Community - Forum - View old data

Categories :  

U.S Navy

  Index

  • CL Setups

    01. 24. 2011 07:42

Lionel2
First, thanks V2C, URaptor and Megabstr for the points on armor. I'm hardly and expert but
at least now I won't be throw money away on experiments! In the meantime, I've been busy
wasting it on guns... I found that the conventional 5"54s in the 6 turret setup on the
Atlanta was SO much more fun to kill things (still like the DD tho). To progress faster, I
attempted to use my Atlanta in the same fashion as the real ones, as a dual purpose AA
ship. I tried loading both HE and AA ammo and then switching between oncoming threats.
However about 50% of the time, my AA shells are landing in the water and a few times
scared the @#$% out of my teammates. Killing DDs and hammering at other cruisers worked
great - I was using the "D" model and my reload gunners were cranking! In frustration, I
have now switched to 6"53 Ds in six dual turrets. By using no armor (thanks!) no secondary
weapons, two engineers, the Oakland remodel and changing to the lighter 6" turrets my
speed came up to 38 knots. My question is this: These new guns cannot fire AA at all, but
appear to have more ship killing capability and I'm 3 knots faster. Am I better served
going back to the smaller 5"54s because I'm doing something wrong or is using your main
armament for dual purpose just not feasible? Sorry for all these questions, I am reading
guides, but today is only my third day of driving a NF ship.
  Index

  • Re : CL Setups

    01. 24. 2011 07:55

UmbralRaptor
The real advantage of the 5"/54 (especially the L) is with high angle (55* or higher) fire
with APC shells, offering per shell damage closer to the 7" than anything else. That
said, current exp rates mean that it's quite possible to reach the Brooklyn/Northampton
before you get much practice.

There's a guide here:
http://www.navyfield.com/board/view.asp?Num=23818&Sort=A01
1 2 3 4