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  • Splid's KM DD to BB Guide

    08. 21. 2008 13:41

Splid
Just thought I would post a tiny bit about myself so you know a bit about this random who
is writing all this junk :)

I am Splid and have played NF since mid-late Beta. My first nation was KM and I got all
the way up to H39 before getting any other nation's crews. I am a Jedi and also a member
of the Hall of Fame/Shame and I am attempting to take over all the stickies in the KM
forum (j/k).

7598 Words >.>

OK, Here is the Guide posted below. As always, criticism is welcome and I hope you enjoy
it. Tomorrow I will add pictures and some easier headings to see for all the ships. But
I am too tired to do that now....

Also, feel free to PM me any questions you may have. It helps to make me feel more loved,
and not so terribly alone :(

re-stickied by Talon.
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  • Re : Splid's KM DD to BB Guide

    02. 25. 2009 15:27

Splid
Some valid points raised there. I will put down my true (and blunt) feelings on the Bismarck.

Bit of an essay....


The Bismarck was, at one time, a ship of magnificence. In the days of BB123, a good
Bismarck player could top 100k with ease and keep going until he was finally overpowered
by a Nagato or a Vangod. This time has gone.

I leveled up in the BSM when there weren't many 100+ crews, let alone 110+ crews. This
meant that I had a chance to do some real damage and use my ships advantages due to the
roughly equal crew levels.

This has all changed, shared XP and the fact the servers are older than before means we
have a lot of high level players. We ALSO have a lot of high level players who SUCK. I
remain resolutely against Shared XP (even though my XP is increased greatly by it),
because it doesn't train good players.

In Beta, if you died without getting attack, you did one of two things:

-You improved.
-You fucked off.

This was fantastic for the game combined with the lower and wider spread of crew levels.
New players would join and become skilled players within a month or two of joining. These
days, it is just first to Fictory.

What does all this have to do with the Bismarck though? To use the BSM to its full
potential takes the KM skill. I spent weeks-months in CL/CA games running and gunning in
my Mpro and it taught me to fight. It taught me to win. It taught me KM.

I can go into a blitzkreig now and watch KM ships with torps, KM CAs with 5.9" tripples.
There are precious few players who use range in blitz like they should and MOST of them
are actually older players using nations like UK/US. Vets/Elites/Boosts have improved KMs
spreads but improved other nation's abilities far better.

Bismarck can be a fantastic ship but you need to be in a lvl 100 capped room with 30+
players. That is how I played it, without the cap but lvl 100+ players were reasonably
rare and if they did come in, they got gang banged.

The Bismarck is a relic of Beta. A testament to grinding, to bad spreads, to poor repair
rates, to excellent players with 60 vets on their gunners.

That is why the Bismarck cannot be used in NF these days. You can vet it up, but it is
still just a ship that requires skill, skill which 80% of the NF community doesn't have.
Put it against a lvl 120 SoDak and I know who I put my money on. The Andrea Doria
overcomes the problems of the BSM.

The BSM got over its large size before because it had range. Range means little these
days when even lvl 90 crews can have uber repair rates and even uberer speed/OH Time.

AD is smaller, faster in many cases, harder hitting, easier to aim with, better spread
and has a better turning circle.


The Bismarck is gone, lost to the ages of Beta and early retail until you get a level
100-110+ (depending on how good you are) crew. At that level, the BSM is just about good
enough to compete in BB123 again.

  • Re : Splid's KM DD to BB Guide

    02. 25. 2009 14:42

The_cow_King
nice guide i just want to give my opinion here on bismarck vs Ad .....i dont know why
u seem to like AD much more then bissy but i think theyre as good as each other;

-bismarck bigger yeah but bismarck spread is really awsome wich i think may make it
viable to be that fat

-if landing full salve both 2-3 shot each other(depend on the sd) but with bismarck
its much easier landing full salve since ad spread is kinda linear and bismarck is very
close to block so if other ship aint in broad side ad will miss with more shells then
bismarck(at lvl they seem like having kinda same spread but the more u lvl the more
bismarck spread get close to block) and never saw any ad spread being as tight as
bismarck

-both ship slow bismarck oh 37-40(36 is at lvl, 40 is with 4 engies bve base 12 lvl 91-
93 i dont remember exact lvl) and i asked peoples they say they go 37-40oh with AD
(they were not all same lvl)

-both can take good hit not only AD dunno if its because its smaller but my bismarck
seem to resist hit much better then my h39

well i must agree with you for at lvl if u have money AD may worth it, more suport
slot is really interesting and bismarck seem to be a bomber magnet in gbs, to be
honest AD real advantage is AA cause bismarck aa really sucks

once again this is only my opinion sry i felt like having to defend the bismarck XD i
really like this ship

  • Re : Splid's KM DD to BB Guide

    02. 08. 2009 05:36

P987045
Best Engine: BB Engine III (Heavy) or PS Power Plant II - Heavy

But last Sarurday, i buy a new H39, i can put BC engine I (Heavy) on H39, i find that
it can go 23/34, but BB Engine III (Heavy) or PS Power Plant II - Heavy only can go
23/33
BC Engine I (Heavy) weight is between BB and PS, but it have about 1000 more
horse power
so, i think you can put it

  • Re : Splid's KM DD to BB Guide

    02. 08. 2009 03:05

achilles511
thanks for info

  • Re : Splid's KM DD to BB Guide

    02. 06. 2009 10:34

WFreimann
Nice guide

  • Re : Splid's KM DD to BB Guide

    02. 05. 2009 06:49

Ghostvirus
very helpful!

  • Re : Splid's KM DD to BB Guide

    01. 29. 2009 07:39

humanbullet
for the p project could we use the one barrel for the 2 of the 4 turret spot? or should we
just stick with the 11" for all 4?


____

for the pproii you take and use the single barrel 11' and the trip 11's so that you have 8
guns.

  • Re : Splid's KM DD to BB Guide

    01. 25. 2009 22:50

stemer
for the p project could we use the one barrel for the 2 of the 4 turret spot? or should we
just stick with the 11" for all 4?

  • Re : Splid's KM DD to BB Guide

    01. 25. 2009 08:32

Larcer
very nice, greatly written

  • Re : Splid's KM DD to BB Guide

    01. 13. 2009 15:43

klikk
I Like The Guide Thx :D
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