Klaas, there will always be debate for what works, what isn't turned on etc. I think it would turn into one big argument. Let's face it, some people have put money into sailors with stats they thought were "good" so anything that contradicts it will be hard to accept because that would mean admitting they had been wasting their time/money all these years.
I had a cv crew long ago - rolled 11/12 air with 11/12 Fighter/Bomber. Then it seemed for a time that Bomber stats = defense and Fighter stat = offense for all planes. So I ignored Air and looked for neutrals that had high stats in both these categories, had a couple of cv crews at about level 60. Well then the August patch came and that went out the window - each plane type was assigned only one kind of stat. I waited a few weeks before some people did some tests or players I trusted came back with word that the patch did make each plane type designated to a single stat. I went back through my sailors and dismissed some of them - especially scouts that were based on bomber stats.
I tend to find the air argument as well as AAW argument come from players who don't use english as their first language. If they aren't keeping up with recent arguments and changes, it could be that they are following the same path that I did in regards to those stats but haven't caught on. We have these discussions in English all the time on the forum here but perhaps their sources are behind the times or misinformed.
I know V2 thinks we're right but I like to be a bit more flexible because I've seen things change (A few years ago, I rolled for a repair sailor looking for an engine stat as well but now I know it was a stat that didn't apply to that sailor). As of right now, from what I've read, experienced, and from what I've seen the players that use this formula do in battle - I am going to stand by what I have posted.
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