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  • Initial Ship Observations

    02. 17. 2010 22:43

Stormvanger
This is from playing MN on the test server. Things might have changed, your milage
may vary. But until the stickies start showing up with authoritative answers... this
might help.
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  • Re : Initial Ship Observations

    02. 18. 2010 16:17

straswa
I read what was said about the L' Adroit vs Le Fantasque, but are there any
benefits to going with the L'Adroit? Obviously you lose an R slot coming from Jaguar,
but maybe more speed?

Kinda leaning towards Adroit.

  • Re : Initial Ship Observations

    02. 18. 2010 13:29

Stormvanger
All the BB guns level 71 and below do NOT blockshot with lvl 105 gunners. The
quads do have a nice tight spread, though.

  • Re : Initial Ship Observations

    02. 18. 2010 12:39

downplease
With capped gunners did you blockshot? Pwease say yesh. =3=

  • Re : Initial Ship Observations

    02. 18. 2010 12:34

Stormvanger
That I can't answer. We were given 'average' level 105 gunners on the test server.
Gun range and Accuracy caps were all we could really test.

  • Re : Initial Ship Observations

    02. 18. 2010 11:32

explosion93
How is the spread at level with average gunners and if it's horrendous which I imagine it
to be, does the number of shells make up for the bad spread?

  • Re : Initial Ship Observations

    02. 18. 2010 11:27

Stormvanger
Using the level 71 guns, yes. You'll have US BB2 range and 2 binds of ammo for dual
barrel guns. With the at-level guns, you've got BB1 range and plenty of ammo.

And regardless of the guns you use, it caps at 39 knots just shy of max
displacement.

  • Re : Initial Ship Observations

    02. 18. 2010 11:10

Iceranger
**Bretagne - Again, wow. The level 71 13.4 duals fit on this thing with 2 binds of
ammo, or the level 56 13.4"s with 4 binds, giving it a 10 gun broadside.**

Does this mean that MN BB1 can mount useable guns with BB2 range and still have
speed?

  • Re : Initial Ship Observations

    02. 18. 2010 07:35

Stormvanger
ON the MN sailor tree, Heavy Torpers can later be classed to Huge Gunners. While
they'd be missing some Acc and Rld by doing this, they'd still have plenty to use
those lovely lvl 20 killer AA guns. Not a perfect solution, but it does mean you won't
have a wasted sailor when you get high level.

  • Re : Initial Ship Observations

    02. 18. 2010 05:50

Bignickeu
TBH, I still hate the idea of CA with torps. The reason is that torpers become useless
later on unless I'm also lvling a sub. I'd rather use those two slots to lvl supporters,
or, using HH in GB.

  • Re : Initial Ship Observations

    02. 18. 2010 04:39

pnov
Or they will mass supports in T slots?
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