1. Seriously nerf LFT. They are miles ahead of T3s even with proper control. Make them between T2 and T3, at that power, they should be able to easily kill T3 IF THEY CONTROL THEM PROPERLY instead of just sending LFT into a group of T3s and letting them massacre the T3s. 2. Buff bomber damage, especially TBs. DBs maybe bump it to 4-5k per bomb because our squadrons take much longer to ready than it does a BB to reload and shoot and at this point, we do less damage. It's kind of annoying that because of subs, BBs are packing on the bulge and it takes a lot of TBs to break through and start doing decent damage. 3. I'm fine with the abuse/insults because I know that I provide good FC for whatever level CV I'm in. I just laugh when they blame me when I'm grinding a CV1 crew for lack of FC. 4. Revamp the entire pilot control system. I'm getting tired of telling my planes to return and RIGHT before they land, one of them climbs like mad to shoot down a scout. First of all, it's down right annoying, second, it slows my readying process, third, it makes them run out of fuel very commonly. I hate how when you're maneuvering 2+ squads at once and give a direction, their destination is relative to their current position. If the squads are separated, you have to manually regroup them. 5. Fix auto DB vs PBB. I'm practicing my manual DB skills, but PBB hitboxes are so tiny and they have such a great turning force that I find it extremely hard to use either auto or manual. If you fix the gunline ships' auto, fix ours as well. 6.Give a more informative plane panel. Right now, all it shows is plane picture, # left, # of open spots on runway, and how many you've readied. You can make it to show what is there right now, fuel, FORMATION, ammo for FP, status, health. 7. Formation features for all planes. For bombers a spread out TB formation could help with those tiny FF/DD. 8. Active/Inactive pilot choices. Basically, give us to choice to let our pilots engage/attack enemy planes, or to ignore. It would be nice to have a feature that tells the pilot how close the enemy planes have to be in order to begin engaging. 9. Give CVs better EXP. Simple as that. BBs get massive EXP and a relatively good amount of creds per game. CVs get a "meh" amount of creds and a low amount of EXP per game. 10. Let us use all 9 pilot slots on PCV/CV6. I would really love to run 6fp-3 TB/DB. This would allow someone on a PCV to be able to launch 4-4-4 for EVERYTHING instead of what we have now as 4-4-4, 4-4-4, 6-6. Do you know how long it feels to ready 6 bombers on one pilot? 11. More planes to use. BBs have a massive selection to choose from, although some of the setups are frowned upon. CVs at one level basically only get 1 choice. 12. Waypoints. Basically, "Go there and when you get there, go there." 13. Do something about friendly AA ships not caring about their teams CVs. It sucks when we refuse to put FC over some BBs because they have an AA whore that will NEVER stop firing at enemy planes, even if there is 1 scout vs 12 fighters. Gunships lose exp when they TK. AA ships should get the same effects. 14. Let us be able to put more than 1 type of plane. E.g. having T3 and T2 FP, or T1 and T2 bombers. BBs can have different guns on every slot. 15. Let us be able to load both ammo types for DBs. BBs have their 2 ammo lockers to use for LHE and AP, we just get one, however. 16. Activate aircraft stat. Fighter stat = offensive. Bomber stat = defensive. Aircraft stat = reduces ready time. BB gunners rld stat can cut their reload in half, but our plane ready time is stuck at the awfully long 12 or so seconds per plane. Also, don't activate ground crew to do this task because BBs don't need a separate sailor to reduce their reload.
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