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  • CV and CV6 suggestion

    11. 29. 2011 12:19

Recommend : 8

KillerParot
this is nothing fancy, i believe Kr servers use this

instead of having +1 plane launch per lvl .... lets have +2

cv  - planes
-----------------
CV 1 - 5 
CV 2 - 6
CV 3 - 8
CV 4 - 10
CV 5 - 12
ECV - 12 (lvl 100 ish ? 8 supports ? otherwise slot them in where ever if these arent high level cv)
PCV - 11  (lvl 105 ish, 9 support slots, no change needed tbh)
CV6 - 14

Of Course this is a general outline, there will be some CV with different loadouts, like 7, 9, 13 which would add a little bit more variety

And Finaly, Add a Tier 5 fighter (lvl 115) for ONLY CV6



 

  • Re : CV and CV6 suggestion

    11. 29. 2011 12:25


Thebarrel
to be honest t5 fighters should be level 120 to keep with t5 scout's level by ability....

it is a level based game afterall

  • Re : CV and CV6 suggestion

    11. 29. 2011 12:31


KillerParot
or t5 scouts be brought down to 115 ? and ability of course ? :P

the issue though is ... should T5 fighters be only for CV6 ? i think it would motivate people to play their cv more as they have a goal worth achieving, alot of people dont play in fleet war and HA so they might not grind to CV6 as it just isnt worth it, it would also mean that people with PCV and no CV BO would be forced to grind that CV BO like everyone else.

  • Re : CV and CV6 suggestion

    11. 29. 2011 13:20


thebwy
Originally Posted by KillerParot

or t5 scouts be brought down to 115 ? and ability of course ? :P

the issue though is ... should T5 fighters be only for CV6 ? i think it would motivate people to play their cv more as they have a goal worth achieving, alot of people dont play in fleet war and HA so they might not grind to CV6 as it just isnt worth it, it would also mean that people with PCV and no CV BO would be forced to grind that CV BO like everyone else.


pcv vs cv6 find a difference that actually matters

  • Re : CV and CV6 suggestion

    11. 29. 2011 13:46


KingCong
For now there is no motivation to grind to CV6. Any nub can buy a bunch of 120 pilots, an Engineer BO, and a PCV, especially now with the olive trade.

In HA there is no need to have a CV6 along with your PCV if you know how to retreat correctly.

I think it is a good idea to give a perk to the guy who trained a CV6 BO.

  • Re : CV and CV6 suggestion

    11. 29. 2011 16:00


japex
I prefer the removal of number of pilots that can be loaded in a PCV/CV6.

Let's say up to 9 pilots on PCV and no limit for CV6.

  • Re : CV and CV6 suggestion

    11. 29. 2011 16:12


ljsevern
Probably best to suggest this on the test server forums when we look at the ship changes. I like the idea.

  • Re : CV and CV6 suggestion

    11. 29. 2011 18:59


japex
Originally Posted by ljsevern

Probably best to suggest this on the test server forums when we look at the ship changes. I like the idea.


Ummm which one Luke?

  • Re : CV and CV6 suggestion

    11. 30. 2011 06:19


Tomm96
Originally Posted by Thebarrel

to be honest t5 fighters should be level 120 to keep with t5 scout's level by ability....

it is a level based game afterall


t5s scout is gonna be brought down to lvl 115 on the normal server after they have put in t5 fighters.
Where they also have changed the stats on them, as sight range, fire power and fuel lvl as i know atm.

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