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  • Free HQ Expansions

    11. 08. 2011 22:11

Recommend : 29

FalleNStaR

  Make HQ Expansions free. I mean really, the player spend enough money on sailors, boosts and subscriptions. Plus, it would probably actually make more revenue since people wouldn't have expansions serve as a roadblock from leveling many different crews from whatever nation they want. I can't make anymore crews. I would boost them if I could. But buying an HQ Expansion feels like paying to pay ...to play. Not good. So Please?

 

  • Re : HQ Expansions

    11. 08. 2011 22:14


KingCong
$10 is somewhat ridiculous

does anyone even buy them or do we just use the ones from the events?

  • Re : HQ Expansions

    11. 09. 2011 01:32


quietcos
Originally Posted by KingCong
does anyone even buy them or do we just use the ones from the events?

I think I bought one once when they first came out (not on the server I currently play). After events I have ample HQ pages and use about 3 of them (but could easily sell some ships to free up space if needed).

I think the more obvious question is why have a limit in the waiting list/harbour all ? (the answer is also obvious, but not logical).

Anyway, +1 for this suggestion. I think the benefits for the NF community (and therefore SDE) far outway the non-buying of something that is over-priced, undesirable and shouldn't be needed anyway. Really, it's like paying tobacco tax because someone is forcing you to smoke.

  • Re : HQ Expansions

    11. 09. 2011 09:39


No1shero
Hi all..

+1 from me also.

I can't disagree with the logic of this arguement, i to would perhaps have more sailors etc if i had the chance .

I did purchase 1 x HQ once, when i had come back from a break and the 2 servers i had played on were merged into Kaiser. I had to buy 1 extention just get be able to use my sailors, which i was not 2 happy about at the time. Since then i have continued to sell off sailors because i do not have the room to keep them. I sold off enough to start a new SN BB crew, which i have spent money on for boosts etc. I'd like to try Italy when it comes out, not including MN fora bit of fun, but chances are i will have to sell off another crew to start anything new now.

Cheers
No1shero
P.S. i have never won a HQ extention from a event, you are just lucky :)

  • Re : HQ Expansions

    11. 09. 2011 10:06


PrathikNS
Recc.

  • Re : HQ Expansions

    11. 09. 2011 10:07


Tomm96
They need to go out with a winning profit or els they wouldent update it.
The limit in harbour is for IRL the harbour could only take a specific amount of ships then they was full, and as nf want to be as mutch IRL based game but still to have a fun time they did make the game that way.

  • Re : HQ Expansions

    11. 09. 2011 10:34


KingCong
Originally Posted by Tomm96

They need to go out with a winning profit or els they wouldent update it.
The limit in harbour is for IRL the harbour could only take a specific amount of ships then they was full, and as nf want to be as mutch IRL based game but still to have a fun time they did make the game that way.


IRL only pertains to game mechanics, like BBs not being able to cloak.

Dock space is more of a logistical aspect similar to sunken ships repairing in the blink of an eye rather than months, or being able to travel to different harbors. It makes the game a game and not a RL drag.

  • Re : HQ Expansions

    11. 09. 2011 13:21


Happymeal2
Originally Posted by Tomm96

They need to go out with a winning profit or els they wouldent update it.
The limit in harbour is for IRL the harbour could only take a specific amount of ships then they was full, and as nf want to be as mutch IRL based game but still to have a fun time they did make the game that way.

Wrong, wrong and wrong. The harbor limit is so u can buy the dock increase. The sailor limit is cause last time they tried bumping it up i think it broke the game. IRL harbors could take tons of ships, just so many that could actually be in a dock.

  • Re : HQ Expansions

    11. 09. 2011 22:28


LiquidQuartz
recced

  • Re : HQ Expansions

    11. 10. 2011 01:18


quietcos
By the way, not that I've personally encountered it, but there's also a total ship limit (15 or something??). So as more nations are added, not ony do your sailor slots fill up, but if you actually want to own a few ships from each nation you pretty much must have extra HQ spots. I'm not sure if this total ship limit has been increased since the release of MN and SN.

Anyway, it's kinda hard to spend money on experts, vets and boosts when you don't have space for the elite sailor in the first place.

I've already +1ed this, but after reading again I just can't understand why this hasn't already been changed.

  • Re : HQ Expansions

    11. 13. 2011 20:21


FalleNStaR
cmon meow, rec this right meow.

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