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  • should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 02:27

Recommend : 2

tlui22
1) reduce the shell hang time (45" guns)
newbie and most of the people find its difficult to handle the shells, it takes too much assumption, as the shells travel 5 - 7s to hit the target at the max angle

2) slightly increase the armor defence
the bb5 defence power is like a bb1-2 from other nation

3) decrease the torp dud for ss
ijn should have an nation advantage on torp
but now the km proxy torp kills ijn all

4) increase the ijn ss5 turn power, speed
i bet most of the people dislike the ijn ss5 while against other ss4 - 5
1st its sooo big,
2rd its sooo slow, i have seen only a player capable to run a ijn ss5 at 39knt and the rest 31 - 37 at max
mostly 35

 

 

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 03:30


Mouarfmeuh66
About
3) It's normal proxy torp are for Sub/smallship(unbulged BB :D) purpose , they do less damage on BB.
To handle a km:
- make him follow you and shoot rear torp, u need rear torp ( hard in ijn :x) and a good speed;(work good x all T5)(Hook-Line-Sinker)
- make a blind shoot with long range torp, if you guess the right timing the guy will see you when the torp are on him and blow up; getting the right timing and ennemy location are hard. (dont work on High crew player cause they got 40k DP then turn back asap you shooted or pray)

4)well it's happen on other nation too, but look closely all the maxpower have low speed when average got speed and power. I play SN and SS4 is more fit to all combat/pursuit and the SS5 for BB hunt/canT chase.
Cap your engine crew and load low weight. Your Speed intel arent low, some other SS5 like gato run 37 when they are overloaded.

IJN got more sub fit against BB, but that's the nation's choice, or all nation will ask for the same ships.
I guess you must be pretty happy to send 6-8 front torp on BB5 and blow him up but if u had and average Sub you ll need someting like 10-15 torps shoot by 4.

EDIT: Where did i put proxy on IJN? i explained that proxy then logically km equip with proxy was for sub-unbulged ship hunt.
Except km none have proxy but find way sinking by other way except you. You are fit to be Km, just go forward skill play. Skill, brain, ship get use of them i gave you 2 more way to go.
My D-type(SN) is as slow that your IJN in speed and reloading time (dont shoot all in one or aim right) but deadly on BB than my speedy S-type. For your speed did you use an cap-engine-crew? cause when you acquire SS5 engine isnt cap (even with cap VET and premium).
Now they re still your choice in sub purpose BB hunt or multipurpose. Change nation then like i said Gato is in top chart.
(Enjoy how i havent make Learn to play, stuff bignoob and other uncourteous thing)

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 03:35


tlui22
Originally Posted by Mouarfmeuh66

About
3) It's normal proxy torp are for Sub/smallship(unbulged BB :D) purpose , they do less damage on BB.
To handle a km:
- make him follow you and shoot rear torp, u need rear torp ( hard in ijn :x) and a good speed;(work good x all T5)(Hook-Line-Sinker)
- make a blind shoot with long range torp, if you guess the right timing the guy will see you when the torp are on him and blow up; getting the right timing and ennemy location are hard. (dont work on High crew player cause they got 40k DP then turn back asap you shooted or pray)

4)well it's happen on other nation too, but look closely all the maxpower have low speed when average got speed and power. I play SN and SS4 is more fit to all combat/pursuit and the SS5 for BB hunt/canT chase.
Cap your engine crew and load low weight. Your Speed intel arent low, some other SS5 like gato run 37 when they are overloaded.

IJN got more sub fit against BB, but that's the nation's choice, or all nation will ask for the same ships.
I guess you must be pretty happy to send 6-8 front torp on BB5 and blow him up but if u had and average Sub you ll need someting like 10-15 torps shoot by 4.


ijn doesnt have proxy torp, the ss5 reloads sooo slow, everything is slow, and i m not the only one who say so,
re: ijn got more sub fit against bb, yes, thats the ss4, ss4 is fantastic, but not ss5
all the nations ss5 are doing fine, except the ijn, do you see any ijn ss5 in game besides other nations' ss5? no
maybe just a few. the avg ijn ss5 runs about 35knt or below
i never believed how suck the ss5 is until i actually have one
there is no chance to against any nation ss with ijn ss5

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 04:31


phantom3553
1)looks fine to me, just predict the movement of your opponent and fire where your opponent is heading

2) cause its a nation's disadvantage

3)it does, it can kill ships easily even with bulge, and km is built for ss vs ss..., km ss waste more torps just to sink a single bb

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 04:37


tlui22
Originally Posted by phantom3553

1)looks fine to me, just predict the movement of your opponent and fire where your opponent is heading

2) cause its a nation's disadvantage

3)it does, it can kill ships easily even with bulge, and km is built for ss vs ss..., km ss waste more torps just to sink a single bb


yes, i know its fine to some of the people, but not the newbie and other players switch to ijn, and skilled players say takes time and skill adopt, but what i see is not the majority. If you search the threads, you will see people wants to reduce the hang time as well.

