Reload time is about right. On IJN SS4, about the time my first salvo explodes (at fast speed) my reload is done. I think this is about perfect. In that time, there is plenty of time for ships to run.
I can only do four full salvos in a game and I am slower than most ships. Really, if ships are around for 3 full salvos or they haven't attacked me with HHs, then they deserve to die for playing so STUPID. In reality this is the fact of anyone who wants to nerf subs -- they just are plain lazy or dumb. Subs are the EASIEST ship in the game to counter, but the fact is few people are willing to pay the cost. They would rather take the chance they don't have to deal with them so every tenth game or so, they are surprised and sunk. That 10% makes them feel that subs are so unfair. It is easier to blame someone else than consider your own faults.
Sure, torps are a 2 dimensional weapon -- but torpedos have six HUMONGOUS limitations to shells. How many shells are duds? How many guns require the whole ship to turn to aim? How many shells do ships really dodge? How many guns fire shorter than a torpedo? How many guns reload slower than a sub? How many ships can only carry 35 shells? I love playing sub, but curse the ease of which a BBs can fire salvo after salvo a half of board away. The strength of torpedo hits and splash damage are a good compromise to the many limitations. Add in the vulnerability of SS on the surface and you really don't have any comparison. After all, how many high level SS really survive until the end of the game -- compare that to CVs and BBs
Stop whining and play the game in its fullest.
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