Community - Forum - View old data

Categories :  

Tip and Tactics

  Index

  • Shell Dodging (BB)

    02. 09. 2009 08:42

fromage
I will now attempt to break down something that's very difficult to describe. I've used
MS Paint to help.

Note: I'm not saying you have to agree with this style of dodging. It's just something
that works for me.

Before I begin, I want to mention that luck is always a big factor in dodging. This is
just something that INCREASES your chance of survival.

-------------------------------------------------------------------------------------------------------------

By reading this guide you understand that Fromage is not responsible for misuse of this
information leading to death, serious damage, crew loss, or other problems.

I will note that this technique works both as an effective "hit and run" style, AND it's
useful for retreating from the battlefront so you can lick your wounds in peace.

For all practical purposes, let's assume the enemy ship has turrets with a true reload
time of 10.00 seconds.

-----------------
STEP ONE
-----------------



As with all steps, timing is important. Begin this step IMMEDIATELY after the enemy shoots.

-----------------
STEP TWO
-----------------



You should be closER to your opponent, but you don't want to be unreasonably close. I
would say anywhere from 5-10 degrees of max range is about right.

-----------------
STEP THREE
-----------------



If you did step one and two right and you had the proper aim, your shells should land on
the enemy ship. It's very important that you're already headed in the opposite direction
by the time the enemy fires.

-----------------
STEP FOUR
-----------------



This is the most important step because timing is extremely important here. This is the
"make-or-break" step. If you turn tail and run after step three and you don't swing your
rear end out of the line of fire, you're probably going to take a big hit. Don't make
that mistake.

-------------------------------------------------------------------------------------------------------------
NOTE: EVEN IF YOU'RE JUST TRYING TO ESCAPE, MAKE SURE YOU DO STEP ONE!
-------------------------------------------------------------------------------------------------------------

-----------------
IF YOU WERE TO RUN INSTEAD OF TURN BACK IN
-----------------



The picture says it all...

This method may or may not work for you, but it works for me.

-Fromage



-EDIT-

Upon reviewing comments, I have decided to take into account a specific scenario and
elaborate on some other points in the reply.

"I dont get this, lets say the enemy is nasty naggy (nagato) and I'm in NC. I did exactly
1-3 step, but at 4th step, I either can't turn fast enough due to crap turn rate or the
shell mysteriously managed to hit me even if i swing my butt. (fired at 45 degree)

and what if the enemy outranges you and your teams CV are failing and there are
no friendly BB thats bigger than you?"

>>>>Firstly, the Nagato has a wide spread as it is. Chances are, you'll catch a stray or
four no matter what you do. As far as this guide goes, you would ideally be in a ship
with more range (or similar range) than the Nagato, and/or you'll have a some decent
engineers. However, please be aware of your turning speed prior to battle; the worse your
turning speed is, the more precise your timing must be. With crappy turning speed, your
timing can be a *fraction* off and you'll still catch the whole salvo.

Secondly, you have to remember that there are a lot of other variables that go into this.
You might dodge a perfect aim perfectly. But let's say your opponent accidentally
over-aims. Now you're going to slam right into his shells. Let's use these rules of thumb:

-When you have more range than your opponent, the idea is to hit them and then escape
their range before they can retaliate. You should be BARELY dipping into your own maximum
range. This way, you're already posed perfectly for a safe escape.

-When you have the same or similar range to your opponent, timing is crucial. This is
where you'll make the most errors and receive the most damage. You want to make them
shoot, THEN do those four steps quickly to hammer them and escape. The good news is, you
if you maintain your position at the CORRECT range, you will know for sure they can't
overshoot, i.e. if you're at maximum range, so are they. This makes hasty retreats a breeze.

-When you have less range than your opponent, it's just plain tricky. As we've read,
trying to dip into your range to hit them and retreat will still keep you in their range.
Therefore, you either have to pursue them with conviction, or just stay away. Doing hit
and runs on ships with bigger range will kill you in every instance where they can aim
halfway decently. The solution is to get in range, hit them, do a dodge technique to
possibly avoid their shells, and then keep rushing and repeating. You can safely have
faith that most high level BB players don't know their angles when it comes to <80% range,
so use that to your advantage. This scenario is obviously the most difficult one, since
you're completely outmatched most of the time. Have faith and stay committed though, and
you can actually pull it off.

And lastly, there is quite a bit of luck in this game. Sometimes, you'll do it all right
and get blown to the bottom of the ocean before you can open your mouth. Other times,
you'll mess every single step up and somehow come out on top in the end. This is what
keeps NF from being boring, because really, you never know.
  Index

  • Re : Shell Dodging (BB)

    02. 05. 2011 00:23

Thirteenxiii
Good attempt but there is only one problem assuming the BB moves in a straight line.
XD . Brand new Tango lesson

  • Re : Shell Dodging (BB)

    02. 04. 2011 22:29

Audessy
Another tactic to it is using your repair rate. If your repair rate is adequate you
shouldn't have to worry about taking a half salvo in a bb4+. The main trick is, avoiding
being 1 shotted or crippled and avoiding being in range of more than 1 bb at any given
time.

Getting hit most of the time is unavoidable if your opponent has equal to or greater
range than you. Most good players can predict your movements pretty well. Most of the
time, avoiding being hit is impossible. It can boil down to kill or be killed.

Your opponent can, and will, counter rush you. Then what do you do? Kill or be killed.

  • Re : Shell Dodging (BB)

    02. 04. 2011 14:07

SkSSoldier
Iowa drivers who do this are scary. I did this in my iowa :D

  • Re : Shell Dodging (BB)

    02. 01. 2011 15:39

fromage
You still are a noob, Bleach. ;)

Bump for relevance. Call it a necro. I don't care.

  • Re : Shell Dodging (BB)

    11. 28. 2010 19:05

funnyman
Really excited to try this out. Thanks

  • Re : Shell Dodging (BB)

    11. 17. 2010 09:56

dercomandan
Thanks look like a great tactic

  • Re : Shell Dodging (BB)

    11. 16. 2010 22:50

bleachrulezz
Whoa, old days when I was a noob lol >.>

At the guy above me, bumping a good post with reasonable cause is fine, but bumping
a random post for unreasonable cause is considered necro-ing, which is not allowed.

  • Re : Shell Dodging (BB)

    11. 16. 2010 18:49

crunch9876
why is bumbing allowed and not necroing?

  • Re : Shell Dodging (BB)

    04. 01. 2010 00:33

fromage
Bumpity bump, I still [heart] this guide.

  • Re : Shell Dodging (BB)

    03. 17. 2010 12:01

richardphat
Holy crap, Fromage is back!


1 2 3 4 5 6