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  • Crew and Nation Guide for New BB Players

    02. 03. 2009 20:17

SaddleRocker
So you are a new player, or want to make a new crew and want to do it right this
time, then this is the guide for you.

I beleive that some nations are easier for new players and some are very technical,
better for experianced players.
I am going to list from easiest to hardest nations. I will give some general attributes
of each and pros and cons then list what crew I think is best....

Some general information to consider:
-GUN ANGLES - 45 degree angles used by IJN and US can be a bit tricky, but hit hard.
KM UK and MN use between 30-40 degree angles which can be easier for hitting
your target.
-AA - AA is a very nice thing to have, IJN KM and MN have good AA and US has some
useable setups. UK has no worthwhile AA for its BB's. BUT AA can be hard to manage
in the heat of battle.
-ENGINEERS - Engys are the single most important support sailor there is, I
reccomend 4 engys for every nation, 5 or 6 for UK ( dont slack!)
-RESTORERS - Restorers are useless at high levels. Restorers give you SD, good in
low level ships but if you have the proper crew you dont need one for a BB. You will
have 900SD without one if you have the correct crew.

UK
UK is a good nation for new players because of the lower gun angles and it does not
have AA which is sometimes a distraction. UK has very good repairs and restorers so
you can acheive a good repair rate and 900sd faster than other nations. Also it has
an extra support slot on most of the BB's making it easier to level supports up.
Because UK does not use AA it leaves room for 2 more supports than other nations.
UK also has very good firepower, but the least range (Except BB5, L2 has more
range than Montana). And lastly UK has the ability to armor or speed whore
giving you more options on how to run your BB's
MY CREW RECCOMENDATION: (For BB5)
2 Main gunners. (Get accuracy stats and class as reload gunners)
4 Repairers
6 Engineers (If you cannot BVE your crew at all you can use one Restore for SD, but
not reccomended)
Scout
(Bare minimum is 5 engineers 3 repairs)
(For BB6 same amout of sailors as BB5, so 6 engy 4 rep)

KM
KM is also a good nation for newer players. The gun angles range from 30-37
degrees making it maybe the easiest nation for landing shells. KM has the smallest
size guns for each ship class, that combined with the low angles make KM the
weakest hitting nation. KM has good AA, good engineers, and the best range.
CREW RECCOMENDATION:(For BB5)
2 Main gunners
2 AA gunners
4 Engineers
3 Repairers
Scout
(Bare minimum is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

France (MN)
France is an interesting nation. Gun angles are low, 30-40 degrees. French ships are
fast with good AA. The AA has roughly the same range and reload as IJN, but its a
bit weaker. You will need REGULAR GUNNERS for MN AA. Hitting power of the BB1,
BB2, and BB5 are great, but the BB3 and BB4 are front gun only setups with low
firepower. MN gets many quad guns, but none truly blockshot. MN has ok engineers,
between IJN and US, but repairers are tied for worst with KM. Gunners are good
also, between IJN and KM
Crew Reccomendation: (For BB5)
2 Main Gunners
2nd set of main gunners for AA (use neuts with reload ability)
4 Engineers
3 Repairers
Scout
(Add an extra engineer for the BB6 requirements)

US
US is a fairly balanced nation. It uses 45 degree angles and good sized guns. You
have a choice with AA for US. you can make RLD gunners and use the "D" variant 3"
or 5" guns for AA, or you can level 2 more supports and not use AA like UK. Although
US is "Balanced" when you get to BB5 you get the most firepower but the least
range.
CREW RECCOMENDATION: (For BB5)
2 Main gunners classed as accuracy gunners
2 RLD gunners for AA (add an extra engy and rep if you dont want AA)
4 Engineers
3 Repairers
Scout
(Bare minimum again is 4 engy 2 rep or 3 engy 3 rep)
(For BB6 use 5 engy 3 rep and 2 AA, or 6 engy 4 rep no AA)

IJN - (Hard)
IJN is the most technical nation in my opinion. It has good AA with very long range
but it is only useful on BB4/5 and PBB and it is hard to hit planes once they get close
to your ship. IJN also uses 45 degree angles. To go along with all that IJN has the
worst supports in terms of ability. Though it does have good firepower and range.
CREW RECCOMENDATION:
2 Main gunners
2 DP gunners (Leave classed as armament sailors until at LEAST lvl 65 then class as
cheif DP gunners)
4 Engineers
3 Repairers
Scout
(Bare minimum 4 engy 2 rep or 3 engy 3 rep)
(For BB6 5 engy 3 rep and 2 AA)

Well I hope I can help some people with this guide.
Im sure there is alot I forgot, let me know if there are some major things, But
basically I was going for a quick reference and some general attributes of the
nations.
If you like it, Reccomend it :)

  Index

  • Re : Crew and Nation Guide for New BB Players

    07. 28. 2009 17:07

exo_skel73
Just a suggestion Saddle, why not put also modes for other nations like what you did to
the IJN nation.. and IMO KM is the hardest...you need to AA, has least of Damage per Shell
Paperlike Ship, Hit and run,,and run,, and run some more..its worse than that of IJN...
i think it should go like this:
UK ( Easy )
=============
USN ( Normal )
=============
IJN ( Hard )
=============
KM ( Extreme )

that should do it...
thumbs up!..=]
good guide.. recomended!!!

  • Re : Crew and Nation Guide for New BB Players

    07. 28. 2009 15:21

Gangrel
Yup... calculating hang time for the shell at angle 45 is pretty hard for a newbie. It's a
nice guide, pretty close to what i've experienced (from watching my team/ my enemys play,
as a CV player, so i could be wrong).

  • Re : Crew and Nation Guide for New BB Players

    06. 25. 2009 09:17

SaddleRocker
You may be right alex, I am starting to realize that it is probably all about what you
are used to. If you start out using 45 degree guns, 30 may seem hard. But it seems
to me if someone has no experiance using a BB at all that 30 would be easier to
start with.

  • Re : Crew and Nation Guide for New BB Players

    06. 08. 2009 07:14

Alex1884
I had played just a few games in KM BB on a friend's account...

Having few possible gun angles and greatest range compared to other nations
means that 1 degree difference gives a noticeable range jump (whereas in IJN I
almost always jump by 3 degrees).

This aspect in addition with low damage output and somehow fragility and big size
of KM BBs left me the impression it was hardest nation after IJN to be played.

But since I haven't played USN yet I'm not 100% sure. Surely Alaska&Guam stage is
really tough to overcome, cause you are a shell magnet....

  • Re : Crew and Nation Guide for New BB Players

    06. 07. 2009 16:27

askldjgowirg
mmmmm stickie please?

  • Re : Crew and Nation Guide for New BB Players

    04. 30. 2009 14:15

StarBomber10
Another reason IJN might be hard for BB players is because of the temptation to use
torpedoes, and lots of them, which hurts your gunners as they don't get exp if you
don't fire your guns.

But overall not bad, It's intresting to see KM on par with UK for once in a guide :P I
see this has been edited a lot, that's a good thing.

  • Re : Crew and Nation Guide for New BB Players

    04. 05. 2009 01:37

Paximan
good info on the bb ships

  • Re : Crew and Nation Guide for New BB Players

    04. 04. 2009 21:12

snatchizm
now that is very nice

  • Re : Crew and Nation Guide for New BB Players

    03. 12. 2009 01:34

GameBoiBoi
Umm, nvm. reached my limit...

  • Re : Crew and Nation Guide for New BB Players

    03. 12. 2009 01:34

GameBoiBoi
Oh yea, and a recd. for the info.
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