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  • Minimun and maximun levels for battles

    07. 07. 2011 12:12

Recommend : 2

Dersico

Shouldn't battle rooms have their minimun and maximun level switch unlocked?
It's much easier to scroll the mousewheel down than to convince SDE to change the level of a single battleroom.

 

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 12:47


joshmon999
We already had a thread about this, but certain people are trying to say it will ruin the game or something, lol. It's really all about not having free lunch. It's a lot harder to make the bb5 to bb6 run when you don't have unlimited amounts of noobs to kill, then they comlain about the shared xp, lol. If it wasnt for shared xp in the GB rooms, the noobs wouldnt ever score a single point lol.

Say, if you limited the GB2 to lvl 10-100, then all the lvl 101-120 guys couldnt come in and kill most of the ships, and would have to hunt each other in their own rooms. That's the reason, nothing else. They will try to say it will somehow ruin the skill level of the people in the lower rooms, but don't really see how getting a chance to shoot and maneuver and scout will DECREASE skill level, vs getting one shotted.

Whatever, those guys won this game anyway, so I wouldnt hold my breath waiting for a great change like this, theyre hooked on easymode free lunch. And have the balls to complain about their lunch getting ANYthing out of the deal.

Lol, reminds me of the creation vs evolution argument. One side or the other, you arent going to change anyone's mind, if its made up. Logic doesnt enter into this argument very frequently.

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 13:41


Blazer4show
Originally Posted by joshmon999
We already had a thread about this, but certain people are trying to say it will ruin the game or something, lol. It's really all about not having free lunch. It's a lot harder to make the bb5 to bb6 run when you don't have unlimited amounts of noobs to kill, then they comlain about the shared xp, lol. If it wasnt for shared xp in the GB rooms, the noobs wouldnt ever score a single point lol.

Say, if you limited the GB2 to lvl 10-100, then all the lvl 101-120 guys couldnt come in and kill most of the ships, and would have to hunt each other in their own rooms. That's the reason, nothing else. They will try to say it will somehow ruin the skill level of the people in the lower rooms, but don't really see how getting a chance to shoot and maneuver and scout will DECREASE skill level, vs getting one shotted.

Whatever, those guys won this game anyway, so I wouldnt hold my breath waiting for a great change like this, theyre hooked on easymode free lunch. And have the balls to complain about their lunch getting ANYthing out of the deal.

Lol, reminds me of the creation vs evolution argument. One side or the other, you arent going to change anyone's mind, if its made up. Logic doesnt enter into this argument very frequently.


And how many of these "certain" people do you think have only 1 line, who haven't gone through CL/CA/BB several times. How many do you think didn't earn the crews before shared xp. How many of them do you think grinded many a level through AAing.

"but don't really see how getting a chance to shoot and maneuver and "SCOUT" will DECREASE skill level, vs getting one shotted"

Please explain how BB5s and BB6's in a room means you cannot scout. that you cannot maneuver.

"It's a lot harder to make the bb5 to bb6 run when you don't have unlimited amounts of noobs to kill"

Do you know how much xp a CA/BB1/BB2 gives a BB4+ xp wise? Do you know how much shared xp a BB4+ gets?

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 17:13


joshmon999
You seem like a smart guy, answer your own questions, lol. I made a statement, if you want to refute it, then refute, dont lay out something and tell me, "you do the math".

Your points are as expected. In fact, you point out the advantage of an older player by stating that ppl do more tan one line, who doesnt load very high crew, especially supports on their ship the sec they leave blitz , if they ever are in it in the first place? Shared high lvl crew, plus experience in endgame boats give you the experience you need to compete at a higher lvl in GB2 in lower level boats. Add in the generally offensive attitude to anyone in game towards anyone who lacks skill or ecxperience, and how are these people supposed to learn?

