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Tip and Tactics

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  • CAPS

    09. 15. 2011 02:06

Recommend : 0

pecuLIAR
I've collected some figures from various threads here in the forums. Most of them are from new posts,
because they are more recent, while the others were dug up from the old forums. Recent patches may have
changed these caps as well so feel free to contest anything listed here, and urge others to contribute their
own findings. Thank you.

Sailor True Ability Caps

Potential = no data (guidelines, ss air refill, sonar view range, etc)
Accuracy = 1,600,000 ~ 1,950,000 (shell accuracy)
Reloading = 2,500,000 ~ 2,700,000 (naval gun/AA reload rate)
Torpedo = 1,007,000 ~ 1,050,000 (reload speed)
AAW = disabled
Repair = 35,000,000 ~ 43,000,000, see Other Caps below
Restore = capped, see Other Caps below
Engine = not capped, see Other Caps below
Aircraft = not capped, highest true value rated at 4,450,000 (aircraft sight)
Fighter = not capped, highest true value rated at 4,400,000 (aircraft AA)
Bomber = no data (aircraft durability)

Other Caps
Repair rate (from Repair sailor ability) = 250 ~ 280DP/s, higher values are extremely hard to achieve
Burn rate (from Repair sailor ability) = capped, 25DP/s, higher Repair ability, higher burn rate
Soft Defense (from crew size, Restore sailor ability) = capped, 900
Over Heat time(from Engine sailor ability)= not capped, use as many Engineers as you want to extend OH time
Air Refill time (from Planesman sailor) = capped, still unknown

Revision history:

10/22/11 - Torpedo Cap updated, patch 1.330

 

  • Re : CAPS

    09. 15. 2011 15:47


Invinciblor
Torpedo doesn't quite cap till somewhere between 853k and 854k.

  • Re : CAPS

    09. 16. 2011 00:40


Invinciblor
Originally Posted by Invinciblor

Torpedo doesn't quite cap till somewhere between 853k and 854k.


Actually I wasn't quite right, sorry. I'm looking back through my tests and all they prove is that the cap is greater than 841k and less than 854k. That's from 2011-09-09 on the test server KM SS5, which should be the same as NF 1.327 live.

  • Re : CAPS

    09. 16. 2011 02:54


pecuLIAR
So that must have given birth to that 850k number, a somewhat midpoint, round number. Is that universal ie. can be applied to other nations?

  • Re : CAPS

    09. 16. 2011 13:24


Invinciblor
Originally Posted by pecuLIAR

So that must have given birth to that 850k number, a somewhat midpoint, round number. Is that universal ie. can be applied to other nations?


1. The 850k number was part of the collective knowledge of NF players before I ran those tests.
2. I'm confident it's international in that sense, but I can't say with certainty since I didn't test that.

You should probably just put it back to 850 and un-credit me. lol

  • Re : CAPS

    09. 21. 2011 15:44


nyerkovic
Moved to Tips & Tactics.

  • Re : CAPS

    09. 21. 2011 15:59


aingeal
http://www.opennavyfield.com/smf/index.php?topic=465.0

Old guide by adalbert.

Some values are outdated tough.

  • Re : CAPS

    09. 21. 2011 21:51


maharaa
Originally Posted by Invinciblor

Originally Posted by Invinciblor

Torpedo doesn't quite cap till somewhere between 853k and 854k.


Actually I wasn't quite right, sorry. I'm looking back through my tests and all they prove is that the cap is greater than 841k and less than 854k. That's from 2011-09-09 on the test server KM SS5, which should be the same as NF 1.327 live.


it should be same but it isnt. the torpedo cap is ~1.006 mil TA

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