able to really succeed. Navy Field is our first project and we
are making lots of mistake and we might not look professional to you. I am sorry for
these problems we have caused you, but please understand that even if we cannot
be as good as Blizzard, we are working as hard as them to provide you a better
game experience; this I can promise.

BTW: Does anyone know the exact launch date of Diablo 3?


As always, thank you all for your support of Navy Field,

-yuno


Navy Field: Created by SD EnterNet, Developed by 25,965 Navy Field Players

edit by rolleso: correct the spelling on CV Implacable. (04/09)
  Index

  • Re : yuno's April Update

    04. 20. 2009 01:21

diablo0730
OK i have been following this game since early development so heres the Diablo III
update. there is still no set release date but rumors on the web (i dont think is true)
say it is gonna be released on 9/9/09. but i can promise you it will be out before
xmas this year and there will also be a new box set with diablo, diablo II
(w/expansion), and diablo III. and if you want so seen some videos and screen
shots here is the link to go to.

http://www.blizzard.com/diablo3/

If you have any question send me a message and i will research it and get back to
you asap.

  • Re : yuno's April Update

    04. 19. 2009 21:03

richardphat
Yea change the capp from the ability to gain 0 experts maximum per sailor to at least 3
per day.
In short give us back mission expert.

  • Re : yuno's April Update

    04. 19. 2009 19:52

diablo0730
any idea on release of french nation cause these ships look sexy

  • Re : yuno's April Update

    04. 19. 2009 19:41

kirsch
Cool Update
The Italian ships look sweet.
Cant wait for the Zara Class CAs(hope there in the game) and the Littorio class BBs.

  • Re : yuno's April Update

    04. 19. 2009 17:31

spook289
ty for the update Yuno,

  • Re : yuno's April Update

    04. 19. 2009 17:15

straswa
Thanks for the updates Yuno, looking forward to the new content coming soon. The
new ships look great, but I'm alittle disappointed with the Ticonderoga. Ticon was
the larger version of the Essex in RL, yet here it seems smaller...I know it's not that
big a deal, but still.

Thank you also for your dedication and hard work for the NF community.



  • Re : yuno's April Update

    04. 19. 2009 14:00

RyujiKaji
6-Thanks god xD i want to get ussr and i have no more space for sailors in my acount xD

7- will be a nice...

8 and 9- very nice work... really waiting ussr xD

10-agree


.... i want you to update every month as posible...is a nice job....

  • Re : yuno's April Update

    04. 19. 2009 11:21

ypsylon
Two point I want to make.

1. SD cap. It must be raised. Not entirely, but by some value (perhaps up to 1500).
BB3-4-5-6 1 shotting equivalent BB3-4-5-6 (on level with max SD) is nonsense. We
have now BBs running at up to 52 kts, because you cant allow 2 semi-decent hits
(unless youre AW POW/Nelly/L1). Give people chance to fight/repair/retreat to fight
in few moments. For now except UK ships perhaps, its just one hit and big ball of
fire. Gone.

If not SD increase then decrease damage/shell from DD upward (need some work
but more than doable). There is nothing more pissing off that ship with 25-30-40k
DP which is gone before game heated up in any shape or form. Of course BB6 v BB2
or 3 thats another matter, but thats not the point. With SD raised people will finally
start to use Restorers again. Now only one more useless sailor type than Restorer is
US AA gunner (and Radioman perhaps). Bitching about BBs which cannot be
defeated is laughable argument. CVs always going after BBs, SSs always going after
BBs, TWs always going after BBs. Only BBs in game providing decent exp gain.
Simple fact. CAs/CVs/SSs/TWs hitting BB get tons of exp, BBs hitting anything below
BB class get exp scraps.

2. Lovely Richelieu pic. Have you noticed? French navy will get quad-Bofors 40mm as
AA gun (tip: look at T slots placement). 12T slots. Nice!

  • Re : yuno's April Update

    04. 19. 2009 11:03

SAStraker
thanks for the update.

another +1 for trading elite sailors. we can already trade boosted sailors, it's just as
stupid not being able to trade elites. sometimes they make sense, like an elite engineer
for an SS crew, or elite fighters for any CV who cares perhaps a little too much.

but in most cases they aren't even particularly great; they're just a substitute for
spending time rolling or like 40 cents worth of credits buying a decent neutral from
someone, the penalty in secondary stats is harsh, and it's terrible not being able to
trade them. I can't think of any reason why this restriction even exists.

  • Re : yuno's April Update

    04. 19. 2009 09:41

pilkey
One of the best updates yet. continue the good work yuno
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