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  • something about ban the spr of turet change

    11. 13. 2011 03:41

Recommend : 0

ashokacarrot
i find the spr of turet change is not allowed after new patch

i really want to know why?

i am a spr fans, and do like make my ship become decent
i also like SN BB.
however the  SN turet always have lots of bugs.
for PCA 10inch gun  and  IM the 12inch gun sometimes will run out of its postion
i fix it by my own SPR

PCA was a technically Germany ship with moden looking but fit the old looking 10inch gun.
so i use KM 8inch spr replace the old one
same thing for SN BB4 BB5 16inch*3 turet,
SN bb 6's 18.1 inch gun SPR looks cool and close the real looking for 16*3,i also use SN BB6 turet spr 
replace 16*3 and fix the postion bugs

but now i have to back the ugly looking spr.
 i also know SDE will not fix those bug or beautify the turet SPR

so if it possible,please allow players change turet SPR.


 

  • Re : something about ban the spr of turet change

    11. 13. 2011 05:22


ljsevern
Why don't you submit your improved sprites for SDE to put into the game?

  • Re : something about ban the spr of turet change

    11. 13. 2011 07:14


ciscodelorum
Because he is taking sprites from other nations/ships and switching them around.
But if you say, made 100% new, epic looking turrets, I'm sure SDE would consider,
as they are already drawing up a list of what they want from NGP! XD

  • Re : something about ban the spr of turet change

    11. 13. 2011 15:51


Tomm96
I dont get this how do you make youre own spr?

  • Re : something about ban the spr of turet change

    11. 13. 2011 17:19


ashokacarrot
Originally Posted by ljsevern

Why don't you submit your improved sprites for SDE to put into the game?


this is just my work. I think other people also have great work for SPR, and people always have aesthetic multiplicity.

but actually, if change turet spr do not impact balance, why not allow player diy?

  • Re : something about ban the spr of turet change

    11. 13. 2011 17:21


ashokacarrot
Originally Posted by Tomm96

I dont get this how do you make youre own spr?

i just use “spring" export spr picture, change it, and merge it to replace the old one

  • Re : something about ban the spr of turet change

    11. 18. 2011 02:58


andy25
Originally Posted by ljsevern

Why don't you submit your improved sprites for SDE to put into the game?



i did that 2 years ago. for the german KM 15" guns. black barrels. the suggestion behind that was to make it able to see the difference between the first and the second set of them.

the black barreled one should be used for the second set 15"-B. the turret was colored in black. the look was great. all what sde had to do was just putting it seperatly into the .spr folder.
i never got any respons.

the same counts for the ammo.channel-switch. i made one with a green lamp on it. looked good and it was easy to see.
other thing, but a lil inaccurate cause of sprite and time timing, was the reloading-time clock. i use some decent colores to show when the gun was reloaded.

nothing big, but it helped a lot. cause u weas able to see it, when u arent watching on it..concentrated on the battlemap and the light on that instruments was shining.

but i never got an answer. but a lot of players downloaded m things and told me that this is a real improvement.

so SDE dont care and the game dies. point.

  • Re : something about ban the spr of turet change

    11. 18. 2011 07:07


ljsevern
Originally Posted by andy25

Originally Posted by ljsevern

Why don't you submit your improved sprites for SDE to put into the game?



i did that 2 years ago. for the german KM 15" guns. black barrels. the suggestion behind that was to make it able to see the difference between the first and the second set of them.

the black barreled one should be used for the second set 15"-B. the turret was colored in black. the look was great. all what sde had to do was just putting it seperatly into the .spr folder.
i never got any respons.

the same counts for the ammo.channel-switch. i made one with a green lamp on it. looked good and it was easy to see.
other thing, but a lil inaccurate cause of sprite and time timing, was the reloading-time clock. i use some decent colores to show when the gun was reloaded.

nothing big, but it helped a lot. cause u weas able to see it, when u arent watching on it..concentrated on the battlemap and the light on that instruments was shining.

but i never got an answer. but a lot of players downloaded m things and told me that this is a real improvement.

so SDE dont care and the game dies. point.


Originally Posted by ashokacarrot

Originally Posted by ljsevern

Why don't you submit your improved sprites for SDE to put into the game?


this is just my work. I think other people also have great work for SPR, and people always have aesthetic multiplicity.

but actually, if change turet spr do not impact balance, why not allow player diy?


Why not just put your changes into their own thread with the download link on the suggestions forums here,

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