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  • SS madness

    11. 08. 2011 19:42

Recommend : 0

mobeus
So there probably a hundred other posts about this same issue, but since im fed up and finally found the "new post" button, im gonna add one more.

Why is it that I do 125k attack( to bb4 and up) and whats my reward? 12k-15k exp...OH and thats with Premium AND a win and living till end of battle!!
so i sit and play for 10 mins even tho ive long ago run out of torps( what a joke that is) for a measley 12k exp?

Why are ss exp nerfed to such an extent. Is GB not a map that encourages team play? if so than why do SS not get the same exp values as other ships?  They do there part . if ian SS can take out a bb5  quickyly,
which every ss4 driver should be able to do, than if my math is correct thats one less bb there team has to deal with! now i routinly take 2-3 bbs every stinkin battle. do as much damage to most bb3's but I get half the EXP???

And now that the ss5 is out and sde came up with the level of 95...I have to grind this 21 freakin levels. total Bull.

And another thing

PHH !!!

When an asw ship is less than 1 ship lengths away from ss and fires hh or phh ss Dies automatically. you cannot react fast enough to go critical. anyone of you trolls that says u can is fullo crap!
Whats with HH being able to outrange 8" guns?
When HH land they are supposed to land in a circular or eliptical pattern...not 35 on top of eachother(yes i know they fire 7 , but times that by 5) not to mention they work on contact...not fuses( but that another story and I can understand why  in NF they  are  fused)
HH fired from noob driver with 7 mounts on gradual is detrimental to SS. what can an ss do? ( what i do is critical dive and and retreat and not give the sap of gettiing a single point from me) point is its not fair if the can continually fire them.

SS SPEED

nothings more fustrating than tracking and hunting down a BB or CV firing your first salvo and have him turn tail and run cruising at 35 knts whilst you chase him...waiting for ss to surface BOOM!!! one shot

NOt sure if this next one a glitch but its happened on few occassions. any way  Ive unloaded close to 24 torps on a kaiser and didnt even get thru buldge same with some cvs and bb5. now you tell me what ship can withsatnd 24 or even 15 direct hits from a submarine?

Now just so all know I just recently starting playing ss, from bb as well as cv. I used all these tactics myself, but now that ive takin a looksee at it from the other end I see it not fair at all.

as for the EXP ISSUE. SDE you will not get another dime for premium from me. Infact after this months sub is up, navyield will only be my new game to play on the toilet!



 

  • Re : SS madness

    11. 08. 2011 20:37


aingeal
So this is going to take a while.

Originally Posted by mobeus
So there probably a hundred other posts about this same issue, but since im fed up and finally found the "new post" button, im gonna add one more.

Why is it that I do 125k attack( to bb4 and up) and whats my reward? 12k-15k exp...OH and thats with Premium AND a win and living till end of battle!!
so i sit and play for 10 mins even tho ive long ago run out of torps( what a joke that is) for a measley 12k exp?

Why are ss exp nerfed to such an extent. Is GB not a map that encourages team play? if so than why do SS not get the same exp values as other ships? They do there part . if ian SS can take out a bb5 quickyly,
which every ss4 driver should be able to do, than if my math is correct thats one less bb there team has to deal with! now i routinly take 2-3 bbs every stinkin battle. do as much damage to most bb3's but I get half the EXP???

And now that the ss5 is out and sde came up with the level of 95...I have to grind this 21 freakin levels. total Bull.


Problem has been brought to attention a lot, doesnt only affect SS but ASW, TW and TB (CVs) as well. The community as a whole, as far as I can see, ask for torp xp to be restored to what it was, or at the very least buffed.

Originally Posted by mobeus
PHH !!!

When an asw ship is less than 1 ship lengths away from ss and fires hh or phh ss Dies automatically. you cannot react fast enough to go critical. anyone of you trolls that says u can is fullo crap!
Whats with HH being able to outrange 8" guns?
When HH land they are supposed to land in a circular or eliptical pattern...not 35 on top of eachother(yes i know they fire 7 , but times that by 5) not to mention they work on contact...not fuses( but that another story and I can understand why in NF they are fused)
HH fired from noob driver with 7 mounts on gradual is detrimental to SS. what can an ss do? ( what i do is critical dive and and retreat and not give the sap of gettiing a single point from me) point is its not fair if the can continually fire them.


