Hmmm, few things for the record, I play a BB5, CV5 and SS4, recently BBs more than the others My normal CV configuration is 5 Ftrs and 3 DB, but occasionally go fighter heavy. My Ftrs go 3-2-2-2-2 followed by DB 4-4-3, then its mostly Ftrs unless they are all up and I can ready more DB, but Fighters get the priority for my BBs
Biggest is crew death, I seem to always get pilots get killed (on my BB scout too). I do run a medic, but it doesn't seem to help. I can deal with the crew death, IF I can get crew increases close to my losses. Along the lines of crew death, I never get any crew increases in my CV. ***Limit the crew loss or give bonus exp for good fighter/bombing runs
I have T3 Ftrs over level 100 and they just do the circle thing chasing an enemy scout, ***They should toast a scout.
Chasing enemy, when I assign planes to an area, they should stay there, not fly half way across the map chasing the enemy. Or when I tell them to fly to an area, they stop to kill a scout and never go/continue to the assigned area even though the sqdr marker number is at a different point on the map. I fly up up 8 sqdrs and it's a pain when some don't go/stay where I put them. ****Maybe two modes, stay in area or to go to area assigned when they are done fighting.
This game has always favored the BB drivers, unfortunately there is very little TEAMWORK. Each ship was designed with it's advantages and disadvantages, Kill ships, kill subs, planes; all having to work together, but the ME and MY for a person seems to ruleover TEAMWORK. **** NF should take the opinion of a group of individuals divided between the major ship drivers (players), BB, CV and SUBs, not just how many complain on the forums, however I realize the squeaky wheel gets the oil and any business has to make money, thus you server the majority of the people and those are the BB players. but using a better group of the CV/BB/SS players would make sense for a better balanced game, NavyField instead of BattleshipField.
Locals, a person with low level pilots should not be able to beat a high level T3 fighters. *** Balance the locals with the level of the pilot. Maybe boost the level of the pilot +10 when they use locals, this way a pilot level 110 with T3s will beat a level 50 pilot with locals, but both level 100, the guy with the locals will win.
Planes disappearing after CV sinks. Why do torps and BB shells continue after their ships sink, but CV planes don뭪 continue when the CV sinks? Same for ships scouts. They will stay flying until fuel runs out. I뭭e had a many getting ready or in the DB and my planes vanish when I뭢 sunk. **** CV planes should remain flying and under control until they run out of fuel after CV sinks or stop the other ships Torps and Shells from continuing.
I see the abuse, but rarely get it, occasionally from a noob BB, but I뭢 not sure you will be able to stop it. The BBs all want planes in different areas, over the enemy, scouting over there; I need fighter protection, etc. Seems the CV is extremely important to the BB since they always blame the CV for not seeing the enemy. Older BB drivers know a CV can뭪 have planes every where all the time and a higher level CV can keep a enemy CV bottled up killing all it뭩 planes. **** no real suggestion, but for the CV players, remember who abuses you and place your coverage over a different BB, the good BB drivers remember good CV drivers.
**** Formations would be nice.
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