Most just give up, combine buggy game with insane learning curve=fail game/move on to a more fun game. How is our plyer base doing these days? Oh, yeah, we just had ANOTHER merge. That is the proof right there. If the current system worked , it wouldn't be this way.

And BTW, you never refuted any of my claims, specifically, that endgame players cant come up with any reason NOT to have level selection in GB, other than they lose easymode. That's it. Nothing else stands up. BB4 vs all lower is too easy? Its gonna ruin the skills of the new players? Your concern for their skill development is touching, but I'm sure those people would prefer that to what is going on now. No, as I said above, things will stay the way they are for the reasons I gave, no more, no less.

I just wish any of you would just admit:" I was food forever til i got my big boat, and I'll be damned if anyone else has less of a hassle than I did. I earned the right to own noobs 24-7, and even if it completely kills this game." I would have a lot more respect for that position, as opposed to the fake intellectual reasons you guys give.

Surprising result of the last 3 threads with this general idea? That the dozen or so heavy forum warriors I would have expected to sound off on this to the negative have stayed out totally. I must say, my respect for them has increased greatly, seeing as how many of them pretty much make actual policy for this game.

Like I told dersico, dont waste your time, otherwise guys like you will come in here spouting crap about easymode, and blah, blah, blah. We want honesty. Just come out and say it. You like free lunch. Every other game has a gradual pvp exposure system. This doesnt. And how is this game's player base doing? It's not a coincidence.

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 19:20


Baker654
i am trying to get the Navyfield developers to make a Great Battle style room that has a maximum bo and crew level of 88. This would be ideal for low tier capital ships players as they can actually get to play without getting dominated by high tier battleships and their planes constantly getting preyed on by tier 4 fighters. Also Submarine level would be reduce so that there will be no tier 4 subs. I think this will really help the game as it would actually convince newer players to actually stay playing the game when they come out of Blitz. Also having be able to fight ships of similar level the newer players can get to improve their playing skill much easier and there will be more competitive spirit between players. Also I think it would much more fun to play against players of own level than one shooting newb players

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 20:05


joshmon999
Hey , sorry to anyone out there, that may feel like they could belong to a group that I've been somewhat dissing. Don't take my fire for actual animosity. I'm having an alright time playing every line, it's hard, but I'm an old school game buff, ala hardcore diablo ^^.

I don't mind a challenge, and that's where some of my viewpoints come from. BUT I also know and like the more casual players. I find them less serious and stuffy than the average hardcore gamer, and they inject a bit of fun into the game. They also have wallets, and are only too willing to part with a few bucks for a good game experience. But we aren't providing them with this.

Its a buggy game with some rough transitions. I feel they would overlook the bugginess (and actually, I find this game runs better than ever overall on a new system, lag is nonexistent for me.) if it was a bit smoother in general. For instance, they bang away with auto, the BAM, manual or die. Have one or the other, or a mix of both, this current situation is a BIG putoff for the average gamer.

Then, they get the hang of it , they are lvling, and BAM, they cant blitz and are in GB getting OWNED in general, and finding very very little chance to actively participate in the game. Face it, in BB1 you bide your time til you can move into an ongoing fight and pick up scraps. That just isnt as fun as getting into scraps with give and take. They participate actively, relax and learn. And anyone that advocates the current system for whatever reason, the main theme I've heard is the game isn't so hard as is, and nothing should change. Well, the amount of players who leave vs stay beg to differ.

And what if they changed it? You came up hardcore, you wouldn't be able to handle having to host your own lvl 40-120 rooms? That would remove the total leechers from your rooms. Ever think about that? AA and ASW in those rooms would be superior to now. It's ironic that the people that use their superior skill as an argument would shrink from this challenge of a room with all bb5 and bb6, and no under 40 leeches. THATS hardcore.

So, sorry for the dissing tone of some of my posts. I just dislike the crying about stuff being OP, and the generally hostile and stuck-up attitudes I see here and ingame. Good ideas, at least worth a try, no real coding involved, get shut down out-of-hand. As far as I can tell, the only really screwed up thing, like top of the list, is the HH. Those are nucking futs.