3) i agree, but the dud rate is low, maybe its about 50% hits the target, unlike km or other nations have up to 80 - 100% hit the target.

now ijn doesnt seem to have nation advantage, you may say aa, well, it just decent

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 04:58


Sonlirain
1) The shell Hang time is (sort of) a advantage in itself because IJN BB4-6 gain more range than others when retreating.

2) I don't know what are you talking about. Structural defense on SY is barely any worse than others (in face it has the same structural defense of a montana).
If you're talking about submergeance then... know that lower tier ships almost always have superior submergeance (take less damage).

3) Dunno don't play subs.

4) Dunno don't play subs

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 05:15


tlui22
Originally Posted by Sonlirain

1) The shell Hang time is (sort of) a advantage in itself because IJN BB4-6 gain more range than others when retreating.

2) I don't know what are you talking about. Structural defense on SY is barely any worse than others (in face it has the same structural defense of a montana).
If you're talking about submergeance then... know that lower tier ships almost always have superior submergeance (take less damage).

3) Dunno don't play subs.

4) Dunno don't play subs


1) maybe, but it doesnt have the power to stop rushing bb, like the only way to play super yamato is defensive, the bb4 yamato is great, the hang time is just about alright, but bb5 or above is just too long. i do see people complain about the hang time, but not other nation

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 13:43


DeadEye1989
1.) You're forgetting the real advantage of 45 angle guns, a full salvo from max angle from a SY is a death sentence. The hang time is what gives the guns it's lethal punch.

2.) National disadvantage, what comes with speed must be taken from somewhere. Buffing it too much would make it overpowered as a ship.

3.) Again, IJN has some of the most deadly SS salvo's around. IJN SS4 can sink most bb5's with one wave of torpes. Learn to fire your torpes at the range that even if they dud they will still blow up at the ship. IJN is designed for anti-ship combat, KM is designed for Anti-Sub combat.

4.) Pending a full rebalance of the SS lines, I have no comment

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 16:10


tlui22
Originally Posted by DeadEye1989

1.) You're forgetting the real advantage of 45 angle guns, a full salvo from max angle from a SY is a death sentence. The hang time is what gives the guns it's lethal punch.

2.) National disadvantage, what comes with speed must be taken from somewhere. Buffing it too much would make it overpowered as a ship.

3.) Again, IJN has some of the most deadly SS salvo's around. IJN SS4 can sink most bb5's with one wave of torpes. Learn to fire your torpes at the range that even if they dud they will still blow up at the ship. IJN is designed for anti-ship combat, KM is designed for Anti-Sub combat.

4.) Pending a full rebalance of the SS lines, I have no comment


1) i m saying to reduce the hang time, not the angle, the angle is ok, but the shells are travelling too slow, try now, if you can make any assumption with lags.

3) ijn ss4 is doing great, but not ss5, why would a ss5 < ss4?

so now, what is the ijn nation advantage? please have a look what people think about ijn

http://navyfield.com/Community/Forum/View.aspx?num=5310&category=A03&searchType=&searchValue=&pageCount=&sort=&page1=&page=1

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 17:05


Sonlirain
Originally Posted by tlui22

1) i m saying to reduce the hang time, not the angle, the angle is ok, but the shells are travelling too slow, try now, if you can make any assumption with lags.


You can't reduce the hangtime without reducing the angle shell weight or muzzle velocity and all of those are important since all of them play a role in granting IJN ships the armor penetration advantage they currently enjoy.

Basically... if you want easy to use guns then get a RN BB.
IJN and KM is for masochists so being hard to use is one of hteir national disadvantages.

  • Re : should increase the ijn nation advantage (lets discuss)

    02. 26. 2012 20:14


KingCong
So your saying remove all of IJN weaknesses while keeping its strengths

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