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  • Scouting FCS boost

    04. 03. 2012 11:57

Recommend : 1

FalleNStaR

 Make scouts affect FCS?

 

 For example, firing in a T1 level scouts AOE gave a 40% accuracy boost, T2 30%, T3 20%, T4 10%, T5 5%?(not stackable of course)

 

I think this would;

-greatly increase the number of scouts used. 

-get BB players useing them and learning to use them early on.

-cutdown on Top tier scouts on low level BBs

-Alleviate CV vs BB tensions making the game more enjoyable.

 

  • Re : Scouting FCS boost

    04. 03. 2012 12:36


f0xd1e

If this happens. 

My Charlemange is running T1 scouts.

With 50% accuracy boost it will block quads like Nelson does.  1 shooting everything in its path!

Same with my Alsace. 

(Not trying to be a dick, but i would seriously do that lol) 

  • Re : Scouting FCS boost

    04. 03. 2012 14:08


KingCong

Perhaps not running a scout would also conversely reduce the accu?



poor poor nelson

  • Re : Scouting FCS boost

    04. 03. 2012 16:27


ljsevern

Would I be correct in saying this helps team-mates too?

I think it should be progressive however, with smaller increments; T1 having the lowest, T5 having the highest.

Its an interesting idea that I like. 

  • Re : Scouting FCS boost

    04. 03. 2012 16:49


MaskdBandit

I like the idea of scouts affecting something. Perhaps the chance of crits or rookie kills? (not vet/expert kills would be nice if that's possible.) Or the damage-to-experience calculations would be affected (get more exp for the damage dealt to certain ship tiers based on if you gave yourself vision perhaps, less if you're depending on others for vision), additional credits perhaps in the same way?

Anything that promotes using and managing your own scouts seems like it has room for potential. Could have an interesting effect on the metagame and with how players work with CVs. 

And before people start whining about how this is a bad idea because of Nelsons, I'm more than confident the devs can take that ship into consideration. 

Cool launching point for a good idea though, but I don't think patching in something that now changes the default accuracies of ships is best for our game. 

Lj I'd suggest that the inverse plane idea works better, if at all, lest every BB essentially borrow T5s for boosts they don't deserve, also keeping T5s a special plane rather than everyone having one. Could also hinder people that can only hold 3~ T5 scouts.  Suggest something like this not help teammates, or at least as much, to encourage everyone work for their team and themselves rather than dependant on it (I could see everyone blaming other people for not using their scouts properly when they themselves could launch one as well).

  • Re : Scouting FCS boost

    04. 03. 2012 19:25


FalleNStaR

Originally Posted by KingCong

Perhaps not running a scout would also conversely reduce the accu?



poor poor nelson

A possibility.

  • Re : Scouting FCS boost

    04. 03. 2012 20:24


FalleNStaR

Originally Posted by ljsevern

Would I be correct in saying this helps team-mates too?

I think it should be progressive however, with smaller increments; T1 having the lowest, T5 having the highest.

Its an interesting idea that I like. 

If by help you mean that the teammate gets a boost for your scout, then its a maybe. It would naturally be the best case

The problem would be that you wouldnt want the scenario painted by the first reply happening where a BB1s scout is giving the bb4-5-6s a 40% acc boost. This would be abusing of a provision designed to encourage early BB play to include and learn scouting, the reward being an acc boost, usually sorely needed at low levels.

What I wouldnt want is players putting T5 scouts on their BB1 and recieving the max accuracy boost on top of the T5 characteristics.

Therefor, scout tiers would probably have to be matched/restricted to BB tiers, which I think is appropriate that only a BB6 should be able to load endgame scouts. And the boost could be based on BB tier.

So if you are in a BB1 and you use your T1 scout you get 40% boost for accuracy, BB2 with a T2 scout 30%, and so on. 

So now, should the teammates T5 scout give you, the BB1, the 40% you get with your T1 or should it only give you the 5% it gets? Because I wouldnt want the BB1s to start nagging the BB5-6 for their faster scouts the way they do the CVs for their stronger FTRs.

It might be best to just have your own scout affect your accuracy for starters and then see where we can go from there. I think it would help flesh out the community scouted bonus aspect.

  • Re : Scouting FCS boost

    04. 04. 2012 00:06


CNR4806

Let's run a T1 scout on a Monty and one-shoot everything...

....The idea is good, but honestly it needs some revising to be practical.

  • Re : Scouting FCS boost

    04. 04. 2012 06:47


FalleNStaR

Originally Posted by CNR4806

Let's run a T1 scout on a Monty and one-shoot everything...

....The idea is good, but honestly it needs some revising to be practical.

If you read the entire thread you'll see that were past that.

  • Re : Scouting FCS boost

    04. 04. 2012 09:48


Ultra_Dog

Not rec.

Waste of programming resources on trivial, complex and inter-related function with minimal, if any value.

  • Re : Scouting FCS boost

    04. 04. 2012 10:43


tappo01

I dont get why you dont want people to use T5 scouts on low tier ships. Does that also mean that i should not be using my 100+ crew on a BB2?

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