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  • Mines

    12. 10. 2011 19:43

Recommend : 1

phillipM
make it that your team mates cant destroy your mines unless they ram them


with every ship ive used i get a game where theres some hurp shooting my mines i tell him there my mines and to not shoot  he continues
likes kindof impossible to use mines when 70% of the time your team mates destroy them


plz just make mines invinceble to friendly shells and friendly ships can only det them by ramming
other team can still destroy mines with there shells and or ramming

 

  • Re : Mines

    12. 10. 2011 19:46


KingCong
if your mines are within shooting range of your teammates, youre doin it wrong unless they happen to hit them on the enemy BB line at max range

  • Re : Mines

    12. 10. 2011 20:00


phillipM
my example of this when my team mate kept shooting my mines is the BBs died so i sumerged and placed mines cause we were getting rushed and after about 1 min he started shooting my mines


but its still a problem friendly mines should have something to notify that they are friendly

  • Re : Mines

    12. 10. 2011 20:11


Happymeal2
Originally Posted by phillipM

my example of this when my team mate kept shooting my mines is the BBs died so i sumerged and placed mines cause we were getting rushed and after about 1 min he started shooting my mines


but its still a problem friendly mines should have something to notify that they are friendly

No. They shouldnt be in range unless, as said above, theyre on the BB line. If the enemy is rushing, go to THEIR side as theyre coming to you (you can do it in an ss1 if theyre rushing you) and drop mines. Dont do it on your side or a counterpush becomes much harder.

  • Re : Mines

    12. 12. 2011 13:33


Ultra_Dog
I know what you mean when some guy is blasting your mines you just placed for the enemy.

However, it is necessary sometimes to shoot "friendly" mines, as they will detonate near a target as they are within splash, but not in contact. Also having to clear a path to the enemy is necessary too.

If I can see the mine, it is a friendly mine. I can usually steer clear.

I don't have a problem with the way things currently are....except the knuclehead that shoots my mines. So I don't drop anymore mines. That's all.

  • Re : Mines - SEAMINES IDEAS

    12. 12. 2011 21:55


Boku4u
The Issue and problem with Seamines (SM) is that they need to buff them. Here are some Ideas what NF should try doing since they are premuim weapons.

1. They Only exploded when ONLY enemy ride over them.
2. They can not be shot by Team mate.
3. Color them blue when there are your team mates and make them red when there the enemys SM.
4. Able to carry 3 SM on scout.
5. They launch 4 to 5 time further then nows launcher from ship.
6. The damage rate is double.
7. They only can be spotted when a Sonarman is aboud a ship, even FF & DD needs Sonarman.
8. You can set them to drift or stay.
9. Which way they DRIFT??? It a gamble to use, they might drift North,NE,NW, South, SW,SE.
10. Only HH can destroy them.
11. You can make them detonate manually by using a certain key.
12. I can now get rid of all the SM I got from Event which comes to about 4159.

V/r Boku

  • Re : Mines

    12. 13. 2011 19:00


DKpimp
Originally Posted by Boku4u

The Issue and problem with Seamines (SM) is that they need to buff them. Here are some Ideas what NF should try doing since they are premuim weapons.

1. They Only exploded when ONLY enemy ride over them.
2. They can not be shot by Team mate.
3. Color them blue when there are your team mates and make them red when there the enemys SM.
4. Able to carry 3 SM on scout.
5. They launch 4 to 5 time further then nows launcher from ship.
6. The damage rate is double.
7. They only can be spotted when a Sonarman is aboud a ship, even FF & DD needs Sonarman.
8. You can set them to drift or stay.
9. Which way they DRIFT??? It a gamble to use, they might drift North,NE,NW, South, SW,SE.
10. Only HH can destroy them.
11. You can make them detonate manually by using a certain key.
12. I can now get rid of all the SM I got from Event which comes to about 4159.

V/r Boku


1. No. Proxy is a good thing. Various the damage from each Mine and more sets off.
2. No. When you want to rush in you wont have 100 mines in a straight line towards the enemy.
3. You can see them if it's a team mates and you wont if it's the enemys. Simple..
4. It's not a mine fest. 1 is more than enough.
5. Yes. Not 4-5 times further, but a little better spread would be recommended.
6. Damage is allready high. So no.
7. Unless they add a extra crew spot on BB's and CV's for a sonarman only, then no.
8. Useless adding.
9. Codeing is bound to fail and mess up everything.
10. Not everybody are HH freaks. Kinda dumb when mines vs mines are suggested.
11. What would that do?! You blow up your mines...
12. Come again when you got way over 10000 as some does.

