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  • GBII - Role of CVs

    05. 16. 2011 11:01

Ultra_Dog
This is a rough attempt to illustrate the role of CVs in GB2. I run a UK Malta CV (CV5)
or UK Illustrius (PCV). My BO is L116. I am not a noob. Here is how I see the role of
CV. I am open to suggestions if my "opinion" is wrong. Being a Flagship has only a
couple of differences from non-flag CVs. Assuming the game splits with 20/8, these
are your primary and secondary responsibilities and objectives:

1) Protect BBs. This means keeping fighters up and available to intercept bombers
(DB/TBs). Keep an eye out for messages from team mates about "incoming
bombers" or other problems.
2) Destroy Scouts. This means shooting down enemy scouts that provide
sight/vision for enemy to see your team.
3) Destroy enemy Fighters. This is the hard part. High level fighters will eat your
fighters up, but you have to send your guys up anyway. Even T1s can take out T4s,
if you have enough of them. Don't "save" your fighters during the game, get them
up and in action during the entire game. If you burn through all your fighters, just
accept that as the cost of doing war.
4) Scouting duties. It is NOT the responsibility of CVs to provide scouting duty.
However, if you don't your team may lose. Wasting fighters on scouting duty is the
cost of the battle to win. Most scouts sent up get eaten up by enemy fighters or
blasted by AA. If enemy fighter coverage is strong, your BBs can't send their own
scouts up through the thicket of fighters and vision/sight is unavailable. That also
means sending fighters on missions to provide sight/vision with no return for fuel.
You have to do that. Of course, if you are low on fighters, they need to return for
your own protection, but most CVs pack enough fighters that you can afford to lose
most of them.
5) Bombing duties. Always keep a TB or DB available. Let the BBs handle the
destruction of the enemy forces. Use your TB and DBs selectively and as necessary
to ensure victory, don't waste bombers on easy targets that the BBs will get
anyway, use them for long-range targets (enemy CVs) that are out of range of BBs'
guns. Again, don't expect them to return to ship, they are expendable.
6) Flagship duties. Don't get sunk. That means maintaining Fighter protection from
enemy bombers, bomber protection from enemy subs/ships, and always bring an
escort with a sonarman and AA setups. You should pack Hedgehogs to protect you
against subs (your most dangerous enemy). Don't take too many risks and don't sit
in one spot, move north, south, and change position constantly.

What to do when starting the game:
1) Launch your fighters and assert dominance in air superiority. (see items 1-3
above). Only after air superiority is achieved should you consider bombing
strategies. If you can't get air superiority, then your bombers will never reach their
target anyway.
2) Stay away from the firing (BB) line. You need to be a good distance back from the
battleships, as they need to maneuver and don't want you in their way. Keep your
escort away from them too. If an enemy BB moves in quickly, you could fall inside
their gun range and be toast. YOU WILL BE THE PRIMARY TARGET, IF AVAILABLE, TO
THE ENEMY. Also, enemy SS will abandon hunting BBs and go straight for you.
3) Be near the firing (BB) line. This means work with the BBs, but not too close, help
them with your fighter coverage and defense. If you are too far back, then it takes
a while for your fighters to get over your own BBs, you can lose a friendly BB due to
your tardy arrival. Take advantage of your team's AA and ASW supports in providing
cover.
4) Help your team achieve victory. This means adapting to the changing dynamics of
the game. Work towards identifying and supporting destruction of the strongest
(BB6) ships the enemy has. Keep your enemy blind from your team's ships and keep
the enemy under surveillance constantly. TBs are one of the only a few weapons
that work against submerged submarines. Learn how to manually control them and
your team will appreciate their work. Also, use your bombers to eliminate support
ships (ASW/AA). If your team's subs are in danger from ASW, try and help them by
taking out the DD/CL.

NOTE TO BBs:
It would be really nice if BBs helped anyone other than themselves.

If BBs would hit the AA or ASW ships (if available), the strength and power of Subs
and CVs would increase substantially, increasing sight, vision and control. Too
often BBs are more concerned with sinking another BB than hitting a support ship,
however, if that support ship was sunk, then our CVs could achieve air superiority
quicker. I have had to waste many bombers just to take out an AA ship, when the
BBs could have sunk him earlier. It's a lot easier to bomb a BB than a Moltke. Any
help from the BB class is really appreciated.

Remember this important point: GB2 is a battleship game, with everyone else in
support. However, it also requires support ships. Without ASW, subs would eat BBs
up. Without AA ships, DBs would eat BBs up. If you don't act as a team, then you
will lose. Guaranteed. The best teams work together. Losing teams work by
themselves.

