Oh, so this is what that system is then? That's what they were working since the border humping patch? These guys are awesome and know perfectly how to invest their time. The resources invested on NF1 are few and we know it, but the most awesome issue is how they use them:
-They could invest their time on designing and giving us proper funny and enjoyable game modes instead the GB-after-GB Navyfield that has been there for years. They could fix the broken-forever HAs, years have been that way. They could fix the Fleet War Mode, broken since it started. They could fix the op_convoy, with a proper balance system and giving some exp too, a funny and different game mode, but nah. Let's create WaW, retarded arcade-fictory-less team work game mode ever with aberrant amount of exp for acelerating the end of the game, let's create skirmish room noone play because limits are bad designed. Let's keep wasting the few resources put in the game. How much lost job from devs in all those game modes?
-Oh, the money, ya. Let's make money. Of course short-term money, thinking in medium or even long-term is for noobs. Let's develop a olive trade sytem, let's work on it, put it to work, let's make money, but nah, too much work, let's just delete it. Work of the developers in creating that system, lost. And the money won there? That money is just gone in real-money transactions out of the game in a market that is getting so big and big than most of you would believe. All lost money that with the proper system most of it could be redirected to SDE. Also non-paying customers would get a way of getting olives and buying items making the population larger.
-Let's make money. Let's create the EBB events. Let's create ships just painting already done ships. Let's create like 50 different ships between the BB2 and BB4 tiers. Even some pbbs are better than most of them. Why not making ECLs special for ASW or AA, why not making EAPAs, why not making ESSs ... why not giving in events something really useful you can use for example on a HA? Why not really exploring new things for the game? Nah, lets keep painting BBs and calling it EBBs, calling it "new content", lol.
-Let's make money. Let's create the nation reset items. Fantastic. If i want to make a SN, RM or MN nation i just have to reset my old UK or US BO and buy for real money the crew, just need to message someone that leaves the crew on trade forum and put there the e-mail. Fantastic. I got a lvl120 BB6 instantaneously of new nation, profit for sde 25$. Just fantastic.
-Let's make money. Let's keeping experimenting with items like the 200 items that included a pair of lvl 90 BOs instead making a complete redesign of the old NF store making proper packs of items. Like HA pack item, some smokes, some premium HHs, some mines, a pair of harbor expansions. Like starting elite crew packs? (not the stupid starter pack). Any idea of marketing?
-And now, by all means, let's make money. Pay-to-win items for ships. Excellent. Let's keep thinking that way. Minimum effort, short-term money.
The solution for making more money Mr SDE ppl is not making more items, is doing things well done. Is bringing people to the game, and for that you have to explore and develop its possibilities, focus on fixing bugs, crashes and desyncs and develop funny and well-designed game modes, bring olive trading for minimizing the trades for real money and giving non-payers kids options to get premium stuff and well, much more things you can do for getting $$ in a more sane way than with items like these.