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  • Crew and Nation Guide for New BB Players

    02. 03. 2009 20:17

SaddleRocker
So you are a new player, or want to make a new crew and want to do it right this
time, then this is the guide for you.

I beleive that some nations are easier for new players and some are very technical,
better for experianced players.
I am going to list from easiest to hardest nations. I will give some general attributes
of each and pros and cons then list what crew I think is best....

Some general information to consider:
-GUN ANGLES - 45 degree angles used by IJN and US can be a bit tricky, but hit hard.
KM UK and MN use between 30-40 degree angles which can be easier for hitting
your target.
-AA - AA is a very nice thing to have, IJN KM and MN have good AA and US has some
useable setups. UK has no worthwhile AA for its BB's. BUT AA can be hard to manage
in the heat of battle.
-ENGINEERS - Engys are the single most important support sailor there is, I
reccomend 4 engys for every nation, 5 or 6 for UK ( dont slack!)
-RESTORERS - Restorers are useless at high levels. Restorers give you SD, good in
low level ships but if you have the proper crew you dont need one for a BB. You will
have 900SD without one if you have the correct crew.

UK
UK is a good nation for new players because of the lower gun angles and it does not
have AA which is sometimes a distraction. UK has very good repairs and restorers so
you can acheive a good repair rate and 900sd faster than other nations. Also it has
an extra support slot on most of the BB's making it easier to level supports up.
Because UK does not use AA it leaves room for 2 more supports than other nations.
UK also has very good firepower, but the least range (Except BB5, L2 has more
range than Montana). And lastly UK has the ability to armor or speed whore
giving you more options on how to run your BB's
MY CREW RECCOMENDATION: (For BB5)
2 Main gunners. (Get accuracy stats and class as reload gunners)
4 Repairers
6 Engineers (If you cannot BVE your crew at all you can use one Restore for SD, but
not reccomended)
Scout
(Bare minimum is 5 engineers 3 repairs)
(For BB6 same amout of sailors as BB5, so 6 engy 4 rep)

KM
KM is also a good nation for newer players. The gun angles range from 30-37
degrees making it maybe the easiest nation for landing shells. KM has the smallest
size guns for each ship class, that combined with the low angles make KM the
weakest hitting nation. KM has good AA, good engineers, and the best range.
CREW RECCOMENDATION:(For BB5)
2 Main gunners
2 AA gunners
4 Engineers
3 Repairers
Scout
(Bare minimum is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

France (MN)
France is an interesting nation. Gun angles are low, 30-40 degrees. French ships are
fast with good AA. The AA has roughly the same range and reload as IJN, but its a
bit weaker. You will need REGULAR GUNNERS for MN AA. Hitting power of the BB1,
BB2, and BB5 are great, but the BB3 and BB4 are front gun only setups with low
firepower. MN gets many quad guns, but none truly blockshot. MN has ok engineers,
between IJN and US, but repairers are tied for worst with KM. Gunners are good
also, between IJN and KM
Crew Reccomendation: (For BB5)
2 Main Gunners
2nd set of main gunners for AA (use neuts with reload ability)
4 Engineers
3 Repairers
Scout
(Add an extra engineer for the BB6 requirements)

US
US is a fairly balanced nation. It uses 45 degree angles and good sized guns. You
have a choice with AA for US. you can make RLD gunners and use the "D" variant 3"
or 5" guns for AA, or you can level 2 more supports and not use AA like UK. Although
US is "Balanced" when you get to BB5 you get the most firepower but the least
range.
CREW RECCOMENDATION: (For BB5)
2 Main gunners classed as accuracy gunners
2 RLD gunners for AA (add an extra engy and rep if you dont want AA)
4 Engineers
3 Repairers
Scout
(Bare minimum again is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 use 5 engy 3 rep and 2 AA, or 6 engy 4 rep no AA)

