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  • Level Capping and veterans: An Analysis

    10. 22. 2005 09:41

battery
Some "veteran" player complained that level capping is preventing him from joining any game. His post should now be on page 1 or 2 of this forum, but it is currently 5 pages long. So I decided to post a new thread on this.

I would like to provide the other side of the story about level capping. Mainly, I want to express my view on level capping from the standpoint of a lower level player who is around level 37.

The whole issue of level capping boils down to one simple thing: conflict of interests. Suppose level capping never existed. Vet players like camelo will be frequently playing in CL/CA/low BB rooms. Why? Beause with their uber gunners they can rape everyone in those rooms. They can hog all the experience points and they can do so without much efforts. They can't really be sunk since they have super soft defense. And the game usually finish quickly because the "vet player" faces no serious oppsition from the other team. Being on the vet's team provides little benefits either, since the vet usually kills everything before they can rack up some serious attack. The result is that everyone, except for the vet player himself, got little from the battle. In short, the "vet" ruins the game for everyone.

Why don't the "vet players" play with other "vets"? Simple! Picking on a formidable opponent requires more effort, more time and more skill. If a vet wants quick exp points, preying on the lower level people is the way to go. He should play against gold-bars only if he wants a challenge. Sadly, "vets" spend most of their time leveling up their sailors. Thus they are seeking to rape the noob CL/CA/BB 90% of the time.

Let's switch to the noobs' side of the story. We have been raped by goldbar constantly. Also, we have been denied exp and $ for being a goldbar's teammates. Experience tells us that having a goldbar in our CL/CA/BB rooms is detrimental to everyone. With the goldbar, we earn almost nothing. Without the goldbar, everyone earns a lot more exp. No, we can never earn as much as a goldbar, but everyone earns decent amount of exp. In addition, we have a lot more fun! Instead of watching the vet sinking everything, we get to actually play!

It should be obvious that: It's either us or the vets. We cannot both gain experience. Either the vets or the "noobs" gets all the experience, but not both. It's either us or them.

The noobs possess the ultimate weapons against the vets. We can level cap the vets so that we can gain experience. Meanwhile, we are starving the vets. This seems like a win-win situation for the noobs, don't you think? Why should we not level cap the rooms?

So, the vets are threatening to leave? Tell me one thing. How does this hurt the noobs? We don't lose anything! You have provided the noobs with many tips and advice in the past, and I would like to thank you for doing that. But now that we know enough about NF to make intelligent choices on ships and sailors, we don't need the vets as much as we did before. To make things worse, we have come to realize that the only obstacle that stands between us and our next CA/BB1 is goldbar players. I don't want to say this straight. Yet, I must. We want you away from our rooms. We don't want to play with you.

Until the vets has discovered a new weapon against the noobs, they will be complaining a lot. Some of them will leave the game. Should the "noobs" be held responsible for that? I believe so. But again, given the choice of making a decent exp for himself, versus keeping the goldbars in the game, most will choose the former. It's just life.

Sorry to let the vets go. But we cannot co-exist. The game system doesn't allow us to strive together. Today, we have level capping. Today, we have the power to remove the vets. Therefore, we must take advantage of this opportunity today. No one can predict how TeamNF will change the game tomorrow. So pardon us for capping the games.
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  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:18

battery
I want to make this thread sound interesting. But I would rather make it sound more objective. Making fun of the vets, or the noobs, can only draw flaming.

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:13

battery
But there is a conflict of interest between us. Your existences prevent us from getting exp and fun.

Vets have spent a lot of effort in this game. We respect and even admire you guys. You have proven yourselves as persistent and skillful players. But how does this change the fact that you are slowing down OUR exp gain? How should that affect our decisions to cap the game and keeping you out?

Most vets don't whine about level capping? Well, again, why should this change our decisions to level cap? How does this change the fact that it's either you or us?

Indeed, vets helped us out a lot in the past. They deserve our gratitude. However, it doesn't mean we should not keep them out now. We have exp to gain and I am sure you understand.

We are enemies.

The game is set up in a way that we must be enemies. We like you, and we want you in the game. But then...

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:06

SirDante
Seriously, good analysis but way too long... make it shorter (and more interesting)

  • Re : Level Capping and veterans: An Analysis

    10. 22. 2005 10:05

enwhyoo
Your analysis is great and all, but it was not at all necessary for you to impose that "join us or leave" presence in the end. I'm sure all vets are frustrated with the level capping, but not all vets are incessantly complaining about it, even though there are only a few Vets, do not stereotype them all to be similar to Carmelo and respond in the hostile way you have. We all played, and trust me, if it weren't for us vets hanging around and pointing out/improving the game, teaching and helping players with strats, this game would be far less enjoyable.

Give us long-time players some credit and a bit more acceptance. We are people too.

  • Re : Level Capping and veterans: Issue Addressed

    10. 22. 2005 09:48

battery
The target audience of Camelo's thread is TeamNF.
The target audience of this thread is goldbar players and noobs.

Camelo wants TeamNF to change the game.
I want to provide an analysis of why people
cap the rooms.

See the difference?

  • Re : Level Capping and veterans: Issue Addressed

    10. 22. 2005 09:43

enwhyoo
You could've done this in Camelo's thread.
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