Please explain to me why CVs in NF have the ability to use sonar? Do we no longer start players out in ASW capable ships? Are we telling them that we have no use for teamwork savvy players who wish to escort capital ships?
A support ticket on this subject told me that because CVs did not have the ability to see submarines when the game started, that they were given sonar to counter the submarine threat. Well BBs, BCs, and CAs can't see submarines either so when will they be given sonar? In fact, just remove the need for sonar altogether and allow everyone to see submarines no matter where they are.
Never in the history of mankind has sonar ever been successfully implemented on a carrier. Capital ships make entirely too much self-noise. If a CV were to be fitted with sonar, the only thing it would hear would be the sound of its own screws and engines. Nevermind the sound of catapults, aircraft engines and propellers, steam, and arrestor cables and machinery.
The idea of a CV being sonar capable is completely laughable. And don't give me crap about NF =/= RL. There has to be some basis in reality or we'd be using rail guns, jets, and satellite superlasers.
How am I qualified to argue against CVs using sonar? I was a Sonar Technician in the United States Navy. I know exactly how loud a CV is. We could hear one pulling out of San Diego when our DDG was just leaving Hawaii. It's no secret.
So what big spending, influential CV player cried to the GMs and managed to convince them that the loudest class of warship on the planet is sonar capable? Because I want to cry to that same GM that my New York should be able to bounce Kaiser shells. After all, a QV can, why shouldn't my ebb1?
Or, if CVs should continue to use sonar, lets just let everyone use it and remove the lower level ASW ships from the game entirely. If we are going to remove their purpose, why not remove them entirely?
Oh, and for the record: I don't drive subs so this isn't a long-winded complaint about being sunk by a CV that could see me.
This is just an argument for sanity, common sense, and game balance.