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  • [Commentary] Soviet BB6 Gameplay

    04. 05. 2011 14:15

Outcast5
http://www.youtube.com/watch?v=yzYQ2rlr3CE&hd=1

Here today we have a commentary with gameplay of the Soviet BB6 "Project 24". Please leave
your feedback, thanks!
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  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 06:23

clemo85
*5,3y seconds of hangtime for amagi.*

LOL?

I need to re-test!

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 06:21

richardphat
5,3y seconds of hangtime for amagi.
Judging the range of P24, hangtime should be 5,4y seconds.

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 05:38

clemo85
Only going by an outside view, since I haven't played the SN BB6 it looks as though it has
these pros and cons:

Pros
- High survivability
- 2nd best range
- Amagi damage output
- Possibly best spread of the BB6s
- Fast reload.

Cons
- Low turning force
- Long hang time
- 35knt top speed

Has the hang time been timed? From simple timing testing I've judged the Amagi hang time
to be 7 seconds or so. As for speed if you are going to increase its speed, then reduce
one of the pros as compensation. Having a decent speed, tight spread, fast reload, high
damage output, long range and high survivability does not class itself as balanced in my
eyes if the ship then only has 2 cons.

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 04:24

Hitumi
And I still think the BB6s as a whole need some serious rebalancing along with the BB5s
and BB3s so It's pointless to argue about the balance of single pieces when you are not
going to rework all what's wrong. 0=)

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 03:35

Splid
Do I have a P24 is not the issue. Have I USED a P24 is much more important. I am not in
the habit of talking about stuff I don't understand, a habit that many in this game should
learn about.

"impressive! splid, i used to thought u might be a experienced player and a resonable
person, but from ur last reply, i guess i am wrong."

I am both. If you doubt either I have no interest in attempting to dispell either of your
fears. One more insignificant person with an incorrect opinion won't make me cry.


What are you even trying to complain about? The ship has a 45 degree angle, that makes it
crap for rushing and good for running and armour penetration. If you are sitting there
crying about it being ineffective in attack compared to defence then take a look at the
other ships in the BB6 class and compare them. You complain about the Nebby but all I see
is someone complaining about a ship not really comprehending that it is overpowered and
using their balance excuses off of that.

Do you balance a new BB5 equal to a L2 (which is also clearly in need of a nerf)? Do you
balance a new BB3 to the pre-BB4-buff Vanguard?

The ship has more range and less damage than the Amagi. Damage is insignificant at BB6
level short of crippleshots (which the P24 can deliver (a hell of a lot better than the
Kaiser), as well as the QV. In fact the only BB6 that can't is the Kaiser) so how do you
intend to balance the P24 other than speed unless you want to screw a defensing ship
further by giving it a turning force nerf
and speeding it up to 37?

I don't know anything about you but are you like the people who whine about H44 because
they can't get over 50k attack because they are shit at the game?

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 02:26

hyz980517
impressive! splid, i used to thought u might be a experienced player and a resonable
person, but from ur last reply, i guess i am wrong.

**You do realise that short of crippleshotting/non-crippleshotting, damage means
pretty much
nothing in BB6 gameplay right?**

well, i guess amagi/nebby/char has the chance to one shot another bb6 does not
matter at all when compare to kaiser/qv/p24 which has almost no chance of one
shot another bb6?

**Kaiser dishes out a nice 54-56k max salvo (good luck doing it), but using common
sense you
realise that it has good range and a decent angle. Now, take a look at the SN BB6
(take
another look at the damage) and the angle and then go and sit down for a while
and work
out what that means.**

with kaiser spread, i dont think u r expecting 54-56k dmg every savo from kaiser.
well u said good luck doing it which is true in here. i also agree with u kaiser got
good range and good angle. then i sit down and took a few more looks at p24 in my
shipyard, then i still see p24 has almost same dmg per savo with kaiser, but worse
range and angle. so i worked out this means the p24 has less range and more
hangtime than kasier. correct? hmm, so pls tell me, if a ship has equal dmg output,
but less range, more hangtime, less speed, less turnning force, twice the hitbox
than another ship, how is it that u can possiblely consider these 2 ships r balanced?
or at least competitive at any point?


**Here is a hint, 45 degree angles are better for some things than they are for
others, then
you might start to understand what is going on here just that little bit better instead
of
"OMG, IT HAS NEBBY RANGE AND KAISER DAMAGE, OMG!!!". **

thx for the hint, 45 degree does penetrate armour better compare with kaiser, but
hey, km is the nation with least dmg and km player always switch to ap ahead when
he sees some ship is running slower than normal. here's a good joke, i noticed there
r more kaiser shooting ap at me than he. cuz they saw me running 35 and they
thought i am an AW ship but realized later that 35 is the fasted i can go. take
another look at nebby, same range with p24, but also can penetrate any AW ship at
max angle. so pls tell me here again, when a ship has same range, more hangtime,
less dmg output, less speed, less turnning force, twice the hitbox with another ship.
how is it that u can possiblely consider these 2 ships r balanced? or at least
competitive at any point?

PS, i never had "OMG" in my reply.
and pls answer this question 1st, do u have a p24 at all?

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 07. 2011 00:38

COAESystems
Ok, can the thing armour? What's the reload speed? If they are both worse off than Kaiser
then Kaiser is still better than a 37 knot version. At 35 all I see it doing is defending,
and with that hitbox it can't even do it that well. It's a sitting target for ships like PoW.

Anyways, direct me to the bb6 balancing once it's going. :)

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 06. 2011 23:34

redcap101
very informative ... although also very worrying for someone currently levelling SN BB
crew.

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 06. 2011 23:33

Splid
"the thing is, panda. the sn bb6 right now has nebby range with kaiser dmg. see
what's wrong here? "

You do realise that short of crippleshotting/non-crippleshotting, damage means pretty much
nothing in BB6 gameplay right?

Kaiser dishes out a nice 54-56k max salvo (good luck doing it), but using common sense you
realise that it has good range and a decent angle. Now, take a look at the SN BB6 (take
another look at the damage) and the angle and then go and sit down for a while and work
out what that means.

Here is a hint, 45 degree angles are better for some things than they are for others, then
you might start to understand what is going on here just that little bit better instead of
"OMG, IT HAS NEBBY RANGE AND KAISER DAMAGE, OMG!!!".

  • Re : [Commentary] Soviet BB6 Gameplay

    04. 06. 2011 23:09

hyz980517
the thing is, panda. the sn bb6 right now has nebby range with kaiser dmg. see
what's wrong here?
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