Let's just analyze this a bit before we all get analyzed too:
-Turning Force 10% => For SS vs SS battles this will be just the lol.
-AAW 10% => Changes asked for this since eons and now you put it in a item ???
-Max displacement 10% => Will QVs reach 13.5 of deck and bounce monty shells?
-Overheat max speed 10% => Charlemagne 46 knots FTW.
-SPEED UP => Whatever it is => Charlemagne 46 knots + SPEEP UP FTW !!!!
-R/T Mount space increase 5%=> Let's hope we can't put BB3 guns on BB2s
-R/T Ammo space increase 20%=> Just spam shots, dont worry about ammo.
-R/T Rld time 5% => I will buy this for the charlemagne at 46 knots too.
-Ammo damage 5% => Any experience tester/player knows that 5% represents the difference between oneshotting and not oneshotting.
-Amor piercing +1 => If you are armored ask before rush if the enemy has this item or not.
-Aircraft space 10% => It could be worse.
-Sight range 10 % => It could be worse too.
-Gun Accuracy +2 => lol? Will my 46-knots Charlemagne or my 13.5 deck 39knots QV blockshot too?
-Auto FCS Accuracy 10% => Thanks for thinking in noobs, but i will use it for the charlemagne, i suck at mid angles going at 46 knots, this will help me to oneshot easier.
-Air Tank %10 => Thanks for thinking in SSs. Sonar range item too?
-Aircraft fuel 10% => This changes CV timing a lot.
-Aircraft launching time 10% => Bombing whoring ftw.
-Aifraft speed 10% => There goes all the cv balance entirely.
-Fighter attack damage 10%=> There it goes all.
-Fighter attack speed 10% => There it goes all ...
-Dbomber damage 10% => That's the difference in killing or not killing.
-Tbomber damage 10% => Just nothing.
Btw, where are the nuclear mines and the DP instant potions?