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  • Level Capping and veterans: An Analysis

    10. 22. 2005 09:41

battery
Some "veteran" player complained that level capping is preventing him from joining any game. His post should now be on page 1 or 2 of this forum, but it is currently 5 pages long. So I decided to post a new thread on this.

I would like to provide the other side of the story about level capping. Mainly, I want to express my view on level capping from the standpoint of a lower level player who is around level 37.

The whole issue of level capping boils down to one simple thing: conflict of interests. Suppose level capping never existed. Vet players like camelo will be frequently playing in CL/CA/low BB rooms. Why? Beause with their uber gunners they can rape everyone in those rooms. They can hog all the experience points and they can do so without much efforts. They can't really be sunk since they have super soft defense. And the game usually finish quickly because the "vet player" faces no serious oppsition from the other team. Being on the vet's team provides little benefits either, since the vet usually kills everything before they can rack up some serious attack. The result is that everyone, except for the vet player himself, got little from the battle. In short, the "vet" ruins the game for everyone.

Why don't the "vet players" play with other "vets"? Simple! Picking on a formidable opponent requires more effort, more time and more skill. If a vet wants quick exp points, preying on the lower level people is the way to go. He should play against gold-bars only if he wants a challenge. Sadly, "vets" spend most of their time leveling up their sailors. Thus they are seeking to rape the noob CL/CA/BB 90% of the time.

Let's switch to the noobs' side of the story. We have been raped by goldbar constantly. Also, we have been denied exp and $ for being a goldbar's teammates. Experience tells us that having a goldbar in our CL/CA/BB rooms is detrimental to everyone. With the goldbar, we earn almost nothing. Without the goldbar, everyone earns a lot more exp. No, we can never earn as much as a goldbar, but everyone earns decent amount of exp. In addition, we have a lot more fun! Instead of watching the vet sinking everything, we get to actually play!

It should be obvious that: It's either us or the vets. We cannot both gain experience. Either the vets or the "noobs" gets all the experience, but not both. It's either us or them.

The noobs possess the ultimate weapons against the vets. We can level cap the vets so that we can gain experience. Meanwhile, we are starving the vets. This seems like a win-win situation for the noobs, don't you think? Why should we not level cap the rooms?

So, the vets are threatening to leave? Tell me one thing. How does this hurt the noobs? We don't lose anything! You have provided the noobs with many tips and advice in the past, and I would like to thank you for doing that. But now that we know enough about NF to make intelligent choices on ships and sailors, we don't need the vets as much as we did before. To make things worse, we have come to realize that the only obstacle that stands between us and our next CA/BB1 is goldbar players. I don't want to say this straight. Yet, I must. We want you away from our rooms. We don't want to play with you.

Until the vets has discovered a new weapon against the noobs, they will be complaining a lot. Some of them will leave the game. Should the "noobs" be held responsible for that? I believe so. But again, given the choice of making a decent exp for himself, versus keeping the goldbars in the game, most will choose the former. It's just life.

Sorry to let the vets go. But we cannot co-exist. The game system doesn't allow us to strive together. Today, we have level capping. Today, we have the power to remove the vets. Therefore, we must take advantage of this opportunity today. No one can predict how TeamNF will change the game tomorrow. So pardon us for capping the games.
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  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:46

SWPIGWANG
You can swarm an BB if you are a DD, (BB vs DD rules) but using CL is just an bad idea. You can't min crew to get speed, you don't have remotely enough speed to torp the BB, and your guns often do trivial damage with petty poor reload, (compared to short range but hard hitting DD guns anyways) especially considering the difficultly of getting in belt range.

Sure, an large enough team can kill one, but the result would be like 80k+ damage done by the BB,while each CL on average gets 1k damage before dying.... If shooting an German BC for 1 minute only yields 2k damage (and that is ignoring soft def, since it reduces it to <500dp damage) with an mogami, most of the other ships have little chance, except High Angle Whores.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:45

jonah
Sounds like those who were level whores are feeling the effect of karma. lol
The newer players are leveling up TOGETHER, not out pacing the rest of the casual player base.
So as they level up the will not encounter a lack of players or face caps.
The complainers are those who left the casual base behind.
Be patient, the players in the capped rooms are gaining levels, soon their caps will not effect you.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:44

battery
You vets are indeed selfish.

But so are we, the noobs.

We are all selfish, some being more selfish than the other.

