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  • BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 16:05

Recommend : 9

f0xd1e

Okay, each BB5 except for MN i think?  Has a set of lvl 110 guns that is well...rather useless or not suitable for the boat.....therefor...im suggesting a remodel which will

1. Ease the grind to BB6.
2. Add new content to the game.
3. Make things interesting!

1. Super Montana.

Add a 5th gun turret on the hull...This would provide purpose for the lvl 110 18" duals....and it would be played similarly to an Amagi.

2. Lion 3

4 L2 guns would be quite powerful and OP.....just buff the damage on the 110 Guns slightly.....

3. Super Duper Yamato

Add a 4th turret into the SY somewhere....and give IJN a usable boat to be effective with those lvl 110 20.1" Duals

4. H45

Add a 5th Turrett to the H44...or Remove a turett and implement 18.1" Tripples.  It would give KM some actual Firepower. 

5. Super Alsace

Give Alsace a 4th turret...for another Quad....it would be played like a faster/speedier Montana.

6. RM, Italy is already insanely OP so yeah they dont get one...

****Ship names are subject to change**** 

 

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 16:12


Sindher

Recc'd.

Shipnames.

US - Kennedy Class.

UK - Churchill Class.

INJ - Yamamoto Class.

KM - Donitz Class.

MN -  Operation White Flag.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 18:00


blackshadows

Super Alsace now !!!!

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 18:52


FalleNStaR

 

i'd be happy if the 110 guns were actually better than the 100 guns.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 21:49


vadarrog

I like your idea but since i am a ijn player and am japanese my self that for super yamato, create a remodel to the musashi. Most people think there the same but there different. Yamato has the 6 AA slots plus the smaller turrets but musashi has a 6.1 trip in place of the AA battery. This would kind of make it like italy. One ship has more AA slots but the other has more firepower with the 6.1 trips on each side plus the 6.1 trips on the front and back. Just for balance and stuff ( I really dont know ) nf can consider putting 2 or 3 of these on each side. Basically the super yamato would be the AA variant ( strong AA ) while the Musashi is more of a gun ship that has very good fire power. I think that also Musashi should be a remodel from yamato and the Musashi should get special 6.1 trips that will have the same or a bit less range then the main three trips.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 19. 2012 23:20


CNR4806

" 1. Super Montana.

Add a 5th gun turret on the hull...This would provide purpose for the lvl 110 18" duals....and it would be played similarly to an Amagi."

 

Put the triple 16" on it and you'll notice how 900SD is a joke.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 20. 2012 12:53


tappo01

Haha, Super Duper Yamato made my day!

Definitely reccomended.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 20. 2012 14:02


flyingnunn

i havent made it to this lvl yet but all my friends that have say that the ship lvl difference is too much between bb5 and bb6 so this would also make that grind easier, and a bb5.5 would be awsome

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 20. 2012 15:36


f0xd1e

Originally Posted by CNR4806

" 1. Super Montana.

Add a 5th gun turret on the hull...This would provide purpose for the lvl 110 18" duals....and it would be played similarly to an Amagi."

 

Put the triple 16" on it and you'll notice how 900SD is a joke.



I have thought about the possibilities of 5 16" trips...and realized that....

Montana can already 1 shot anything in the game with a full salvo from 4 Trips.  Why would a 5th Trip make a difference...they would suffer the same crappy range. Instead of using the 18" they would be putting themselves at a disadvantage. 

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 20. 2012 18:27


joepod389

Originally Posted by f0xd1e

Originally Posted by CNR4806

" 1. Super Montana.

Add a 5th gun turret on the hull...This would provide purpose for the lvl 110 18" duals....and it would be played similarly to an Amagi."

 

Put the triple 16" on it and you'll notice how 900SD is a joke.



I have thought about the possibilities of 5 16" trips...and realized that....

Montana can already 1 shot anything in the game with a full salvo from 4 Trips.  Why would a 5th Trip make a difference...they would suffer the same crappy range. Instead of using the 18" they would be putting themselves at a disadvantage. 



First, Montana with the 16" trips does about 71k Attack in a full salvo, and a BB6 with 900 SD has about 76k or so, depending on the ship. Personally, I have landed a full 71k or so salvo on a Nebby, crippling it. But, as far as I know, the 18" and 16" have the same range, so why would anyone choose the 18" duals instead of the 16" trips?


As for the BB5 to BB6 grind, the level differnece does not effect the exp gain by that much, about 5% loss. So if that 5% is really effecting them so much that they need a remod to get that 5% back....

Back to the topic of the remods, I see some potential in the idea, just as a change instead of having to grind the same amount of exp between 100 to 120 as 1 to 100.

  • Re : BB5 Lvl 110 or 115 Remodels

    03. 21. 2012 05:24


GrieferLord

i would prefer H45 as the ship name to the 44, of course as it is now if the h45 was the remod it would be double the size of the 44 and carry 8 31.5" guns so how about we just rename the current H44 to the H43 then have the h44 be the 110 ship with dual 20" guns?

 

Besides i do like the idea but the dual guns for the monty are useful as they are with just 4 turrets.

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