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  • My return to the blitz brings up suggestions

    05. 28. 2013 16:58

Recommend : 1

Adm_Ballsey

First of all, I'm going to restate my request that the auto-split be fixed. It's completely broken.

It's broken in great battles but the problem is partially masked by the fact most games have the max number of BBs and CVs. So, while truly close, interesting great battles are rare, the games are somewhat more competitive. They need much improvement but compared to the blitz they are bearable. The blitz is something altogether different.

I just finished a game where both teams got a BB then bravo got a CV plus 2 additional ships. By class, Alpha had no advantage. In other words, it wasn't like bravo got all the FFs. I exited with 1 ship left on my team and 11 on the other. At least the pain didn't last long. Games like that are lucky to last 5 minutes for the event.

This sort of slaughter isn't rare. It's the norm.

The knee-jerk response it's all about player skill is unpersuasive. NF collects player stats to make said adjustments.

Please put fixing this on the top of your list.

Oh, and while you're at it, please remove the auto nerf added by the last patch. It sucks. Really, it sucks. If there weren't event incentives for me to particpate in the blitz I wouldn't consider a return.

Arguments that all a player has to do is buy ship tuning to fix the nerfed auto aren't serious. Auto wasn't that hot to begin with so there was plenty of incentive already to buff it.

Thanks for considering my suggestions.

 

  • Re : My return to the blitz brings up suggestions

    05. 28. 2013 18:04


Adm_Ballsey

Good grief. A couple slaughters later (some wins, some losses) and I realize I ain't seen nothing yet.

Get this. A split where bravo gets the only CV in the battle + a 5 ship advantage. Only 1 was a FF. After I died I looked at the ship count. My team only had 1 ship left. Bravo had 14. The battle lasted under 4 minutes.

C'mon, folks. You've got to fix this mess! It's ruining the blitz.

  • Re : My return to the blitz brings up suggestions

    05. 28. 2013 18:33


KingCong

search function?

  • Re : My return to the blitz brings up suggestions

    05. 28. 2013 19:47


mako089

Been on the wrong side of the 3/1 bb/cv split 3 times in the past 2 days.  Won all of them.  Go figure ~ must be the 50K I do in my dd.  Numbers don't matter that much but I do agree that the split needs to be fixed and the hybrids need to be rebalanced.

But as we've been told, they don't balance for blitz.  Well unless you don't count not giving FF any tuning items to prevent their FCS from being better than a DD's.

Still waiting for Vick and Psycho to tell me why I got warned for giving too many CAs to one team due to unfair XP/Attack to one team but have done nothing in years to fix this balance issue.

  • Re : My return to the blitz brings up suggestions

    05. 28. 2013 21:44


GrieferLord

hobbit war doesn't help much either with that speedy slaughter, almost no room to manuver some times.  Blitz and the split have been asked to be fixed for a while, SDE does not really seem to pay attention though.

  • Re : My return to the blitz brings up suggestions

    05. 28. 2013 22:54


EricIdle

Originally Posted by GrieferLord

hobbit war doesn't help much either with that speedy slaughter, almost no room to manuver some times.  Blitz and the split have been asked to be fixed for a while, SDE does not really seem to pay attention though.

This.

(hobbit war map - kita hosts love it...)

Most BBs in blitz are much less useful than a CA. 

OP has a point, but those battle results he mentioned were exacerbated by low skill.

  • Re : My return to the blitz brings up suggestions

    05. 29. 2013 00:29


mako089

ADM, just stick to the 1BB/CV vs 2BB/CV split complaints because everyone will agree with you there.  The total number of ships means nothing.

  • Re : My return to the blitz brings up suggestions

    05. 30. 2013 02:59


Adm_Ballsey

Originally Posted by mako089

ADM, just stick to the 1BB/CV vs 2BB/CV split complaints because everyone will agree with you there.  The total number of ships means nothing.



Numbers matter. Classes matter. Crews matter. Ships matter. Player skill matters. The game gathers statistics on all of these and can make adjustments.

