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  • Premium ?

    02. 01. 2012 15:31


FalleNStaR
So my premium subsciption ran out 3 days before the xmass event ended and the budget says no for now. But it seems like  im actually getting more xp for time spent not being a slave to the 5min prem  time requirement.  Any thoughts?

 

  • Re : Premium ?

    02. 01. 2012 15:40


ciscodelorum
All I gotta say is : Win.

  • Re : Premium ?

    02. 01. 2012 17:06


normpearii
I've found that the more games you enter per hour, the more EXP you get.

Why you ask?

The initial shared EXP (Its an Exponential Growth) Starts ridiculously high on the Y axis according to my quick, rough estimates based on the EXP vs Attack Scored line plot I made on my old computer. That's based off EXP from 2008, so its probably higher now.

You gain ~50-70% of your shared EXP from the first 10 minutes of each battle from simply by hitting something.

  • Re : Premium ?

    02. 01. 2012 19:34


FalleNStaR
I've noticed it in my BBs and SSs. I get in, bang, get out, wash rinse, repeat. Are any of your calculations on the forums?

  • Re : Premium ?

    02. 01. 2012 19:36


Rehor
Yes, let us encourage more gunships to be dead within the first four minutes.

  • Re : Premium ?

    02. 01. 2012 19:51


FalleNStaR
Originally Posted by Rehor

Yes, let us encourage more gunships to be dead within the first four minutes.



Well ive found it effective since I can only see as long as my t3-4 scout and the 10 tbs loaded on the 1 pilot from my teams cv are in the air. Don't get me wrong if i get a good cv im in it to win it, but those are few and far between.

  • Re : Premium ?

    02. 01. 2012 20:03


Rehor
I don't disagree; I agree with norm's analysis.

Playing for XP already trumps playing for wins. I would hope not to separate those concepts further. Those CV's . . . we know how they play (and yes, I drag CV's into this and pick on them because the shared/leeched-XP factor is far greater for them).

  • Re : Premium ?

    02. 03. 2012 12:49


FalleNStaR
So shouldnt the Prem subscription be reworked? I mean $10 for a few more experts? In principle the buying of premium is supposed to "unlock" the games full potential or enjoyment, right? Why make a paying customers sit there completely wasting their time for a perk they've already spent money on. I mean the whole point of premium is to save time, you advance sailor and ships level in less time.

  • Re : Premium ?

    02. 03. 2012 21:42


ChicagoBears
Originally Posted by Rehor

I don't disagree; I agree with norm's analysis.

Playing for XP already trumps playing for wins. I would hope not to separate those concepts further. Those CV's . . . we know how they play (and yes, I drag CV's into this and pick on them because the shared/leeched-XP factor is far greater for them).

Yes it's true that most CV players have not the slightest clue on how to play but instead of just bashing or flaming them, or "picking on them", how about giving them tips to make them better?

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