OP:
What I think one by one,
Originally Posted by Smellyharry
Why people are playing only on events? What the events are giving that people come back and play?
Events have 2 effects: they bring people looking for free stuff, and therefore they bring people looking for more populated games too. Im more into the second group, I would play more on week days if there were more than 1 GB open at a time... Waiting 10 mins to play a game is annoying.
Originally Posted by Smellyharry
What do the new players want or need?
We know what they will not ever have: Nice graphics, Smooth engine, Lag-less experience, O.S. compatibility, 3 games in a row without crashes... What can this game offer then? An unique experience and gameplay, well mixed MMO and RTS during battle, and a RPG-like flexibility at the time of setting up a ship or crew, with lots of choices.
So, if the gameplay experience if the main strnght of the game, they should aim to let the new players play. Thats why most of us see as a problem the lack of blitzkriegs and the farming of little ships by the big guys. Unless a new player can share an account with anyone and look how a big ship plays, they will get pissed and leave fast.
Originally Posted by Smellyharry
Medals was ment to improve players assistance but it's failling. Why is that? Isn't good enough the prizes you can buy with this?
Medal earning in battle is so random and rate is so poor that farming everyday during months to get the same ship that you may have but with a new paintjob is stupid. (taking in account that you cannot get EBB 6.5 and 7 with medals, the ones that are actually different from line ships)
Originally Posted by Smellyharry
For sure. But it helps a lot... Since we have less battles running, with less ships and taking more to start, experience per hour is really poor. You cannot rush a grind if you play 3 games per hour. More exp gives a reason to grind a new crew. And helps a lot for new players, since this game comapred to others is terrible slow without events.
Originally Posted by Smellyharry
Maybe a full time Wheel of fortune, exactly like it was on christmas event. So ten games must be played in order to be activate it.
On events 25 or a number of assistances must be completed to achieve a different price, like Event ships or Expert packs.
That should help the new and the mid term players.
More events will help a lot, but good ones (few 300% exp weekends, or many 150% / 200% days) BUT everyday running events will NOT help, if it runs everydaym, its not an event, people will get tired and all will be the same as now soon. Events should be different to normal days.
To the day to day, I think more like the x2 system (maybe expand to x5 in first win, or even better x2 in each nation's 1st win)
Originally Posted by Smellyharry
CAP all abilities? So that Super Elite crew should not overrun the others. I guess this is only for fighters or Engineers, everything else is capped, right? That has to be with Noven0's Post.
Don't know what can we offer to the oldest guys.
I would like that. Repair, Speed, SD, Reload are already capped... We could cap overheat time so nobody runs forever (like 350, 400 sec max), cap the fighters to lower levels (if there is a cap already, it need lots of vets to reach), cap the BB6/6,5/7 out of GBs (or maybe max 2, 1 per side. Cap SS 5 & 6 resistance, lower air reload (they reload full airtank in a single smoke, its a joke)... Not trying to be and old conservative, but every change they do to the game widens the gap between new/leveling/poor crews players, and the top level ones.
PD Gracias por el nombramiento jajaja No me considero un veterano del juego, pero para los estándares de hoy somos cada vez menos :C
Como la sigan cagando van a quedar nada mas que los chiniten de tarjeta de credito feroz.