OK, now for the speed cap table itself. Do note that all of my calculations were done
under the assumption that your Engys are level 52 or greater, since I didn't feel like
doing the calculations below 1st Engineer; you guys got lucky that the P1 actually
required me to do the calculations for 1st Engineer, otherwise you would just have
data for level 65 and up. Besides, Engys below level 52 wouldn't be very effective
anyways, so there'd really be no point.
1st Engineers are listed in light blue, and 2nd Engineers are listed in darker blue.
Since I was lazy, parts of the P1 and most of the P2 section have no cap data, simply
because it's possible to hit the caps with 1st Engineers (and, in the case of the P2,
pretty much all with 2nd Engineers).
The table lists the ships and any Engy combination needed to hit the speed cap for it.
In each cap entry is the level at which all of the Engys need to be at in order to hit
the cap. So, for example, if you have three Class B Engys, you would hit the speed
cap for the O1 when all three of the Engys reach level 97. Similarly, if you have four
Class C Engys, you can expect to hit the speed cap for the Gneisenhau at about level
76. Do note that this is a rough guideline more than anything else, since your Engys
will most probably not fit exactly into any single class, so be sure to adjust by a few
levels up or down to account for this.
Unlike my USN speed cap table, this one is divided into BB lines rather than into ship
tiers. So, first on the list is the Hipper line, then the D-land line, then any
miscellaneous ships in that level bracket, and finally the three end-line ships.
Furthermore, since you guys have wierd engine spaces that let you fit more than one
good engine, I added the data for all feasible engines as well, with additional data in
the Notes sections. And since you guys have less BBs than USN, you also get cap
data for your CAs, since I'm a nice person.
As you can see, three Class B Engys are enough for most purposes, but if you're a
completionist freak then four will let you hit the cap with any BB that you drive. Class
A Engys, in the same numbers as Class B, give you only 3-4 levels' advantage, but in
the case of having three of them, lets you hit the caps on some ships that couldn't be
reached with Class B. The gap between Class B and Class C can surpass 12 levels, so
clearly the money you invest does pay off. The limit to that is, though, that on the
average, Class S gives you about 8 levels' advantage over Class A only if you have
the time or will to burn that many experts, which may or may not be worth it
depending on how much money you like to waste.
You can also see that the benefits of adding an extra Engy in the same class has
large initial benefits, but you get diminishing returns as the number of Engys
increases. Upgrading from two to three Engys in the same class can cut down the
time needed to hit the speed cap by as much as 12 levels, while adding a fourth Engy
cuts the time down by an average of 6-8 levels, and adding a fifth Engy would cut
down the time by less, around 4-6 levels. Whether you think it's worth leveling an
extra Engy for that is up to you.
So, that's pretty much it. I hope you feel good about having a better table than USN,
which would make up for the fact that we had our table a lot longer than you guys.