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  • GBII - Role of CVs

    05. 16. 2011 11:01

Ultra_Dog
This is a rough attempt to illustrate the role of CVs in GB2. I run a UK Malta CV (CV5)
or UK Illustrius (PCV). My BO is L116. I am not a noob. Here is how I see the role of
CV. I am open to suggestions if my "opinion" is wrong. Being a Flagship has only a
couple of differences from non-flag CVs. Assuming the game splits with 20/8, these
are your primary and secondary responsibilities and objectives:

1) Protect BBs. This means keeping fighters up and available to intercept bombers
(DB/TBs). Keep an eye out for messages from team mates about "incoming
bombers" or other problems.
2) Destroy Scouts. This means shooting down enemy scouts that provide
sight/vision for enemy to see your team.
3) Destroy enemy Fighters. This is the hard part. High level fighters will eat your
fighters up, but you have to send your guys up anyway. Even T1s can take out T4s,
if you have enough of them. Don't "save" your fighters during the game, get them
up and in action during the entire game. If you burn through all your fighters, just
accept that as the cost of doing war.
4) Scouting duties. It is NOT the responsibility of CVs to provide scouting duty.
However, if you don't your team may lose. Wasting fighters on scouting duty is the
cost of the battle to win. Most scouts sent up get eaten up by enemy fighters or
blasted by AA. If enemy fighter coverage is strong, your BBs can't send their own
scouts up through the thicket of fighters and vision/sight is unavailable. That also
means sending fighters on missions to provide sight/vision with no return for fuel.
You have to do that. Of course, if you are low on fighters, they need to return for
your own protection, but most CVs pack enough fighters that you can afford to lose
most of them.
5) Bombing duties. Always keep a TB or DB available. Let the BBs handle the
destruction of the enemy forces. Use your TB and DBs selectively and as necessary
to ensure victory, don't waste bombers on easy targets that the BBs will get
anyway, use them for long-range targets (enemy CVs) that are out of range of BBs'
guns. Again, don't expect them to return to ship, they are expendable.
6) Flagship duties. Don't get sunk. That means maintaining Fighter protection from
enemy bombers, bomber protection from enemy subs/ships, and always bring an
escort with a sonarman and AA setups. You should pack Hedgehogs to protect you
against subs (your most dangerous enemy). Don't take too many risks and don't sit
in one spot, move north, south, and change position constantly.

What to do when starting the game:
1) Launch your fighters and assert dominance in air superiority. (see items 1-3
above). Only after air superiority is achieved should you consider bombing
strategies. If you can't get air superiority, then your bombers will never reach their
target anyway.
2) Stay away from the firing (BB) line. You need to be a good distance back from the
battleships, as they need to maneuver and don't want you in their way. Keep your
escort away from them too. If an enemy BB moves in quickly, you could fall inside
their gun range and be toast. YOU WILL BE THE PRIMARY TARGET, IF AVAILABLE, TO
THE ENEMY. Also, enemy SS will abandon hunting BBs and go straight for you.
3) Be near the firing (BB) line. This means work with the BBs, but not too close, help
them with your fighter coverage and defense. If you are too far back, then it takes
a while for your fighters to get over your own BBs, you can lose a friendly BB due to
your tardy arrival. Take advantage of your team's AA and ASW supports in providing
cover.
4) Help your team achieve victory. This means adapting to the changing dynamics of
the game. Work towards identifying and supporting destruction of the strongest
(BB6) ships the enemy has. Keep your enemy blind from your team's ships and keep
the enemy under surveillance constantly. TBs are one of the only a few weapons
that work against submerged submarines. Learn how to manually control them and
your team will appreciate their work. Also, use your bombers to eliminate support
ships (ASW/AA). If your team's subs are in danger from ASW, try and help them by
taking out the DD/CL.

NOTE TO BBs:
It would be really nice if BBs helped anyone other than themselves.

If BBs would hit the AA or ASW ships (if available), the strength and power of Subs
and CVs would increase substantially, increasing sight, vision and control. Too
often BBs are more concerned with sinking another BB than hitting a support ship,
however, if that support ship was sunk, then our CVs could achieve air superiority
quicker. I have had to waste many bombers just to take out an AA ship, when the
BBs could have sunk him earlier. It's a lot easier to bomb a BB than a Moltke. Any
help from the BB class is really appreciated.

Remember this important point: GB2 is a battleship game, with everyone else in
support. However, it also requires support ships. Without ASW, subs would eat BBs
up. Without AA ships, DBs would eat BBs up. If you don't act as a team, then you
will lose. Guaranteed. The best teams work together. Losing teams work by
themselves.

Open for comments and suggestions.


