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  • New Ship line: The ASW ships

    02. 01. 2010 09:49

Will107

Now, the French Nation. Actually, yes I can see more people joining and returning for the
French nation, thats obvious. I mean, this is a BIG deal, its been a request for many many
years to have more nations then the first 4. So I can see people returning to play the French.

SS4's. This is NOT a reason for people to return, and I am saying this as an SS driver,
not just a whiner. SS's have some serious unaddressed problems in game. Lack of ASW ships
just add to this. Its not like we don't have the weapons to sink subs, we do with Depth
charges and Hedgehogs, but no one plays them because we cannot fit big fat high level
sailors on DD's, the displacement is simply too low.

Rather then adding SS4's and pissing people off more, create yet another shipline
dedicated to ASW DE's and DD's, and maybe even a CL or two.

Start of at Level 12-30 with several corvettes. 30-50 with DE's (Destroyer Escorts). Level
50-75 with DD's. Level 75-120 with CL's

Yes, this seems like a WEIRD shiptree. but let me explain in more detail. These ships will
not simply be the regular DD's we have now. They will be special.

They will have depth charge racks mounted on the stern, corvettes will have a single gun
mount on the bow. Giving you the option to either mount a gun, or a hedgehog. Two depth
charge racks on the stern. using the remodel feature, you can add space to the gun mount,
and eventually add a stern gun (while still keeping depth charges on the rear). There will
be two stern depth charge racks, each one operated by 1 sailor, so two sailors total to
operate depth charges.

DE's, or destroyer escorts. These were small ships build during WWII that were built to
escort convoy's and hunt and KILL subs. They typically had a very light armorment, depth
charges, and hedgehogs.

DE's should be fitted with two stern depth charge racks (both operated by a single sailor)
and a total of 2 depth charge launchers, one on each side. these new weapons launch depth
charges about 50-100 feet to either side of the ship, and will be operated by the second
sailor used on depth charges on Corvettes. They will have a total of 3-4 guns, 2 on the
bow, one stern. These could double for hedgehogs. Remodels will increase the guns space,
allowing larger guns and/or more ammo

DD's (reinvented, or RDD's for short). These would be more heavily armored. But they pose
a slight problem, how to arange the armorment? I propose two depth charge racks on the
stern, and a total of 4 launchers on the sides, combined, that accounts for two sailors. A
total of 4 Gun slots will be offered, which can fit dual guns, (DP Guns) of about a 5"
caliber. These slots will double for Hedgehogs.

CL's (reinvented, or RCL's). These will be the ultimate baddass ASW ship. They will mount
a total of 2 depth charge racks on the stern, and 6 (yes 6) launchers on the side,
operated by a single sailor. The second sailor will be on the bow, and manning 2 hedgehog
launchers (one on each side of the ship). They will have 4+ gun mounts, mounting guns up
to dual 6" or greater. remodels of these ships will increase the number of guns, the
number of depth charge launchers on the stern, add a third depth charge rack in the middle
of the stern, and increase space for hedgehogs.

After a player reaches level 120, he will be able to choose between the BB6 or the CV6
(having dedicated all his time to killing subs, its only logical that he can choose)

These ships will add yet another line to NF, all the ships should be generic, and the tree
can be the same for all nations (with the only difference being guns), and once and for
all bring balance to subs. The only reason subs are NOT balanced in NF is because there is
no one hunting them. BBs carry hedgehogs, but that makes the BB's vulnerable to carriers.
Dedicated ASW ships is the only way to balance subs. EXP and credit gain should be fair.
And Displacement should be larger to fit heavy crews. This is why no one runs ASW ships,
because when the crews level up, they get heavier, and eventually cannot fit on DD's and
CL's anymore.
  Index

  • Re : New Ship line: The ASW ships

    02. 13. 2010 10:51

Adjutant
I sort of agree with this.

This is my idea:

Introduce new type of national ship class: The Destroyer Escort (DE). However, just
like BCs fall into the BB category, DEs should also fall in the FF category. (DEs count
as FFs for balancing)

That is, DEs should just be FFs that are more specialized for ASW duty.

In my opinion, DEs should be upgrade versions of the FF-Y.

Quite honestly, if you could give me an FF-Y with better turn rate, I'd be set for life.
It doesn't even need to be drastic upgrades. Just little things like that.

Either way, recommended.

  • Re : New Ship line: The ASW ships

    02. 08. 2010 10:12

V2CxBongRipz
The only thing i dont agree with is the @ level 120 you choose bb or cv6. Maybe this has
been brought yup on page 2 or 3 already (only read page 1 and too lazy to go further) but
why not make these ships like the event CLs? Any bo that has the level to use the ship can.

