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  • Adalbert's guides on ability

    07. 06. 2007 15:41

Adalbert
As all my "formula-posts" have been recently bumped, I was approached to put
them all into one post so it could be stikied... here it is.

These guides contain advanced information. If you are just starting to play the
game please go ahead and read Obst's guides on www.nf-guides.com. That
webpage gives you all the information you need to start with. If you have done that
and
are still curious about some details, go read ahead.

Since it has quite some information, I divided it into several parts, that are posted as
replies by myself.

0) Ability - how they are calculated / base stats
1) BO's Potential - guideline length / marking distance
2) Accuracy - where's the cap, how is it calculated
3) Reload - where's the cap
4) Torpedo - reload cap
5) AAW - chance of shooting down planes at horizontal and vertical distances with
auto fire
6) Repair - Repairrate and Burnrate
7) Restore - SD
8) Engine
. A - General
. B - Overheat time
. C - Base speed
. D - natural overheat speed
. E - overheat speed with crew
9) Aircraft - not yet posted
10) Fighter - not yet posted
11) Bomber - not yet posted
12) Special Sailors
. A - Sonarmen

If you have questions or remarks to any of those posts - please send a PM to me.
Also if you think that you have found a mistake, please contact me directly as it most
probably will just be a misunderstanding and I don't want an obsolete discussion in
this post as it just blows it up and might scare ppl away.
I have not included all "proof" in this post - if you are looking for some numbers how
I came up with the formulas, feel free to look for my old posts from between 2005
and now,
and you will find more information in there.
  Index

  • Re : Adalbert's guides on ability

    12. 16. 2010 05:17

tonexus
Can we compute the time for engys to "reload" OH? In other words, can we compute for how
long before the ship can OH effectively again?

  • Re : Adalbert's guides on ability

    12. 16. 2010 03:59

cc2224cody
Hi I used the formula to calculate the true ability of one of my sailors but Id get a
unexpected result
Reload Heavy Gunner lvl 58 uk 338 rookies 8 expert 89 vets displayed abillity 1340
using the formmula the result is
(89*4 + 8) *1* 1340 = 487760 ?

  • Re : Adalbert's guides on ability

    12. 06. 2010 16:15

pi314159
@vinz maybe the percentage is rounded.

  • Re : Adalbert's guides on ability

    12. 05. 2010 22:53

tuperz12
ahhhh.....

  • Re : Adalbert's guides on ability

    12. 01. 2010 00:56

vinz
-Large formula:


-Percentage formula:
(skill percentage * displayed ability * max crew)


Why do i get different results when calculating the true ability of my engineer? Is it
supposed to be that way? I thought both were mathematically the same as stated by the author.

My results are:
4468672 (large formula)
4420579 (percentage formula)

Info:
31recruits / 740experts / 143vets / 914 displayed crew

vet 62% / experts 80% / recruits 0% / 3406 ability displayed

  • Re : Adalbert's guides on ability

    11. 24. 2010 13:10

SilverGhost
Just curious.... is this guide still up to date? I realize it was posted over 3 years ago...
and before I start making a new crew based on the recco's of this guide, I want to
make sure the advice is still current.
Thanks for your reply!

  • Re : Adalbert's guides on ability

    10. 15. 2010 19:25

N30061983
MCSHMIDT thik of that:

If you have in your BB6 3 Elite,boosted ..etc repairmen you will reach the cap without the
need of a 4th one. So you can use the extra slot for someone else (seaman, engineer)

  • Re : Adalbert's guides on ability

    10. 08. 2010 21:58

MCSHMIDT
Elite and boosted sailors are a waste of money at high lvl even +7 make it to ability cap

  • Re : Adalbert's guides on ability

    09. 20. 2010 21:20

NitroDroid
Ok, now i see! Thank you very much!

  • Re : Adalbert's guides on ability

    09. 18. 2010 10:32

SirAlden
NitroDroid

When you are in your shipyard look in the upper left panel the right hand number under
defense power. That is your total SD.

As you move Sailors on and off your ship and support slots that number will rise and fall.

A SD of 900 will give your ship 190% of your Damage points, 800 = 180% etc

a 10,000 Ship with an SD of 190% would sink after 19,000 not 10,000.

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