"Furthermore, a cluster of HH (normal or PHH) on a high-leveled sub still makes it sink. DC's win if you want a clusterstrike against subs and some surface vessels due to its large splash. " LOL just the other day i was goofing off in my emden with 8 HH launchers, I can shot 6 per side right. (yay math) 6x5=30 right? Well i landed all 30 right square on top of an IJN SS4 and guess what, he took a whopping 1k damage, but yet i had 17k attack? But i can hit an SS1 with 2 launchers and that is OVERKILL! There is balance somewhere in this world, and SS patch made SS even better so now ASW is hard anyway, If i remember hearing correctly, I watched a TV show on the military that said "A sub has never been discovered to beable to survive a full Hedgehog impact." hmm? really? i know many accounts of this!! In real life HH was fired at angles above 45 anway, make them earn there SS kill as well. No HH launcher was ever able to fire straight down, considering there propelled into the air. Angles should be 45-85. Surface ship damage will almost be eliminated by these angles because HH will be floating in the air for some time before they land. Therefore making them have to earn there hits. Prem HH needs to have same amount of damage to Ships as normal HH do, as in per 1 HH it should be the same. I lost all my prem HH because i loaded it on and had a bug with my ship so the gun was there, but yet wasn't so i had to sell the guns and repurchase them. Thanks. Scmoo472 Recc'd
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