Anyway I like where you are going with this since the only thing making subs really OP
(besides taking full bb salvos and living) is the fact that there are no ASW ships. You
have my support.

  • Re : New Ship line: The ASW ships

    02. 07. 2010 06:07

ATFPanther
OK,

In the depths of my memory, I seem to remember Yuno talking about development of the APA
line, with new ships already being looked at.

In place of new destroyers, etc. and due to the fact that APA get VERY little use, I would
suggest that the APA line is extended with a CL capable ship (adequate R slots and very
good T slots for ASW) at about level 55+

Next level about CA standard (but able to detect subs) with maybe AA and ASW capabilities
only (e.g. not large calibre, but DP R slot guns) at about 75 to 80 (new and dedicated AA
guns for suck AA nations [US/UK] to slightly improve the AA on those ships only)

All these ships should have APA benefits for HA (carry marines, capture tile, etc.) but be
configured for speed and offence as SUPPORT ships only.

That way you have a reason to go APA line and you can still level crews for your main
line, but have a good way to level a new BO so that we are not awash with new ASW APA on
day 2 after release.

Oh, and increase the reward for killing SS to reflect the real DP value, not the 10% value
you get currently.

Panther

  • Re : New Ship line: The ASW ships

    02. 07. 2010 06:04

Wulfman
I know that many "small" aircraft carriers got asw capiblitys in WW2. Didnt research
wht kind of mines or bombs they could deliver against subs. But I think this would be
a good addition to CV:s role in NF.

  • Re : New Ship line: The ASW ships

    02. 07. 2010 04:55

wolf454
shut up alt. you know nothing of balance. if you're going to post, post something
that everyone can read without getting bloody headaches.

the new ship line is interesting, but what would really help is if the torps for sub
were nerfed a bit powerwise. but then again we don't know if the ss4 will bring
some nerfs in with it. (highly doubt it though)

people could set up dedicated ASW ships if they wanted. its like using a moltke as
AA.the ship wasn't actually intended to be used as AA but now, as a cv driver i see a
moltke, i pretty much steer clear of it regardless of set up. someone once told me a
kita could be set up as a devastating AA boat. i've seen a couple packed with HH
before.

i do agree though the crew thing is a big problem. if an asw tag was applied, the
ship's crew space should be adjusted to accomodate the higher leveled crews.

  • Re : New Ship line: The ASW ships

    02. 06. 2010 15:09

Audessy
I wish more the of the real armaments were activated. Such as DC launchers on the FF's and
DD's which should be unremovable and can be used by any gunner or torpedoman.

The casemate guns on ships like revenge would be fun to use too.

  • Re : New Ship line: The ASW ships

    02. 06. 2010 13:32

JoeBlue
Rather than having an entire new ship tree, why not just offer a remodel version of the current ships with an
ASW tag? Say using the Fletcher for example. Rather than the rear R slots have them turned into T slots and
have their own gunner still. That way you can use the Z and C keys to select which T slot gunner you want
control of. The front slot could remain an R slot for HH mounts.

There's an easier way to solve it, than to go through the bug monster adding a whole new line of ships is going
cause. NF is buggy enough after all.

  • Re : New Ship line: The ASW ships

    02. 03. 2010 11:29

Stormvanger
Recommended. We need ASW ships and decent XP or experts or credits for ships CL
sized and smaller that damage subs. Then the sub problem will be solved. =)

After all, dive bombers would be OMGWTFBBQ if nobody played an AA ship or put up
fighters to stop them. Subs are as lethal as they are because few people devote
themselves to killing them.

  • Re : New Ship line: The ASW ships

    02. 03. 2010 10:22

Kapusta
We need to limit Alstein's posts to 500 characters and no pictures. His posts are
getting hard to ignore.

Either way, this seems like a good idea. But instead of ending in a BB6/CV6, how
about some sort of special ASW BB? A BB with larger BB gun mounts (not the BB6
guns of course), plus torpedo space for depth charges and hedgehogs and the likes?

  • Re : New Ship line: The ASW ships

    02. 03. 2010 10:06

Will107
this is Navyfield not Silent Hunter IV

Subs are pretty powerful without further upgrades, so I don't see a reason to buff or nerf
them. I simply would like more people to do ASW duty, which is the in game way to counter
subs, since no one does it, subs can easily sink a BB6 without assistance.

What IS however needed is a way to counter them, the weapons already exist, we just need
ships optimised for the role

stop posting in my thread asking for NF to be like Silent Hunter 4, thats never going to
happen and you know it
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