IJN - (Hard)
IJN is the most technical nation in my opinion. It has good AA with very long range
but it is only useful on BB4/5 and PBB and it is hard to hit planes once they get close
to your ship. IJN also uses 45 degree angles. To go along with all that IJN has the
worst supports in terms of ability. Though it does have good firepower and range.
CREW RECCOMENDATION:
2 Main gunners
2 DP gunners (Leave classed as armament sailors until at LEAST lvl 65 then class as
cheif DP gunners)
4 Engineers
3 Repairers
Scout
(Bare minimum 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

Well I hope I can help some people with this guide.
Im sure there is alot I forgot, let me know if there are some major things, But
basically I was going for a quick reference and some general attributes of the
nations.
If you like it, Reccomend it :)

  Index

  • Re : Crew and Nation Guide for New BB Players

    10. 27. 2009 01:21

Splinter33
I disagree a bit with the fact that UK get the lowest range.
It isn't true for the L2 who get nearly the same range as the H-44 (and made the test and
H-44 get more range because of the spread).

BTW, stickiesss :)

  • Re : Crew and Nation Guide for New BB Players

    10. 26. 2009 19:35

SaddleRocker
Yeah I finally decided to change it around.
get accuracy stats and class UK gunners as reload

  • Re : Crew and Nation Guide for New BB Players

    10. 23. 2009 11:49

JosephLittle
Classing your Main UK gunners as reload is still, by far, better then classing them as
accuracy, especially with the new caps.

Your argument for classing them as ACC is very flawed. BVE reload gunners with a good
accuracy base will still block with the blocking quads and will still reach the accuracy
cap quite early(mid 80s, maybe early 90s) while having acceptable spread on ships like
dunkerque. Not having reload cap at BB4/5 level is a serious detriment to your direct
damage output, and as UK, that is one of your advantages. The best way is actually to buy
elite accuracy and class as reload.

So therefore this guide will not get my rec. Sorry :(

  • Re : Crew and Nation Guide for New BB Players

    10. 23. 2009 10:46

pnov
I did not spend a single cent on any of my crews and still they are above 100 vets. The
burning events are quite frequent and 90-100 vets is easily achievable by conversions.
Someone new to the game can burn at BB1 level and get +-70 vets. It is not highly
competetive but can be played with - I did the burning in two events and played with
supports at 70 vets top, no complaints. Besides, my UK supports are not boosted, only
12/11 11/11 12/10 base and I had no problems with SD.

SD is one of the most overrated things. When you have good repair (which UK does) you
don't need to have 900 SD at BB3.

  • Re : Crew and Nation Guide for New BB Players

    10. 23. 2009 07:38

SaddleRocker
pnov, the only reason I suggest a restorer is for people that cant BVE their crew. UK
has enough extra spots it can afford to use a restore in one. Without BVE or a
restore you would not have 900sd in your BB4.

  • Re : Crew and Nation Guide for New BB Players

    10. 23. 2009 03:55

JahThunder
>>> 5) should USA use accuracy all the way or should they class reload - acc - acc or any
other combination? <<<


>>> 5) Someone plz correct me if im wrong. I think it goes acc-acc-rld. I am not sure, US
is the only nation i dont have. <<<

I preferred to go acc-rel-acc for main gunners and rel-acc-rel for AA gunners. It's a
matter of preferences. The most importat, tho, is the first classing wich should be acc
for main and rel for aa. The other two have less impact and may be used to tweak your
sailor a bit.

  • Re : Crew and Nation Guide for New BB Players

    10. 23. 2009 03:48

pnov
Definately don't sticky something suggesting restorers for UK battleship.

  • Re : Crew and Nation Guide for New BB Players

    10. 22. 2009 23:23

tfhota
sticky please

  • Re : Crew and Nation Guide for New BB Players

    09. 28. 2009 16:15

SaddleRocker
sort of, but once your at 900sd it doesnt do anything except add the little bit of
repair abiliy it has.
Read adelberts guide or search for posts about sd

  • Re : Crew and Nation Guide for New BB Players

    09. 28. 2009 15:27

Snoozer
I thought that restorers also allowed you to repair to a higher repair point after
taking damage. If your BB was hit down to 10% and then you repaired up to full
health, with restorers the full health would be higher than with out them. like 95%
health instead of 80%. I'm I wrong about this?
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