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  • I need help with my sub!

    09. 06. 2011 09:32


Rick5000
Hey NFers,


I have a little problem...
Well, I have ijn ss4 (lv 83 BO)
But my crew keeps growing ( Recruits, etc) but my SS can't take it anymore.
So how is it about your Torpman? I heard u had to overvet him or something?

I have 3 Engys, 1 sonar 1 planes, 1 torper 1 BO (80 vets, 0 exp. 1 recruit)


Help pls ;) 

 

  • Re : My IJN SS4

    09. 06. 2011 10:14


Lone_RANGER
you seem have a lot of 'little problems' rick ....

maybe instead of running out butt-hurt when your fleet tries to give you advice ..
and if you actually tried staying and listening to them try to help you with this stuff

might have gotten you clued in a long time ago ... i know we tried helping you on kaiser server
but you got all offended that we were telling you what you 'think' you 'know' is wrong information

seems you are now realizing that maybe we were right and that you might NEED advice after all

you ready to listen to us now rick ... swallow your pride and open your mind to advice from people ?





as for your ijn ss crew 'problem' .... the issue is entirely with your keyboard operator ...

you need to learn which crew you should 'skeletonize' or 'ghost' (and which you shouldn't)

and IIRC .. your lvl 80+ ijn torpers should have already capped a long time ago ... even without vetting

  • Re : My IJN SS4

    09. 06. 2011 20:25


Humberto20
ok, remove on the following:


Torpedoman and Bo as it its. Super vett them, then remove rookies and experts. Leave your Bo with 135 vets and some experts and o rookies. That will help.

I have 3 engineers, 1 sonarman, 1 planesman, 1 repairman, 1 torpedoman and bo at 120 and they work fine with me.

  • Re : My IJN SS4

    09. 06. 2011 22:34


Rick5000
Originally Posted by Humberto20

ok, remove on the following:


Torpedoman and Bo as it its. Super vett them, then remove rookies and experts. Leave your Bo with 135 vets and some experts and o rookies. That will help.

I have 3 engineers, 1 sonarman, 1 planesman, 1 repairman, 1 torpedoman and bo at 120 and they work fine with me.


So, super vet = 150? because i got 100 now, but it will cost me lots.

  • Re : My IJN SS4

    09. 07. 2011 10:13


Rick5000
So, I overvet my torper/BO, and remove all experts.
Just let sonar/planes as they are, and what about engies?


Ty

  • Re : My IJN SS4

    09. 07. 2011 13:01


Humberto20
Originally Posted by Rick5000

So, I overvet my torper/BO, and remove all experts.
Just let sonar/planes as they are, and what about engies?


Ty



Dont ouch engies, engies are fine as they are. Dont touch them, leaving your engies like that, will give you
speed and overheat time longer.

Sonar, even if people says so, dont touch them. You want to keep sonarman full for better sonar range.

  • Re : My IJN SS4

    09. 08. 2011 05:55


Rick5000
Originally Posted by Humberto20

Originally Posted by Rick5000

So, I overvet my torper/BO, and remove all experts.
Just let sonar/planes as they are, and what about engies?


Ty



Dont ouch engies, engies are fine as they are. Dont touch them, leaving your engies like that, will give you
speed and overheat time longer.

Sonar, even if people says so, dont touch them. You want to keep sonarman full for better sonar range.


Ok so:

givee torpers more vets/remove experts (lvl 81-82 base 11 BVE) and BO 100+ vets (80 now)

  • Re : I need help with my sub!

    09. 11. 2011 04:29


Rick5000
Originally Posted by shagall

Rick, I think you are still doing it. - not asking questions and just accepting what you want to believe.
You're not asking why.
Engies should be kept at near or close to full crew.
Humberto says Sonar as well but do you know how sonar works? It doesn't increase incrementally like most
sailors. It improves in tiers so it might not actually be benefitial to vet it or increase crew. It's almost like armor:
All or none. I believe the numbers can be found on trainworld.

Why would you want 100+ vets on your BO? So you can have a tiny bit more spotting distance on
torps? - when compared to having so much more repair/restore/engine ability from other sailors?

I can see Lone Ranger's frustrations. My sympathies.


it's so difficult, some people tell me this, others that... im confused.
I already have 80 vets on my BO, when i wanted to remove some experts... 3/4 of em classed up to Vets -.-

Sonar see's subs underwater....


Now what am I supposed to do, overvet my torper and leave rookies & experts 0???

Please help

  • Re : I need help with my sub!

    09. 11. 2011 12:00


Rick5000
Originally Posted by shagall

LOL I am sorry Rick if I seemed harsh before.
Yes, sometimes you want to remove experts and they all become vets. On sailors which you want vets, they
never convert. It has happened to me many times.
The BO situation is unfortunate. The lesson is to plan very far ahead I think. I have done BO sailors over to
fix such matters.

I am going ramble a bit. I know you know most of this but maybe it will make it a point of discussion.

It is true that the range of torpedo sighting can increase with BO ability. You will have that advantage but I
have found the increase to be somewhat small. It does help so it's not a bad thing.
The best way to compare might be the torpedo wall sighting of a BB vs DD on the front lines of GB. While
the BB does see sooner, it's not a huge huge difference is it?

If I have the choice, I would prefer vets or crew on sonar more than the BO because of the repair restore
capacity of that sailor. But even then, Sonar ability is not gradual so having one immediately increases your
range and you need to hit certain ability levels to increase your range.

Torpedomen are one of the fastest to reach cap. Because of this, it is possible to take away crew without loss
in performance. There are caluclators that will allow you to know when they have. A very hands on and
experimental way to do this would be to put 2 torpedomen on a ship or sub and remove recruits on one
until that sailor reloads slower.

Also needing to remove crew on ships happens in many situations. At some point you will have to choose
to from other sailors as well. Eventually you may need to take some off of engineers as well or even remove
a sailor. You might just have to decide where to sacrifice from. In my case, I redid a BO to have 0 crew. This
game can be about trial and error at times.

I will sympathize with you in these matters because different people have different opinions. Some are fact and
others are fiction. It's hard to know who is right and who is wrong. But we must be careful not to choose who
we want to believe because it suits us.
Even experienced players have wrong information I have seen. I think we have to decide by reputation
on forum and who gives calculated answers, test results, and presents more than their feelings.



On one torper i took away ALL experts, 10 of them went to vets.
The reload is a fk.............. 25 secs now.
If i add recruits its back to 10, but then the weight is doubled.

I keep having 25/35 speed.
My m8 sayd its my engy, 2 of the 3 are powerlvled (missing 200 ability)
But he has almost the same (but then more ability) with 25/39 speed.

  • Re : I need help with my sub!

    09. 11. 2011 15:49


cambsguy
what base engies?

  • Re : I need help with my sub!

    09. 11. 2011 18:36


Invinciblor
Torpedo reload cap on the test server was 854k for KM and SN SS5s. I think it's the same for all nations, but I'm not sure.

If your true ability is under 854k, you trimmed your torpedo men too far.

If you don't know how to calculate true ability, read the sticky thread called "Adalbert's guides on ability". It's in the OLD DATA in the Tips and Tactics forum. An efficiency calculator like http://www.tarrif.net/cgi/production/nf_ability_calculator.php can help, and so can SK_Bismark's spreadsheet, which is in a sticky thread called "NFbuilder - ship/crew/sailors calculator" in the new Tips and Tactics forum.

As for the rest of your crew, I'll leave you in the hands of your fellow IJN players. Cause I think IJN subs are icky.

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