Sadly for you, its not "fullo crap". A skilled SS player on Kaiser proved this, while 4 ships shoot close range at him with PHH, and he managed to avoid most of them, sink a CV before finally he couldn't be fast enough to dive under one.

I myself with an SS3 dove under a blank point PHH salvo, and I'm far from being a "great SS player", my specialty being BBs.

Sadly for you, that problem relies with you. Reload on them is a matter being discussed. But I'm sorry to say, sub can dodge PHH, even at close range, and this was proven both in tests and in live-server games.


Originally Posted by mobeus
SS SPEED

nothings more fustrating than tracking and hunting down a BB or CV firing your first salvo and have him turn tail and run cruising at 35 knts whilst you chase him...waiting for ss to surface BOOM!!! one shot


My sub goes 34 knot submerged. Strangely, a ship with a one knot speed advantage won't last more than half a minute, bulge and all. And I have a KM SS3, not the most power-packing sub out there.

Also. Nothing force you to pursue until you have absolutely no air in the tanks. What stops you from using those last 10-15 sec of air to put some distance between you and your target? Your small profile, and the fact said target is running away will give you a nice distance in which you'll be hard to hit. Again, I'm sorry to point out maybe an adjustment to playstyle is needed.

Subs aren't meant to be rushing tanks.

Originally Posted by mobeus
NOt sure if this next one a glitch but its happened on few occassions. any way Ive unloaded close to 24 torps on a kaiser and didnt even get thru buldge same with some cvs and bb5. now you tell me what ship can withsatnd 24 or even 15 direct hits from a submarine?


Again test have proven that subs go through 255 bulge (the maximum nearly no one carries, safe maybe some CVs) extremely fast. I've also seen BB5 and 6 sinking, or being crippled from a single salvo of the IJN SS4. Thats a level 80ish ship nuking a lvl 120 one in nearly one hit.

I,ve also had my nebby sank by 3 torp salvo once, without being directly hit by a single torp. The splash nuked 125 bulge and my SD. Torp damage is quite good as it is now.


Originally Posted by mobeus
as for the EXP ISSUE. SDE you will not get another dime for premium from me. Infact after this months sub is up, navyield will only be my new game to play on the toilet!


I'll make sure to call The Reader's Digest to tell them they have some competition. I'm sure SDE will welcome the new market...

  • Re : SS madness

    11. 08. 2011 21:44


mobeus
"Sadly for you, its not "fullo crap". A skilled SS player on Kaiser proved this, while 4 ships shoot close range at him with PHH, and he managed to avoid most of them, sink a CV before finally he couldn't be fast enough to dive under one.

I myself with an SS3 dove under a blank point PHH salvo, and I'm far from being a "great SS player", my specialty being BBs.

Sadly for you, that problem relies with you. Reload on them is a matter being discussed. But I'm sorry to say, sub can dodge PHH, even at close range, and this was proven both in tests and in live-server games."

Pray do tell how one can Critical dive and not take damage when hh detonates in 2 secs and it take longer than that to critical dive? not possible sadly for you.

"Sadly for you, its not "fullo crap". A skilled SS player on Kaiser proved this, while 4 ships shoot close range at him with PHH, and he managed to avoid most of them, sink a CV before finally he couldn't be fast enough to dive under one."

perhaps your not understanding what i meant. if an asw sships has u pinned by grudually firing HH there is not a thing you can do. how could this person have even moved if he had 4 ships continually firing HH at him. he would have spent his time in critical dive and could not have manouvered.

as for the buldge issue i agree with you. my point was that no "real" ship could withstand so many direct hits whats the point of driving SS if a ship can take all that u throw at it, smile at and circle around till you surface? 24 torps thats 6 nukes from km ss4 all direct hits.

unfortunately thiss post wasnt about rhetorics so i dont have a comeback for the digest remark

I apoligize for my format but i dont know how to make the fancy quotes

  • Re : SS madness

    11. 09. 2011 02:47


cambsguy
there is a topic in the test server area which addresses many of these points, maybe you would like to read that and add your comments to it?

  • Re : SS madness

    11. 09. 2011 03:30


nyerkovicfm
There is no suggestion for change here. It's the suggestion section and a post is expected to have one.

Also, as stated above, this issues are being reviewed in the test server section.

- Locked.

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