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  • SS changes

    12. 14. 2011 08:23

Recommend : 0

CLONE155
I don't like running out of air in a sub. I think an entire revamp of the sub dynamics would do nicely.                                                                                         

I propose that subs should have unlimited underwater time, but go very slow while submerged. Currently I have a barracuda that can go 22 submerged, 34 OH. I find that rediculous.

Instead of subs going unrealisticly fast under water, slow them down to realistic speeds. The real barracuda went 9 knots underwater. In-game submarines should go a similar speed, with at max a 20 knot OH.

This will change the way people play subs. They will lumber over to the other side, and have to wait for the right moment to strike. Enemy ships will have to come to them. If the sub's team is winning, there is a chance that sub won't see any action at all because of slow speeds.
These changes might affect the differences between tier classes, because if all subs travel at a similar speed, there won't be much difference between SS1 and SS5. More support slots and DP should be a sufficient enough difference however.

BB drivers might complain that they never see the enemy subs, and thus get sunk by them unfairly. Is it unfair? That is up to the community to decide. DDs and FFs will be as dangerous as ever, and HHs and DCs will always be leathal.

To summarize:
Give submarines unlimited underwater time
Slow subs down to something around 10 knts (20knts max OH) under water

 

  • Re : SS changes

    12. 14. 2011 10:22


Tomm96
No

  • Re : SS changes

    12. 14. 2011 11:23


ozzy0
no
and ill tel u way

a sub wil dive at the start of the game and u won't see it ever agian
wy u ask
the enemy ff/dd/cl will be dead at the end of the battle end the sub wil hide for ever
if the smal ships whith sonar are not dead they wil try to finde the ss
and anny ss player wil kill those ships asap
then all u got left is the cv if they have a somarmen on there ship
but a cv is not a good ship to go ss hunting whith

end result the game last the full game time and all players are crying that the sub shud not hide
but they have to if they want to kill somthing and get some exp
atleast now he have to come to the surface to get air

  • Re : SS changes

    12. 14. 2011 11:34


phillipM
no

  • Re : SS changes

    12. 14. 2011 11:35


CLONE155
You're right. To counter that, they would have to implement some sort of code that wouldn't count subs as the last ships. So if you have a BB and a SS left, and the BB sinks, the battle is over.

But that sounds like too much work to put in the game.

  • Re : SS changes

    12. 14. 2011 12:06


Obergrattler
I don't like being shot and sunk. I think an entire revamp of the gamy dynamics would do nicely.
I propose that I get to be invisible all the time. Yeah.

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