Mines are pretty much not needed in this game. This suggestion will make stupid ideas. Why not load up a CV with 8 scouts. Take a PCV.. 11 or 12 planes launch at the time. That would give a area of more than 30 mines. Within 5 min half the map could be covered in over 150 mines from one CV then add 3 more CVs to that and then add another team to that again. Adding more damage would just make it impossible to finish a game without spamming HH all over the place before you even move a inch. Hope you got alot of PHH or else you will loose creds for each and every battle. You can see how foolish this is, right?!

  • Re : Mines

    12. 13. 2011 23:12


Boku4u
Originally Posted by DKpimp

Originally Posted by Boku4u

The Issue and problem with Seamines (SM) is that they need to buff them. Here are some Ideas what NF should try doing since they are premuim weapons.

1. They Only exploded when ONLY enemy ride over them.
2. They can not be shot by Team mate.
3. Color them blue when there are your team mates and make them red when there the enemys SM.
4. Able to carry 3 SM on scout.
5. They launch 4 to 5 time further then nows launcher from ship.
6. The damage rate is double.
7. They only can be spotted when a Sonarman is aboud a ship, even FF & DD needs Sonarman.
8. You can set them to drift or stay.
9. Which way they DRIFT??? It a gamble to use, they might drift North,NE,NW, South, SW,SE.
10. Only HH can destroy them.
11. You can make them detonate manually by using a certain key.
12. I can now get rid of all the SM I got from Event which comes to about 4159.

V/r Boku


1. No. Proxy is a good thing. Various the damage from each Mine and more sets off.
2. No. When you want to rush in you wont have 100 mines in a straight line towards the enemy.
3. You can see them if it's a team mates and you wont if it's the enemys. Simple..
4. It's not a mine fest. 1 is more than enough.
5. Yes. Not 4-5 times further, but a little better spread would be recommended.
6. Damage is allready high. So no.
7. Unless they add a extra crew spot on BB's and CV's for a sonarman only, then no.
8. Useless adding.
9. Codeing is bound to fail and mess up everything.
10. Not everybody are HH freaks. Kinda dumb when mines vs mines are suggested.
11. What would that do?! You blow up your mines...
12. Come again when you got way over 10000 as some does.

Mines are pretty much not needed in this game. This suggestion will make stupid ideas. Why not load up a CV with 8 scouts. Take a PCV.. 11 or 12 planes launch at the time. That would give a area of more than 30 mines. Within 5 min half the map could be covered in over 150 mines from one CV then add 3 more CVs to that and then add another team to that again. Adding more damage would just make it impossible to finish a game without spamming HH all over the place before you even move a inch. Hope you got alot of PHH or else you will loose creds for each and every battle. You can see how foolish this is, right?!


No body asked your opinion however you have those people with nothing but negative with no proactive solution.
Go bitch some where else and your not a dev so dont talk about Codeing like your the mother of this game.

V/r Boku

  • Re : Mines

    12. 14. 2011 12:40


BradeLern
Originally Posted by Boku4u

Originally Posted by DKpimp

Originally Posted by Boku4u

The Issue and problem with Seamines (SM) is that they need to buff them. Here are some Ideas what NF should try doing since they are premuim weapons.

1. They Only exploded when ONLY enemy ride over them.
2. They can not be shot by Team mate.
3. Color them blue when there are your team mates and make them red when there the enemys SM.
4. Able to carry 3 SM on scout.
5. They launch 4 to 5 time further then nows launcher from ship.
6. The damage rate is double.
7. They only can be spotted when a Sonarman is aboud a ship, even FF & DD needs Sonarman.
8. You can set them to drift or stay.
9. Which way they DRIFT??? It a gamble to use, they might drift North,NE,NW, South, SW,SE.
10. Only HH can destroy them.
11. You can make them detonate manually by using a certain key.
12. I can now get rid of all the SM I got from Event which comes to about 4159.

