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  • UK AA gunner delay classing

    12. 09. 2012 20:50

Recommend : 0

mms0208

Hello folks.

I've been grinding RN BB and I want AA (at least until BO gets to level when he have access to more competent BB) so I've been raising pair of Armament sailor. They are level 71 now, and I'm using them to use PHH. However, I'd like to know when would I want to class them to AA gunner so they could be used for AA purpose.

I know RN is not so recommended for AA, but I think AAing until some higher level will be more of my style.  If anyone could give me some advice on this, it would be grateful.

 

  • Re : UK AA gunner delay classing

    12. 09. 2012 23:27


shackle

Well Im in the same process now ..lvl65 armament gunners...in nfeu some guys in my old fleet took them to 103 before classing them and they turned out fairly well ..vetted them up as well I recall..still Uk is not renowned for its AA.

  • Re : UK AA gunner delay classing

    12. 10. 2012 10:12


Benser33

If you could provide their reload base I could give you the level they'll cap their reload, but it WILL be very late;

 

Base 13, boosted, 100 vets, full experts = lvl 104

Base 13, boosted, 20 vets, full experts = lvl 120 <- this is the minimum you would need to cap reload on these sailor, leveling them to 120, boosting them, giving them full experts and then another 20 vets.

Base 12, boosted, 100 vets, full experts = lvl 107

Base 12, boosted, 40 vets, full experts = lvl 120 <- minimum for base 12

Base 11, boosted, 100 vets, full experts = lvl 110

Base 11, boosted, 50 vets, full experts = lvl 120 <- minimum for base 11

 

Base 13, unboosted needs 80 vets instead of 20 at lvl 120 to reload cap, base 12 needs 100 and base 11 needs 110 vets to reload cap.

 

If you provide the exact details of your gunners I could tell you exactly when and how to cap, hope this helps.

 

  • Re : UK AA gunner delay classing

    12. 10. 2012 16:05


shackle

thanks....well in my case I started with elite reload...now 70 armament

  • Re : UK AA gunner delay classing

    12. 10. 2012 17:29


mms0208

Originally Posted by Benser33

If you could provide their reload base I could give you the level they'll cap their reload, but it WILL be very late;

 

Base 13, boosted, 100 vets, full experts = lvl 104

Base 13, boosted, 20 vets, full experts = lvl 120 <- this is the minimum you would need to cap reload on these sailor, leveling them to 120, boosting them, giving them full experts and then another 20 vets.

Base 12, boosted, 100 vets, full experts = lvl 107

Base 12, boosted, 40 vets, full experts = lvl 120 <- minimum for base 12

Base 11, boosted, 100 vets, full experts = lvl 110

Base 11, boosted, 50 vets, full experts = lvl 120 <- minimum for base 11

 

Base 13, unboosted needs 80 vets instead of 20 at lvl 120 to reload cap, base 12 needs 100 and base 11 needs 110 vets to reload cap.

 

If you provide the exact details of your gunners I could tell you exactly when and how to cap, hope this helps.

 

Thank you so much. Mine is Reload EBVE (109 vet, to be full experted)., which means according to your calculation, they gotta be at least level 104.

 

By the way, can you also tell me how do I calculate TA for sailors and  compare that to cap? I thought it was Ability Displayed x Number of Total Sailor{Number of Expert + 4(Number of Veteran)}, but when I do so I get so huge number while other guys in forum speak of numbers in range of millions. Is this accurate formula?

  • Re : UK AA gunner delay classing

    12. 10. 2012 21:34


shackle

TA  try       4x vets + exps x ability       

  • Re : UK AA gunner delay classing

    12. 11. 2012 09:07


Benser33

Originally Posted by mms0208

By the way, can you also tell me how do I calculate TA for sailors and  compare that to cap? I thought it was Ability Displayed x Number of Total Sailor{Number of Expert + 4(Number of Veteran)}, but when I do so I get so huge number while other guys in forum speak of numbers in range of millions. Is this accurate formula?

 

Your formula is wrong in a few places.

Thanks to Eric below who provided the simple replacement formula of;

((4 * vets) + exp) * displayed ability

 

But, I'll try explain the formula to you as simply as I can, in two parts.

The first part is to calculate a number needed in the second part.

 

((Number of vets x 4) + number of experts) divided by the maximum crew size.

So for example, 500 man sailor with 100 vets and 400 experts would be;

((100 x 4) + 400) / 500

= 1.6

 

Alternatively, if you click the recruit button on your sailor you can add together the percentages there and convert them into an integer if you know how.

80% + 80% + 0% = 160%, which would be 1.6. Much simpler, if you have the numbers available.

 

The next part is the actual TA calculation which is;

 

The displayed ability X the number we came up with above X current crew size of the sailor.

So if my above sailor had 2500 repair ability the equation would be;

2500 x 1.6 x 500 which = 2,000,000 and that is that example sailors true repair ability.

 

Note; this formula only provides the correct answer if the sailor is not missing any recruits.

  • Re : UK AA gunner delay classing

    12. 11. 2012 09:27


EricIdle


Benser, you are confusing people here, man.

