ID
Password
FlashGuide
FlashGuide
HA Infomation

General Discussion

  Index

  • BB 4-6 Range discussion

    01. 05. 2012 07:44


ryuuka
As far as BBs overall, I think that BB4s are the most balanced with respect to each nation (excluding the two newer ones)

I stumbled upon a thought, "What if all BBs from BB4 to BB6 had approximately the same range?"

One of the largest advantages to having higher tier ships (bb5 and bb6) in a GB is that it outranges all the lower tier ships and makes it very difficult for them to fight on even grounds.


If the range was about the same for BB4-6, with only the shell dmg/dp/etc etc being the only thing that changed, do you think the game would be better?

BB2-3 would have a greater influence in the game.  PCA and CA class ships can actually do some damage rather than just sitting back and AAing.
I don't think CVs will be affected too much by this unless they decided to peruse the front line (which some are prone to do).


Also, with the range being limited to BB4 range, I think overall skill level would increase.  You would have less QVs rolling a GB because it would have to fight against the 3-4 BB3-5 south if it were to rush in by itself.  With the current situation, a QV can turn in, hit the BB4-5 and turn out with minimal damage.

The bad side to this is that each battle could turn out like many HA/FL battles where both sides would form a BB line.  Personally, I find this playstyle more fun.




This is just an idea that I was pondering.  I highly doubt the game would ever change towards this way even if the entire community wanted it to change.

Feel free to add to this discussion.

 

  • Re : BB 4-6 Range discussion

    01. 05. 2012 07:54


Gtdawg
Why do you feel there would be LESS QVs around? There would be more QVs and more L1s and AW L2s. They would be an even worse steamroller for GBs than they currently are...You talk about a QV nosing in and getting a shot and then escaping, but that isn't their playstyle. QVs just rush at whatever ships they want to kill and use laser shells to finish them off.

You wouldn't see KM or IJN ships anymore. Everyone would just use UK, USN, and MN BB56 (moreso than they do now) since they never have to worry about other ships ranging them.

Just use whatever does the most damage and forget about any other bit of strategy in the game. Why...that sounds oh so exciting.

----------
Of course, if you were going to try and balance ships without using range, then you are going to need to let the BB56s go 60+ knots with 90k salvos and pre-nerf PBB submergence. Otherwise they will be worthless.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 08:41


nyerkovicfm
Range is a part of nation traits, changing this will leave many ships useless and as Gtdawg said KM and IJN would be extinct. Just imagine how would the paper H44 or H39 will perform having the same range as others.

The problem created would be bigger than the one you are trying to solve.

If anything should be done for low tier BBs is to promote BB/CA rooms (where currently no BB4-5-6 can enter), but messing with the higher tiers is just to kill the whole concept of having different nations with different traits.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 08:56


Daelin
If you want to change anything to make the Shipclasses more interesting and challenging, correct the reload times. Many high tier BBs can fire faster than a DD with 5", not to speak of at level CAs.
And the BBs can move and turn faster too.
Having a BB does not mean you trade speed, turning rate and reload time for a higher punch (bigger guns), you just get the bigger guns. Of course, BB1 / 2 with at level Crew are not that good.
But BB4 / 5 / 6 with high lvl sailors ful BVE just outrun, outturn AND outgun every other ship.

Just think about it:
What would happen if such a BB would have no TDA and reload times of 8 secs or more?

The current situation is this:
BB sees any ship in range, BB shoots at ship in range. No matter if it is a FF, DD, CL or CA.
But BBs should use the main guns only on other BBs, maybe on some PCAs.
BBs dont have to worry if another BB takes the chance and charges in, because within 4 secs they reload and turned 180 degrees and run with 40+ knts.

If BBs could not turn, run and reload that fast smaller ships would have time to fight each other and BBs would not farm everything because they would have to consider if they can get away without beeing hit by another BB that did NOT shoot at some DD/CL but instead saved the salvo for the enemy BB.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 10:03


Mezak76
Originally Posted by nyerkovicfm

Range is a part of nation traits, changing this will leave many ships useless and as Gtdawg said KM and IJN would be extinct. Just imagine how would the paper H44 or H39 will perform having the same range as others.

The problem created would be bigger than the one you are trying to solve.

If anything should be done for low tier BBs is to promote BB/CA rooms (where currently no BB4-5-6 can enter), but messing with the higher tiers is just to kill the whole concept of having different nations with different traits.


I agree with you. Today Km and IJN have weak armor and protection. KM have a tinny higher range but less damage, IJN good damagr and poor range. I think that it is evident that KM and IJN have less strengt that RN, US and the news ones.
I like KM lines, but my second BB lines will be RN.

All armoured vehicules (Battleships, tanks, etc) are a combination of three main factors: Fire power, protection and mobility. Protection in KM/IJN cases is too low than other nations.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 10:10


japex
"What if all BBs from BB4 to BB6 had approximately the same range?"

Same range if they are fired when not moving you say? So my Monty will have the greatest range when running away and having 12 barrels of doom.

I like.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 10:15


ljsevern
What Gt and Ny said.

There is no reason to get rid of such an important balancing tool for tier based balance. Smaller BB's have their advantages (reload, size, speed, turning, damage absorption). The main thing that hurts them is range, salvo damage, DP and level of crew.

If you remove range, tiers start becoming near clones of each other.

  • Re : BB 4-6 Range discussion

    01. 05. 2012 17:59


normpearii
This is a level based game...

Whole concept in level based games is: Higher level=More possibilities.



If you actually look at the guns. the BB456 guns have much higher rld than the lower level guns. Its just the sailors ability that makes the difference. You can't fire @ max rate til you get capped gunners. The sailors really make the difference your thinking of. Not the ships and their national traits... There is nothing wrong with the current ranges of the BB5/6. It increases averagely by tier no more than any of the other increases in range between CA through BB6 guns. The difference in range between BB2 and 3 (Except US Sodak Mark 3 Ls and UK's 14" Quad Ns) is more than the difference between the BB4 and 6.

Oh by the way. @ the reload cap, BB5 and 6s shoot about every 5-6 seconds. 8 seconds would be hardly anything. It takes like 4-5 seconds for the Montana, Yammy, SY, and Alsace's shells to land anyway lol. The actual rld speeds on the guns are like 13-18 seconds on the BB456s. Its just the high level sailors being @ or near the reload cap that make it that fast. Put the same gunner on that DD your mention and it will fire every 0.3-1 seconds...

  • Re : BB 4-6 Range discussion

    01. 06. 2012 00:58


Daelin
@normpearii

That's exactly my point, with high level (capped) gunners BBs reload incredibly fast. Of course, using the same crew on lower Tier ships gives them advantages too. But how often do you see 4 goldbar DDs, CLs and non PCAs?
Sure there are some out there but they will get killed by BB 5/6 too. Maybe they will fare better than at level crews but most players will play their BB and not put the Crew on a lower Tier ship.

If you would remove the range and attack differences it would be even more just a matter of: Who spend the most cash on his gunners (aka full BVE elite).

I still think that if BBs could not fire, turn and aim that fast as they can now gameplay would improve. Since you would have to plan your moves and shots more carefully than now.
Hell, even gradual shooting would get usefull for ships other than subs!
You would fire one turret to check the aiming and distance and than fire the others to hit the target.
Not just: Shoot the whole salvo, miss, reload, fire the next full salvo and so on because checking the aiming takes longer than to reload all guns!

  • Re : BB 4-6 Range discussion

    01. 06. 2012 04:25


ljsevern
To be honest, the recent patch that increased the reload patch was a mistake imo.

1