Even if you and I decide right now that we are not going to be selfish players anymore, things will not change. We cannot help with the selfishness of every member in the NF community.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:41

enwhyoo
Exactly THvet. Besides, what is bad about diluting? You guys have the opportunity to munch on a big ship and yield big exp. Sure you run the risk of dying, but note that Vets in BBs take longer to reload, and they cannot launch torp walls like Kitas and instantaneously decimate rows of ships.

You call us selfish for hunting you, but do you not look at your own actions? Where is the logic in capping vets when you have the best example in front of you of Karma: Carmelo.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:38

battery
"You or us? Why such hostility. We were you. You will be us"

That hostility was not initiated by us. It's the direct result of the exp. point system.

You were us, but you aren't us anymore.
We will be you, and we will become the victims of level cap. But we much rather have more fun now than in the unforseeable future. Everybody, well almost everybody, thinks this way. Just human nature.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:36

THveteran
Battery you dont understand the problem vets face.

If all the "vets" left. There would be noobs only. THen once the "noobs" get higher lvl. They are gonna learn the meaning of "being capped out" of every game and only earning 10k exp in 4 hours.

If this problem continues evantually the community dies from capping each other out so often.

Whats funnier is "All Welcomes" that are capped or restrict players out.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:36

THveteran
Battery you dont understand the problem vets face.

If all the "vets" left. There would be noobs only. THen once the "noobs" get higher lvl. They are gonna learn the meaning of "being capped out" of every game and only earning 10k exp in 4 hours.

If this problem continues evantually the community dies from capping each other out so often.

There isn't enough vets on at the same time to host a 4v4... this is a worldwide game. All the high lvl players play on different times. Vet's used to be confined into CL/CA/BB only rooms, but now even these they are being capped out.

Whats funnier is "All Welcomes" that are capped or restrict players out.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:33

battery
Let me provide another way of looking at this. Making a lot of level capped rooms means the vets have no choice but to join that 1 or 2 non-capped room. Thus, we have confined the vets in those 1 or 2 rooms. Vets will be forced to play against each other, and we will have more challeneging games.

Diluting the vets among many rooms is bad for the noobs. Usually, that lone goldbar in the room gets most of the exp and $. Remember this. The amount of $ and exp we can earn from each battle is a limited quantitity. The lone vet will most likely get a disproportionally huge slice of the pie.

So as a noob CL/CA, I would rather see vets players being confined in a couple rooms.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:32

SWPIGWANG
Actually, the effects of vets are very visible when there is only 1 in a room. When there are two, and the team and adquate scouting, everyone can just run from the vet and fight their own battle in an corner while the vets duke it out and ignore the battle of shitty DD/CL which is not decisive and distracts the vet from dualing with his main opponent. If there are 3+ vets, the map tend to be controlled completely by the BBs though, so that doesn't work though, and than its mass leave....

Personally, I love seeing those BB3 in Big Rooms, because I'm either a TW, AAW, CV or something that is not suicidal in a BB slugfest. There is few things more interesting to an TW than trying to neutralize an BB after all, much more interesting than walling some nub DD. If only BB don't pack crazy bulges like all BB you'd find in All games....

But if you want to fight me in a CL...HELLA NO

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:23

enwhyoo
You or us? Why such hostility. We were you. You will be us. Sure, you're lvl (x) now, but sooner or later you'll be our lvl, what then? Will you then decide "oh well, since my crew is so much better than everyone else's, I'll just start from scratch and grind my way through again."

Mind you, Vets aren't telling you to stop capping ALL your games, just some of them. You take up all the room in Area 7 with irrationally capped games (capped at 25, capped at 40, capped at 45, capped at 50, capped at 57, etc.). Is it that necessary to cap all games? Sure, Vets go to CL/CA/BC/BB games, but there aren't that many players with high enough levels to rotate and refresh these games, and people get sick being repeatedly pounded by the same people without a chance. If you opened more games to Vets (mind you, not every game) you would be able to dilute them, and you'll see maybe 1 Vet or so in a game, and then they aren't as invincible as seeing 2 or 3 of them on the same team. As I'm sure when people make games they do factor in tonnage, and Vets always take a lot of tonnage to balance.

So it isn't that I'm pushing for permanenly non-capped games or let-us-welcome-all-vets-so-we-can-die-in-1 hit games, but at least don't make so many unreasonably capped games in such a confined space.
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