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  • Improve Roll the Dice

    05. 19. 2006 05:21

Brewy
I suggest an improvement to the New sailor Dice Roll and with that something useful
to use your points for.

Like a slot machine - make it possible to increse the amount of points you're using
for each roll ... and with that increase the chances of getting a 12:

10 points: 1% chance of getting a 12
30 points: 3% chance of getting a 12
50 points: 5% chance of getting a 12
100 points: 7%
500 points: 10%
1.000 points: 12%

etc.
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  • Re : Improve Roll the Dice

    01. 18. 2009 07:53

FleetMaster
OMG something to finnaly use points on !!!!!!!!!!!!!!!!!!!!!!!!

  • Re : Improve Roll the Dice

    01. 16. 2009 14:35

earthmage
this is a great way to burn off all the excess points i have.

but the thing is, it would lower prices of nuets, and basically sailors in general, which
could effect the economy in unpredictable ways.

reccomended anyways :D

  • Re : Improve Roll the Dice

    01. 15. 2009 22:36

m5fish
agreed

  • Re : Improve Roll the Dice

    01. 15. 2009 18:29

fromage
Only 1000 points for a 12% chance? No way. That would make it WAY too easy to get good
crews. Then, everyone will pharm (in blitz, at least), good crews will become worthless,
an inflation spike worse than the HA one will ensue, and the game will be COMPLETELY
newb-unfriendly. No way.

-e- Makeshft, what you describe IS the fun part of the game. Nobody forces you to grind
for a competitive crew. You start out with +11 crews, and those will ultimately lead you
to the same ending. If you make it any easier to get RARE crews, RARE crews won't be
RARE, and then it loses the 'special' that some people are willing to wait hours for.
Either you have the patience to get a nice crew, you have the credits to buy one, or you
use a crappy one. Point and case.

-e2- Perhaps if it was, say, 1m points for a 5% chance boost, and you had to pay it for
EVERY roll, I might think about recommending this idea.

  • Re : Improve Roll the Dice

    01. 15. 2009 17:42

Unit0113
Recommended.

  • Re : Improve Roll the Dice

    01. 14. 2009 23:42

C_Ross
Good Idea ill recc asap
already used mine

  • Re : Improve Roll the Dice

    01. 14. 2009 21:12

battledummy
this is a very good way, i think u should pre-pay some points to make your chances
of getting a better base sailor, it's a very good idea.

  • Re : Improve Roll the Dice

    01. 14. 2009 21:03

Makeshft
If not this, something needs to be done. Personally, I'd suggest getting rid of the
rolling system all together. Sitting in front of a computer and clicking on a button for
hours at a time doesn't qualify as fun in my opinion, especially when I'm missing out on
playing the actual game in the process.

I'm a relatively new player and I've probably logged in just over 24 hours in-game, but
I've also spent a lot of time reading forums and player guides. It's clear to be
competitive, one needs their sailors to have high stats (in some areas more than others),
but getting these high stats in the more desirable skills is incredibly difficult,
especially when one considers that the random number generator has a low average (for me,
sevens are more common than 12's, but maybe I have a bad random seed?).

Anyway, I could go on a long winded rant about my negative experiences in this game
(especially concerning the in-game help, training missions, and struggling with the costs
of upgrading existing sailors as a new player), but the worst is easily the time I've had
to spend trying to roll some good sailors. I've probably spent at least eight hours so
far trying to get some sailors with skills of 12 and have clicked the Roll Stats buttons
over 6,000 times and have produced about 15 sailors that I would consider
competitive in the process. Needless to say, I could live with the other flaws of the
game, but I'd like to think that game development has progressed beyond rolling systems
that say, "This is what you have. Don't like it? Reroll."

In all, I think the skill system needs a complete overhaul, though I realize the chances
of that are effectively nil. In that case, I think what Brewy has suggested is highly
preferable to what's currently in the game.

  • Re : Improve Roll the Dice

    12. 02. 2008 21:07

angus725
bump :D

  • Re : Improve Roll the Dice

    10. 05. 2008 02:16

afroto
recommend good idea
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