V/r Boku


1. No. Proxy is a good thing. Various the damage from each Mine and more sets off.
2. No. When you want to rush in you wont have 100 mines in a straight line towards the enemy.
3. You can see them if it's a team mates and you wont if it's the enemys. Simple..
4. It's not a mine fest. 1 is more than enough.
5. Yes. Not 4-5 times further, but a little better spread would be recommended.
6. Damage is allready high. So no.
7. Unless they add a extra crew spot on BB's and CV's for a sonarman only, then no.
8. Useless adding.
9. Codeing is bound to fail and mess up everything.
10. Not everybody are HH freaks. Kinda dumb when mines vs mines are suggested.
11. What would that do?! You blow up your mines...
12. Come again when you got way over 10000 as some does.

Mines are pretty much not needed in this game. This suggestion will make stupid ideas. Why not load up a CV with 8 scouts. Take a PCV.. 11 or 12 planes launch at the time. That would give a area of more than 30 mines. Within 5 min half the map could be covered in over 150 mines from one CV then add 3 more CVs to that and then add another team to that again. Adding more damage would just make it impossible to finish a game without spamming HH all over the place before you even move a inch. Hope you got alot of PHH or else you will loose creds for each and every battle. You can see how foolish this is, right?!


No body asked your opinion however you have those people with nothing but negative with no proactive solution.
Go bitch some where else and your not a dev so dont talk about Codeing like your the mother of this game.

V/r Boku

Come on now, let's be mature and try to discuss this civilized.

@Boku,
Dk didn't do anything wrong by giving his opinion on your ideas. He had valid reasons behind saying everything he did. He's not trying to squash your hope of your idea at all, but he's trying to give reasons why they wouldn't be feasible. When people post ideas in the suggestions column, it's to get opinions, so this

"No body asked your opinion however you have those people with nothing but negative with no proactive solution.
Go bitch some where else and your not a dev so dont talk about Codeing like your the mother of this game."

was completely uncalled for. If you can't take criticism, don't post on the forums. Here's my opinion on your idea.

1) They're mines. They don't distinguish between friend and foe, just like how accidently shooting/torping/PHHing a teammate counts as TK, Dropping a mine should count as TK also if you get your own team. Also, then a team could create a minefield all the way across the map in, just an example, harbor assault. They could just outwait the other team or lay it close to their line and watch the fireworks.
2) I don't shoot mines unless we're winning and a mine that used to be near the enemy is now very close to our ships. I only shoot them to prevent some unlucky person from running into it and then the owner gets TK penalty.
3) You can only see friendly mines. You can't see enemy mines. I'm not sure if that's a hard fact or not, like if DD's or FF's can see them w/ sonar already, but from experience, I can't see enemy mines.
4) Scouts don't really need more than one mine. Otherwise it'll encourage PCV's, as DK said, to minefield rape everybody. I already see a CV once in a while doing this right now, so if Scouts could carry 3 mines, it would only encourage it further. Not that it's a bad thing, but a PCV dropping 150 mines a game would be overkill.
5) I've never used a launcher, so I can't comment on this one. I did see someone use them, and I do agree that using mines w/ short range launchers is way too difficult.
6) Mine damage is already very high. If it was doubled, let's just say too much. If an SS hits a mine, it's dead most of the time, or at least crippled. BB's it blows bulge. Leave damage where it's at.
7) I don't think mines should be spottable. Otherwise what's the point. You can just steer around them or shoot them. The only way ships run into them now is because they don't know they're there.
8) See Below
9) See Below
10) Is there a specific reason to why only HH can destroy them? It would be too expensive to PHH or HH them due to the cost per shot. I think it should stay the way it is.
11) They already have proximity detonation. There wouldn't be a situation where you could use this besides giving your target very very slight splash damage. This wouldn't be worth the effort of programming in.
12) No need to comment here.

Ok, so I do think the drifting idea has potential, but not the way you put it. Giving the mines the ability to drift around would be a good idea, but if they drifted back into your team's lines, it wouldn't be able to distinguish between friendly ships and enemy ships, so BOOM TK!!! I do think, however, that it would be a good idea to have the mines drift around a set point. So it could move like a centimeter north south east and west from the point it's dropped. Just a rough idea. Also, i know that there was something called a magnetic mine used in WW2. Actually, the Scharnhorst ran into a couple of these suckers when it ran through the english channel once. Maybe there could be two types of mines, a stronger mine that drifts randomly as said above, or a magnetic mine that would be weaker, but would attract to ships that were close and give them a full blast.

See, when people don't agree with your ideas, you can change them so that you can impact the game instead of flaming people who's viewpoints differ from yours

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