The reason I think this issue never goes anywhere is player skill is the hardest to adjust for because maybe all the programmers have to work with is the player stats used for rankings and that's probably not a great indicator of player skill, in my humble opinion.


  • Re : My return to the blitz brings up suggestions

    05. 30. 2013 03:39


mako089

Originally Posted by Adm_Ballsey

Originally Posted by mako089

ADM, just stick to the 1BB/CV vs 2BB/CV split complaints because everyone will agree with you there.  The total number of ships means nothing.



Numbers matter. Classes matter. Crews matter. Ships matter. Player skill matters. The game gathers statistics on all of these and can make adjustments.

The reason I think this issue never goes anywhere is player skill is the hardest to adjust for because maybe all the programmers have to work with is the player stats used for rankings and that's probably not a great indicator of player skill, in my humble opinion.


 

The auto balance should take the highest classes into consideration.  After that it's up to skill so having a 15 vs 10 doesn't really matter.  Like I said before ~ when we could manually balance games I made 5 vs 20 games where 3 of the 5 were dd and ffs.  We still won  most of the games.   I prefer to be on a team with fewer ships.  It makes each player accountable and helps make you a better player rather than being one of the many shooting at a few targets.   Have you considered putting a scout on your Mpro and perhaps taking off the torps?  It might make you more effective and help overcome a 2-3 ship disadvantage.

 

  • Re : My return to the blitz brings up suggestions

    06. 02. 2013 06:45


Adm_Ballsey

Originally Posted by mako089

Originally Posted by Adm_Ballsey

Originally Posted by mako089

ADM, just stick to the 1BB/CV vs 2BB/CV split complaints because everyone will agree with you there.  The total number of ships means nothing.



Numbers matter. Classes matter. Crews matter. Ships matter. Player skill matters. The game gathers statistics on all of these and can make adjustments.

The reason I think this issue never goes anywhere is player skill is the hardest to adjust for because maybe all the programmers have to work with is the player stats used for rankings and that's probably not a great indicator of player skill, in my humble opinion.


 

The auto balance should take the highest classes into consideration.  After that it's up to skill so having a 15 vs 10 doesn't really matter.  Like I said before ~ when we could manually balance games I made 5 vs 20 games where 3 of the 5 were dd and ffs.  We still won  most of the games.   I prefer to be on a team with fewer ships.  It makes each player accountable and helps make you a better player rather than being one of the many shooting at a few targets.   Have you considered putting a scout on your Mpro and perhaps taking off the torps?  It might make you more effective and help overcome a 2-3 ship disadvantage.

 



Yeah, this comes up every once in a while. Some player talking about being so dominating they can rule any game. In the 2,000 so so blitz games I've been in I've observed very few dominant players.

In fact, the game changing players usually have some 'trick' up their sleaves like me in my low profile Leone with a high-level crew pounding everything in sight with 6" guns with surprising range for a DD1. Ditto same set-up crew wise in a Z99 which can smother enemy ships with rapid fire or when I run in my P Project which is an dominating ship with a good crew. So good players complain I'm a bully for killing little DDs/CLs left and right.

However, there's no excuse for SDE not coding for the above. And for all those demigods of Navy Field the game could use stats to keep one side from being all noobs.

To argue for the status quo is to argue we need to accept games that are overwhelmingly slaughters with maybe 1 or 2 games in a hundred being close and interesting.

Also, note, 2 of the 3 ships I find game changers are DDs so a simple-minded split algorithm that assumes CLs are better than DDs because they're higher level game-wise is foolish. In my experience CLs are some of the weakest ships in the game and bigger targets to boot.




  • Re : My return to the blitz brings up suggestions

    06. 03. 2013 05:32


mako089

Fix BB and CV class stack.  Give hybrid it's own class (Like TW).

But arguing total numbers only hurt your argument it's not needed.

A lot of times I see the whine of a ship count it's from a very new player

and the opposite team often got 3-4 more FF/DD.  It's not perfect.  Just

look at the number total as an opportunity for you to shine for your team.

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