Since I began playing in middle school, I've always wanted a larger economic depth to every aspect of Navyfield.
Sure, you have trading sailors and credits and points, but what about that 'ship' trade function?
What use does it really have in the global economy of Navyfield?
After quite a long time of thinking about this issue, and with the new implementation of the trade market, I've thought
of something that may or may not be an intriguing solution.
It may however, take quite a bit of work on the developers part... But really, Navyfield has lacked the depth
of economy for a long time. Isn't it time a change is made?
To put it in short: Every object in navyfield including but not limited to
- Ship Hulls
- Ship Guns
- Shells
- Torpedo Launchers
- Torpedos
- Planes
- Bombs
Will be assigned a manufacturing time (In real time seconds)
The players dock will be seperate for each nation. Within each nations dock will be:
- Drydock (Hull Construction)
- Armory (Ship Guns & Torpedo Construction)
- Torpedo Factory (Torpedo Construction)
- Airbase (Plane Construction)
- Ammunition Factory (Shells & Bomb Construction)
Each factory will 'level' similar to sailors, with every part assigned an XP value for manufacturing.
Factories would require leveling to build larger and more effective guns/shells/etc.
Players would then be able to choose whether to 'store' the manufactured product, or place it for sale on the market.
Other players would be able to choose how they want to get things. They can 'buy' the parts for their ship from the market
or manufacture them themselves.
This would allow players a secondary source of small income.
With premium, players could then choose to buy 'offsite' factories to supplement their dock factories. These factories would function
and level just like the dock factories, but with slightly longer manufacturing times (to compensate for them being 'offsite')
Fleet owned ports would have their own factories which could be used to supplement the fleets credit/point income, or provide
manufacturing and storage for parts.
Essentially, this would create an entire market where players could choose to 'buy' their parts like they essentially do now,
or manufacture them with raw materials collected over time either by sinking enemy ships (Giving a value to each
ships wreckage tonage) or simply giving +5 or such per minute or whatever.