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  • Re : GBII - Role of CVs

    05. 16. 2011 12:24

Gtdawg
Give me fighter cover* and we'll win 9 times out of 10. I like winning. I'm sure CV
players like winning, as well.

*Fighter cover being defined as keeping me from getting bombed to hell, removing
enemy fighters to allow scouting, removing enemy fighters that may be scouting me,
playing smart and adapting play style against possibly superior opponents.

(CVs that say "his fighters are too high, I can't do anything" are very annoying. I don't
call it quits and do nothing when a BB56 comes in to the room if I'm in a BB23)

  • Re : GBII - Role of CVs

    05. 16. 2011 12:20

Waylander
I'll attempt to quantify what Free means;

>>High level fighters will eat your fighters up.

This should read as 'competent players with high level fighters will eat your fighters
up'. High level fighters by themselves are a nuisance but isn't a problem thats
impossible to overcome.

>>Don't "save" your fighters during the game, get them up and in action during the
>>entire game

Just because you can launch 11 planes, doesn't mean you HAVE to launch 11 planes.
I've gotten into the habit of launching (for example) 8 or 9 planes on a PCV, faster
launch, more fighters left over and it teaches some lessons regarding plane
conservation.

>> Only after air superiority is achieved should you consider bombing strategies. If
>>you can't get air superiority, then your bombers will never reach their target
>>anyway

I'll respectfully disagree here, mainly because I used to have a similar mindset, then I
started looking at the ways that the battle-lines flow and then I realised that you
can bomb almost as fast as your pilots recycle should you so wish. It's also more
than realistic to use your fighters to tie up enemy fighters whilst you bomb the hell
out of the enemy CV. I did that going from Ryujo to Kaga.

One thing you missed is that, with regards to bombers, if you see a smoking BB
trying to retreat, it's often worth bombing it to stop it repairing/killing it (unless you
have a CV next to it that you can kill in one shot)

  • Re : GBII - Role of CVs

    05. 16. 2011 11:59

free3play
""I am not a noob."
If you do say so yourself.
"High level fighters will eat your fighters up"
I know several CV players who would beg to differ.

Is that all you have to offer? How does any of your comments add to the
discussion? "

Its a comment as stated you wanted on the OP.

Nowhere do you mention BW setups or roles, they are highly effective when played well.

  • Re : GBII - Role of CVs

    05. 16. 2011 11:46

Papir0
BBs without scout are noobs too

  • Re : GBII - Role of CVs

    05. 16. 2011 11:44

Papir0
I will not call you noob, but if you are in my team please forget step 1,2 and 3 and
begin by 4. When point 4 was cobered, only be smart, analyzes the situation and do
whatever you think most appropriate.

I dont want friend FPs over me, that is a waste of your FPs, your time, the team time
and is useless to help to win. When your FPs fight enemys FPs over me, enemy BBs
can see me and i can't see them, if you want to fight, fight over enemys BBs. BBs
can't scout if in front there are a enemy CV that send its FPs foward. If cvs not worry
scout, will only make our BBs die slowly being blind, to be sunk at the end CVs also.
A team blind is a loser team.

This is a Team game, and is very important for all the team (all, not only BBs) to see
enemy ships. Cvs that dont understand this are noobs.

  • Re : GBII - Role of CVs

    05. 16. 2011 11:41

Ultra_Dog
Correct.
UK PCV - Implacable.

  • Re : GBII - Role of CVs

    05. 16. 2011 11:39

Plazmadj
"This is a rough attempt to illustrate the role of CVs in GB2. I run a UK Malta CV (CV5)
or UK Illustrius (PCV)"

FYI, I'm pretty sure the Implacable is the PCV and the Illustrious is a CV3...just making
sure you have those facts straight

  • Re : GBII - Role of CVs

    05. 16. 2011 11:38

Ultra_Dog
"I am not a noob."
If you do say so yourself.
"High level fighters will eat your fighters up"
I know several CV players who would beg to differ.

Is that all you have to offer? How does any of your comments add to the
discussion?

  • Re : GBII - Role of CVs

    05. 16. 2011 11:35

free3play
"I am not a noob."

If you do say so yourself.

"High level fighters will eat your fighters up"

I know several CV players who would beg to differ.

  • Re : GBII - Role of CVs

    05. 16. 2011 11:22

Lionel2
I don't think you did ok. I think that different ships can do different things, based
on the available crew and nation. I am slowly working on becoming a vision "specialist" in
my own way. That includes taking out the AA ships. I think that the goals you have
outlined are pretty much on task, but have different ways of going about achieving them. I
do think its a mistake not to have bombers in the air early when the game first starts and
the other fleet is just a room of 20 people trying to organize. You want to exploit
weakness early.
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