Pick a heavy cruiser, and they'll likely mount 8" guns of some sort. Your trick is to stay out of their effective range, which is why I'd advise against AWing. IMO, slap on your .3 belt and as much bulge as you can without losing more than a knot of speed, then mount dual 8"L's, LHE and high angle the CAs and BBs from afar. Ignore anything smaller than a CL unless they rush you, in which case you should already be running.
Ironically, the county should be played like a KM ship - keep the speed and use it to keep them in your optimal range-band (try for about 60 degrees - 70 may hit harder, but it gets far too easy for them to rush inside your minimum HA range, and the dual 8"s suck at low-angle). Coincidentally, this will train you well for the Revenge and QE down the line, which AWing and blitzing it up with trip 6"s won't.
If you insist on AWing, then do the Belt and trip 6"s. Avoid CAs and BBs like the plague - your job is to hunt the little guys at close range. The problem with this is that trip-6's don't blockshot, despite what someone said earlier, and they definitely won't have a tight spread within Blitz. Any well-played CL will most likely NOM you for dinner, and you won't be fast enough to avoid other CAs, so expect to die often to the enemy's "capital" ships. Also, any DD with torps (just about everyone in Blitz) can leave you a depressingly effective parting gift, so expect to die to them often too.
~ Ferrard
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