  • Re : Minimun and maximun levels for battles

    07. 07. 2011 21:40


aingeal
Other the fact that every host would abuse this and limit so they are the biggest ship in the room?

Other than the fact your proposition is to develop a mean to get an even easier leveling without improving your playing?

Other than the fact you are totally mistaken, and top dog players can still farm your BB5 with a BB1?

I might not be the best BB player ever, but I think I'm in that "farmer" category you speak of. And vs most BB5, I can get results with a BB3. So limiting the level won't make it easier for the less experienced players.

Finally, it will make it harder on leveling BB5+ due to less games starting for them. Or allow no DD/CL for an SS4 haven.


Honestly, we all started noob, and its by hard work, will to improve, and constantly challenging ourselves.

Stop blaming someone that is better than you, and try to see why and learn from it.



Also: normal room can adjust the level. If you so want a limited room, then take the people that are rec'ing this and organize a room. Of course its pure personnal xp in those. And there is no limit on SKILL.

  • Re : Minimun and maximun levels for battles

    07. 08. 2011 03:27


Baker654
i don't even like adjustable level for Great Battle Style rooms so i am not reccing this. But I think there should a Great Battle Style Room that is ideal for players between lvl 60 and 88 which is the level between the end of Blitz and just before Tier 4 Battleships. Submarine players would need a lower maximum playable level so that there will be no tier 4 subs.

  • Re : Minimun and maximun levels for battles

    07. 08. 2011 05:35


PrathikNS
"Stop blaming someone that is better than you, and try to see why and learn from it." - Aingeal

Very nicely said.

  • Re : Minimun and maximun levels for battles

    07. 08. 2011 14:12


joshmon999
Originally Posted by aingeal
Other the fact that every host would abuse this and limit so they are the biggest ship in the room?

Other than the fact your proposition is to develop a mean to get an even easier leveling without improving your playing?

Other than the fact you are totally mistaken, and top dog players can still farm your BB5 with a BB1?

I might not be the best BB player ever, but I think I'm in that "farmer" category you speak of. And vs most BB5, I can get results with a BB3. So limiting the level won't make it easier for the less experienced players.

Finally, it will make it harder on leveling BB5+ due to less games starting for them. Or allow no DD/CL for an SS4 haven.


Honestly, we all started noob, and its by hard work, will to improve, and constantly challenging ourselves.

Stop blaming someone that is better than you, and try to see why and learn from it.



Also: normal room can adjust the level. If you so want a limited room, then take the people that are rec'ing this and organize a room. Of course its pure personnal xp in those. And there is no limit on SKILL.


Lol, listen, maybe just saying something makes it true, to you.

All of the stuff you just said is either untrue of out of context or just plain wrong. My point was about certain player's point of view. You seem to have your own opinion, noone else is entitled? And since you apparently didn't read what I posted, I'm not the one having these issues and others seem to be.

Your assertion about skill going down is demonstrably untrue. I used to box as a kid. Junior High School stuff, nothing serious. Did they strap gloves on me and send me in the ring with a pro? If they did, would it have made me learn faster? Nope. You are so outclassed, the things you learn are nearly useless in a battle of equals. No, the build you up slow, lots of practice with guys your level, and size, and as you gain skill they toss in tougher opponents.

Things as they stand are't good for getting new players or keeping them once they hit 60-65. Every other game has a more gradual system, and those games seem to be doing ok, and I never heard anyone complain about it. As far as I'm concerned in ALL these games, the game rly starts when you hit lvl cap. What do you care if against all logic, it does drop skill level? You won't just be able to farm them? This will bum you out or something? Lol, again, your concern for the skills of the player base is touching, but you need to admit your real issue with this idea. We all know what it is.

You know what would happen, you would be forced to compete at your level, and you don't like it. Not one bit.

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