Your formula is very slightly incorrect, it should be:

TA = (4*vets + exp) * displayed ability * (current sailors / max sailors)

The stuff with the maximum sailors is ONLY relevant if your current sailors are not maxed in number, that is, you haven't right-clicked on the RCT button, or you reduced your number of rookies to save weight.

Thus, for all normal purposes the formula is TA = (4*vets + exp) * displayed ability

  • Re : UK AA gunner delay classing

    12. 11. 2012 09:41


Benser33

Originally Posted by EricIdle


Benser, you are confusing people here, man.

Your formula is very slightly incorrect, it should be:

TA = (4*vets + exp) * displayed ability * (current sailors / max sailors)

The stuff with the maximum sailors is ONLY relevant if your current sailors are not maxed in number, that is, you haven't right-clicked on the RCT button, or you reduced your number of rookies to save weight.

Thus, for all normal purposes the formula is TA = (4*vets + exp) * displayed ability

 

If my formula is incorrect, why do both our formula come up with the same answer? As much as I would like to try compare the differences in our formulas there are now 2 working versions of the formula in this thread so I wont. Suffice it to say, for the formula to calculate TA in my post, read the bold. It's not confusing, it's just more comprehensive.

 

 

The max sailors part is only important if you dont have enough recruits, but if you have a full crew then the modifier that section applies is 1, which changes nothing. It's still important that it's there so that the formula works at ALL times.

 

Your formula for normal purposes is infact identical to mine in its execution, without one set of brackets which could potentially cause someone who doesn't understand the formula to come up with a MUCH higher result than would be correct.

 

I wasn't trying to confuse anyone, I believed in MMSs ability to comprehend what I wrote and so I tried to be thorough and provide an explanation to how the formula worked in a simple format. That said, I have just realised I accidently removed a line I wrote trying to improve the format of the post which could be confusing...

  • Re : UK AA gunner delay classing

    12. 11. 2012 11:01


EricIdle

Calm down and read properly what I have written. I am not attacking you, as I really appreciate your posts that are informative and well written.

It's just that you utilised twice the "maximum sailor number" for the true ability formula, once in the numerator, and then in the denominator. The denominator is right, but the numerator should have "current sailor number".

It's when the current number is not maxed that this matters, because you get a fraction below 1. If the current sailor number equals the maximum sailor number, both cancel each other out.

So, to help you spot what I mean, look at your last line in bold. There you should replace "maximum" by "current".

  • Re : UK AA gunner delay classing

    12. 11. 2012 13:18


Benser33

Originally Posted by EricIdle

Calm down and read properly what I have written. I am not attacking you, as I really appreciate your posts that are informative and well written.

It's just that you utilised twice the "maximum sailor number" for the true ability formula, once in the numerator, and then in the denominator. The denominator is right, but the numerator should have "current sailor number".

It's when the current number is not maxed that this matters, because you get a fraction below 1. If the current sailor number equals the maximum sailor number, both cancel each other out.

So, to help you spot what I mean, look at your last line in bold. There you should replace "maximum" by "current".

Okay, I've examined my formula, which is quite a deal more extensive than the one I provided for accounting for lacking recruits. Maximum crew is correct, if you multiply by current crew then you reduce the ability by more than you should, because if 10% of the crew is recruits and they are all absent, that doesnt reduce the total ability by 10%, it reduces the contribution provided by vets and experts by 10%, multiplicatively, not additively. 90% contribtion with 10% of the crew absent is not 80%, but 81%.

 

Multiplying the result by the maximum crew in the first part of the equation only results in the total contribution gained by vets and experts, not the contribution lost by recruits. That is what the second mention does, it reduces the ability by the amount lost multiplicatively.

 

My TA equation IN FULL is as follows.

Ability * maximum crew * percentage

Where percentage is...

(((vets*4)/max crew)+(experts/max crew))*(1-((max crew-(vets+experts))/max crew))

 

For example. A 500 man sailor with 450 experts who contribute 90% and 50 absent recruits. The recruits make up 10% of the crew, but their absence multipicatively reduces 90% to 81%, not 80%. Or in other words, 10% of 90%, not 10% from 90%.

 

(((0*4)/500)+(450/500))*(1-((500-(0+450))/500))= 0.81 or 81%

 

Lets say my example sailor has 400 ability. That makes his true ability;

 

400 * 0.81 * 500 = 162,000

 

I'll be honest, I've completely forgotten what my point was. What I do know from this though is that your first equation (TA = (4*vets + exp) * displayed ability * (current sailors / max sailors)) is actually wrong, and I genuinely am not sure where because I'm getting fatigued with math. But, it does result in the wrong number...

 

Erm. Yeah. My original equation is still wrong somewhere... but I don't know how to correct it for use in ANY and ALL circumstances without replacing the first part with my above percentage equation. I need to convert it to your inprecisely named all purpose formula, which I will do once I've posted this.

 

EDIT: Okay you were right, my original post was overly long and potentially confusing. Thank you.

Infact, thank you also for the non-hostile attitude. The number of confrontational posts I seem to attract is pretty frustrating.

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