Open for comments and suggestions.


  Index

  • Re : GBII - Role of CVs

    05. 16. 2011 16:43

Monarch
Do whatever you want, I now have T5 scouts, useless CVs are now just leaching baggage for
all I care.

Useful CVs, keep fighting the good fight.

  • Re : GBII - Role of CVs

    05. 16. 2011 16:39

V2CxBongRipz
"GBII - Role of CVs? It is simply...to have fun... if you enjoy game...you are in good role...
;-)

It doesnt matter how you play...only what matter is if you enjoy it or not...it is
game...not work."

Maybe some people enjoy losing I dunno.

  • Re : GBII - Role of CVs

    05. 16. 2011 15:42

Happymeal2
Role of cvs:
1. Play the effing game and have fun.
2. Ignore BBs who complain when shooting down bombers, scouts and fighters does
not please them enough.

All done. I dont even do what i said in 2, i BW an essex just cause it makes people
whine about it.

  • Re : GBII - Role of CVs

    05. 16. 2011 15:22

JimmyRoX
There is no "THE MASTER ROLE" of a CV, there are different roles that can be played,
or a mix of them.

Role 1: Defensive, eliminate all enemy planes on your area (north , center or south).
Role 2: Offensive, kill important targets (AKA: Enemy CVs, BB6s or the Flag itself)
Role 3: "Scouting" (With the note that if someone has T5 scouts in your team, he
should be doing this duty and not a CV)

The only thing its, whatever role/roles you play, dont suck at it, if you play defensive
but you cant keep the enemy team blind, you are worthless. If you are playing
Offensive and you dont kill a ****, you are worthless. If you are scouting but you get
easily distracted and **** around without keeping enemies in sight the whole time,
you are worthless.

So, choose a role and become pro at it and you will be a good CV. If you try to do a
bit of everything and s*** in all of them... right click NF and select Delete or re-roll a
SS. Each role its equally effective on a "all are normal players" scenario, however in
some battles (like if your team have a BB6, or when the enemy flag its a noob CV1
that dies with 5 DBs) one roles are better than others



*Edited for Language - Ny*

  • Re : GBII - Role of CVs

    05. 16. 2011 15:11

Eradicator1
No mention of bws. Guide pretentious and invalid

  • Re : GBII - Role of CVs

    05. 16. 2011 15:02

DAX36
Well i agree with most of this but when i drive my cv3 i try to avoid tier 3s and 4s
because they will eat mine really fast and not much you can do if you keep wasting ftrs

  • Re : GBII - Role of CVs

    05. 16. 2011 14:19

SK_Bismarck
GBII - Role of CVs? It is simply...to have fun... if you enjoy game...you are in good role...
;-)

It doesnt matter how you play...only what matter is if you enjoy it or not...it is
game...not work.

;-)

  • Re : GBII - Role of CVs

    05. 16. 2011 13:48

V2CxBongRipz
"Just because you can launch 11 planes, doesn't mean you HAVE to launch 11 planes.
I've gotten into the habit of launching (for example) 8 or 9 planes on a PCV, faster
launch, more fighters left over and it teaches some lessons regarding plane
conservation."

I always LOL in AW rooms when PCVs/CV6s run out of planes and I havent even gone through
half of mine. :D

"Give me fighter cover* and we'll win 9 times out of 10. I like winning. I'm sure CV
players like winning, as well.

*Fighter cover being defined as keeping me from getting bombed to hell, removing
enemy fighters to allow scouting, removing enemy fighters that may be scouting me,
playing smart and adapting play style against possibly superior opponents.

(CVs that say "his fighters are too high, I can't do anything" are very annoying. I don't
call it quits and do nothing when a BB56 comes in to the room if I'm in a BB23) "

I like how you didnt mention scouting for you and instead said control enemy fighters. Too
many BBs run out of scouts early because of poor management and are useless if CVs do not
scout for them.

  • Re : GBII - Role of CVs

    05. 16. 2011 13:42

badone1960
Being a CV/BB player 4 yrs with US cvs i can tell you that some of what you have said is
true if you keep camped fighters off your BBs tho most BB drivers will whine about you
not helping scout best tactic is to meet at least halfway to enemy lines kill ftrs scouts
bombers there and then enemy is blind. I have played this game since 06 dosent mean im
not newb dosent mean I am newb just my opinion

  • Re : GBII - Role of CVs

    05. 16. 2011 13:01

StratosGR
Ultra_dog you re in my mind.
But the road to success its different for different people.
That's why complains will never stop.
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