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  • killing scouts vs scouting

    07. 13. 2012 06:00

Recommend : 1

chandru5

i just hit t3's and after long love affair with locals i had leave them. Now the thing is i always see people say scout scout and scout for cv's.
But let us say there are  scouts over my bb line and my team is blind. what i normally do is ignore them and try to get my fp to enemey bb line. but during this time my team is blind and loses a bb or two. If i try to go after scouts that are not in my straight flight path to enemy line other team would be blind  but so would mine for longer duration.


So do i go after scouts and try deny enemy vision and therby delay my bb's vision or try to get vision for my bb's  asap ?

 

  • Re : killing scouts vs scouting

    07. 13. 2012 06:55


flaggelant

depends on your amount of fighter pilots i'd say.

first off, if a bb ends sinking because he's blind for a couple seconds he wont win if he has light either. they can fall back if they run out of light for a couple seconds, getting rushed is their own fault.

if you run more than 2 FP you can run and load your fighters in smaller groups, this means you can also split them up in the air.
i usually run 2 groups of 3 fighterpilots, which gets you a short loading time, and plenty squadrons to split up when you need to hunt a scout or db or a stray bb.
(this of course while group 4,5,6 are loading for rotation, or 7 & 8 which hold db)

so you'd be pushing group 1 & 2 towards the enemy bb line, and group nr 3 would be heading for the scouts that are over friendly's. small squads do require a bit more micro-ing because they tend to do more Circle's than bigger squadrons.
do mind that T3's are a bit slower than locals, so you also have more trouble chasing down the T5 scouts, of course it can be done, but if he's being micro-ed its a pain in the as.

usually i try to hit the T5's head on when they come in, few players micro their scout in the middle of movement, the only things you need to get right is the alittude the scout is flying at (because he's faster you wont get a chance to turn & chase him), and the point where to intercept him.

so basicly having more fighter pilots is key to multitasking & optimal light.

  • Re : killing scouts vs scouting

    07. 13. 2012 11:44


Etheryte

From my personal point of view I would rather have both sides have vision than have both sides be blind.

You never know when an enemy sub might be nearby so the enemy might have eyes regardless of their scouts.

Friendly AA ships can address enemy scouts and while they probably won't get them all they will lighten the load. If you keep dogfighting over your frontline you will leave your team blind and your AA ships will be sitting doing nothing as well.

If you can take out the enemy scouts - great, you're helping your team even further, but in my opinion having vision should be a priority.

  • Re : killing scouts vs scouting

    07. 13. 2012 12:30


V2CxBongRipz

If enemy fighters are a non factor I would rather my CV was blinding and killing bombers. I can scout myself.

  • Re : killing scouts vs scouting

    07. 13. 2012 13:22


Etheryte

Originally Posted by V2CxBongRipz

If enemy fighters are a non factor I would rather my CV was blinding and killing bombers. I can scout myself.


Good point, for some reason I assumed enemy scouts was synonymous with enemy fighters.

  • Re : killing scouts vs scouting

    07. 13. 2012 14:15


normpearii

What I do:

x6 +12 based b/v/ed fighters

x1 or 2 120 scouts

x3 Seamen


I scout the enemy team with the scout pilots, and kill bomber, scouts and fighters that I can handle. Checking the scouts frequently for enemy T4 fighters and AA ships.


This setup has a 65% win rate atm. It doesn't matter what you do if the rest of your team doesn't do their job. Nothing like winning south or north only for the other flank to fold in the first 5 minutes.

  • Re : killing scouts vs scouting

    07. 13. 2012 19:33


the_slasher

lol scouts are useless 4 out of 5 games

  • Re : killing scouts vs scouting

    07. 13. 2012 19:54


normpearii

Originally Posted by the_slasher

lol scouts are useless 4 out of 5 games


Controlled T5 scouts have:

More sight range,

faster base speed,

simular attack damage,

higher DP

 

than T4 fighters.

Sight + 1 or 2 decent BBs will normally result in a win.

Its when you get multiple noobs on one flank that get raped off the start that you get into trouble.

  • Re : killing scouts vs scouting

    07. 14. 2012 03:41


flaggelant

Originally Posted by normpearii

Controlled T5 scouts have:


More sight range,

faster base speed,

simular attack damage,

higher DP

than T4 fighters.



most people are lvling crews, including a new scout, so that means no T5 scout available
and the T5 scout will probably be nerfed in time, making it less usefull for cv's. 

 

  • Re : killing scouts vs scouting

    07. 14. 2012 23:27


chandru5

Thanks for sharing your views.

i dont have t4 scouts and only lvl 76-77  ijn fps. Since ijn dont have strong fp's i always go for 4/4 loadout during all my launches. i guess i have to change it 3/3/2 loadout where i can have my last sqd going for scouts whice rest are scouting.

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